I have a feeling you did not understand the issue I described and it has nothing to do with the plane's turn itself.
let me try and elaborate, break it down further.
let me try and elaborate, break it down further.
in general as much as the yoke moves in the cockpit to the left/right, the right/left ailerons keep moving up/down until reaching the maximum they can deflect, until the yoke is 90 degrees in cockpit. in return that controls the turn and turn sensitivity/angle, etc...
when the yoke in the cockpit is at 15 degrees to the left/right, the ailerons are not as extreme like when the yoke in the cockpit is at let's say at 50 degrees and so on.
So if I move the cockpit yoke (nothing to do with my Saitek/Physical yoke), let's say 10 degrees, than the ailerons are deflected slightly to present that amount of turn I wish having. if the pilot wants a sharper turn he would add some more degrees in the yoke, let's say he will turn it to 20 degrees, etc.
My issue is in which I am trying to resolve is:
if I move my physical yoke about 10 degrees, it should move my cockpit yoke the same which would than traverse to the ailerons to an angle that represents yoke movement of 10 degrees in the cockpit.
However, in my case if I move my physical yoke 10 degrees, in the sim it moves it over 20 degrees and also of course the ailerons moving corresponding to a ~20 degrees yoke turn effect in the cockpit and not 10 degrees like I moved my physical yoke. that is because my physical yoke only reaches 45 degrees, which tells the SIM it is the full 90 degrees as that is the peak of the axis (+-)
if I move my physical yoke to 30 degrees , in the sim it would have an effect on the ailerons of like moving the yoke in the cockpit to 70 degrees.
The reason is known and make seance. all of this is because SIM yoke can move up to 90 degrees (which they gradually effect/moves the ailerons) while my physical yoke could only reach 45 degrees, but the SIM detects my physical yoke movements from 0-45 degrees as 0-90 degrees which potentially doubles the turn/ailerons effects on any movement in between my 0-45 degrees physical yoke to compensate and reach 90 degrees..
to prove this theory, i installed my friends Saitek Cessna yoke, which does go to the full 90 degrees extent turns
and you can see the perfect match. the ailerons and internal SIM yoke are perfect match to the physical movement (degrees wise)
of the physical Cessna yoke, because both could SYNC as they can both reach 90 degrees turn axis.
I actually need to use more angle/degree on the Cessna yoke - which matches more my real life experience - to make the same turns I did on the regular Saitek yoke - so we know for sure it effects the ailerons deflection as well and not only limited to visuals.
needless to say that the yoke compare were done on the same plane(s) (PMDG 737 & 777, Aerosoft DHC-6 Twin-otter & LM build-in planes), same SIM/computer.
so my question is how do I limit in the FSUIPC/SIM that the maximum Yoke movement would be 45 degrees (which would perfectly match the physical yoke movements limits)?
as of now the SIM/FSUIPC detects my 45 degrees yoke angle (the peak of the axis) as 90 degrees yoke angle and any angle in between as double, and of course it traverses it to the Aircraft which effects the ailerons effects more than needed.