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MarcusMüller

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  1. Hi Pete, OK, then that wasn't my mistake... Is there any trick to set the upper limit for the clouds or is it simply impossible in FSX ? Marcus
  2. Hi, thank you for the tip - however I was testing while I was on the ground. The fix is rather simple: The LowerAlt of the visibility layer should not be 0 - if I set it to 1 everything works.... One further strange effect is, that the UpperAlt of the cloud layers is simply ignored. The thickness of a cloud layer cannot be defined - it is fixed by the type of cloud. Stratus is 2000ft, Cumulus 10000ft and Cirrus 1500ft. No idea why the upper alt does not work. Very strange ... Marcus
  3. Hi Pete, at least I was able to get the clouds working - they where not shown correcctly due to my visual settings within FSX. Now I only need to get the visibility working ... Marcus
  4. Hi Pete, thank you for that info. Interestingly if I go to the weather settings within FSX I can see exactly the weather that I have set - however FSX does not use it. Only the visibility is not shown - very strange. Marcus
  5. Hi Pete, the settings that I make are the ones shown here - that is correct: However, in FSX there is no weather activated. Furthermore the visibility does not change at all. Interestingly the read does return a different result: Here we have a visibility of 62sm and no clouds. I will try to set the flag for the non-standard blending delay, maybe that helps. Marcus
  6. Hi Pete, now I have applied SP1 + SP2 - however the weather problem did not change. Here is my last logfile: Any ideas what might cause that ? Marcus
  7. Hi Pete, thank you for the info. Right now I am downloading SP2 for FSX. I will let you know if it works then. Marcus
  8. Hi Pete, sorry, I did not post everything. Here is a complete log: And here is my lua script. It is based on your slaveserver - however I changed the protocol to UDP: Thanks, Marcus
  9. Hi all, I am trying to set Global weather in FSX. Here is what I am doing: 1. Set FSX Global weather mode (NW_GLOBAL) 2. Switch of Dynamics 3. Clear all weather 4. Set my weather with Global I am doing all that with LUA. When I set global weather ("GLOB") it does not work at all. When I try to set the weather at my position I can at least set the visibility but no clouds. Here is what the logfile says: Any idea what I am doing wrong here ? Marcus
  10. Hi Pete, in the meantime I have finished the software that reads out the data from our old simulator. We get all the parameters with a framerate of 20 fps which is pretty good and means we do not need any interpolation. To start I have simply taken your SlaveServer.lua (unchanged). I am writing the data directly on a TCP socket I am creating in my programm. With this approach I was able to have a pretty good result within around one hour of programming :D However, a few questions remain: - To avoid flickering of the screen I need to pause the FSX while feeding it with data. While that is no general problem I always have the "Press "P" to continue" message o n the screen. Is there any more elegant way to do that without pausing the simulation ? - Sometimes the LUA plugin stops processing the data. I can reconnect and even restart the plugin and it does react (it pauses when I close the client end) but the FSX does not show anything. Any ideas regarding these questions ? Thanks in advance, Marcus
  11. Hi Pete, thanks again for the info. I will have a look at LUA plugins, maybe that saves me some work. I think the best choice regarding the programming language will be plain ANSI C. Regarding .NET: While I am working with C now for 25 years I have already done large, complicated projects with teams of up to 10 developers. In such an environment managed code and object oriented development has got some big advantages ... I will see what will be the best way to reach sufficient frame rates. As we only simulate a piston twin speed is not such a big issue for us. Thanks again for your quick replies. Marcus
  12. Hi Pete, one additional question: Am I right that LUA is sort of a Sub-plugin utilizing FSUIPC as a lower layer ? I am just asking because I am not a big fan of scripting languages - I woud prefer using C# with .NET or ANSI C as I do have plenty of experience with those languages. I suppose the performance and handling would be the same using any other language to access FSUIPC and FSX. The update rate is giving by the data rate we get out of our simulator. The rate is around 5-10 updates per second. However, FSX itself should do sort of an interpolation between our updates as the the "plane" inside FSX is flying, too. Marcus
  13. Hi Pete, thanks a lot for this lightning fast answer. Looks like I am not the only one working late :D Marcus
  14. Hi there and hello everybody ! I am currently working on a project where we want to update an existing (rather old) professional Flight Simulator with a new visual system. After evaluating different options we have the idea to use Microsoft FSX for that. What we would do would be to feed the current data from our simulation (Bank,Pitch,Heading,Altitude,Position) into FSX via the FSUIPC interface. Has anybody here in the forum done something like that before ? Does anybody know if that might be possible with regards to performance - we would feed around 5 data updates/s into FSX. Thanks a lot in advance ! Marcus
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