Jump to content
The simFlight Network Forums

papanebo

Members
  • Posts

    16
  • Joined

  • Last visited

Posts posted by papanebo

  1. 15 minutes ago, John Dowson said:

    Who knows! I could report this and it may get fixed, but if you check offset 060C first this should be valid for all flight sims, so it doesn't have to be specific for MSFS.

    If you could report it, it would be great! It helps if the behavior is on par with the previous versions.

     

    Nick

  2. 34 minutes ago, John Dowson said:

    Hi Nick,

    yes, seems that way. However, you can check offset 060C (gear retractable flag), and if that's 0 then you can ignore 0x0BE8.

    John

    Thank you John.

     

    So is this the correct behavior and won't change? If that's the case i will have to adjust our ACARS code for MSFS only 🙂 I'm asking cause in previous simulators offset 0BE8 was always 16383 in aircraft with no retractable gear.

  3. 14 minutes ago, Paul Henty said:

    New version 3.1.20 now on NuGet.

    • MSFS has been added to the flight sim Enum
    • FsVersion.ToString() should now return the correct version value when connected to MSFS

    Paul

    That was fast! Thank you Paul!

  4. Hello Paul.

    I don't know if i should post it here or in the main fsuipc forum.

     

    FSUIPCConnection.FlightSimVersionConnected.ToString() returns 13 instead of a string in MSFS2020. I'm aware that fsuipc7 is still in beta, just wanted to report it.

  5. 1 hour ago, Pete Dowson said:

    Instead of payload weights and distribution? What would you use counts of passengers or bags/parcels for? The crucial thing for performance and balance is the weight and distribution.

    Pete

     

     

    Not instead, an addition. I'm sure it would be very useful for acars software used by virtual airlines and various other programs, in order to record the exact number of passengers and cargo loaded by pilots. 

  6. Same error with 4.90.

    MakeRwys.exe and LorbySceneryExport.exe in main P3D v4.5 folder and marked to run as admin.

    Win10

     

    Generated MakeRwys_Scenery.cfg:

    [General]
    Title=Prepar3D Scenery
    Description=Prepar3D Scenery Areas Data
    Clean_on_Exit=TRUE

    [Area.001]
    Title=

     

    Runways.txt file:

    Make Runways File: Version 4.90 by Pete Dowson
    Using "LorbySceneryExport.exe MakeRwys_Scenery.cfg"
    LorbySceneryExport executed: Checking for "MakeRwys_Scenery.cfg"
    Reading Prepar3D v4 scenery:
    The CFG file being used is: "E:\Prepar3D v4\MakeRwys_Scenery.cfg"

    =============================================================================

  7. Hello,

     

    I want to calculate the payload of an aircraft both in fsx and fs9 for a program i've been working on. I don't want to use the 1400 offset since it's not working with some aircraft like Flight's ATR and captain sim 707.

     

    So what i do is read the ZFW and subtract the empty weight. So far so good, but although in FSX using FSUIPC4 it's possible to calculate an aircraft's empty weight using offset 1330, you can't do that in FS9 since offset 1330 is not supported in FSUIPC3 (tested it just for fun and it kept returning the same crazy value regardless the type of the aircraft).

     

    So i was wondering if there's another way to read the Empty Weight using FSUIPC3. 

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.