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Alexair

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  1. hmmm that's a very good possibility as it (more or less) correspond about what I have. Sorry no, I don't know what is WeatherSet, didn't find this option within FSUIPC. Yes, I'm sorry for giving you so much trouble for such small thing... I have FSX installed but it is way too heavy on ressources for my PC (despite the fact that I have an Acer Predator). Thanks a lot for your kind help. Alex
  2. Well, now it is the opposite. I am doing the flight back (over the same route) and now I have moderate turbulence in VMC between 2 coulds layer and FSUIPC is detecting nothing (all data show 0). So there is something creating a difference between what FSUIPC detect and what is "playing" within FS. Not all the time but often enough to have it on a regular basis... Ahh here it goes, it took 4 to 5 minutes before having the turbulence detected : 19791202 Monitor IPC:0E98 (U16) = 0 120021990 Monitor IPC:0E88 (U16) = 216 So, it look like something is creating delays(several minutes) between what I actually have within my cockpit and what FSUIPC is detecting... Alex
  3. Hi Pete, Yes, I know quite well about CAT and it wasn't CAT as the flight was perfectly smooth. What I meant is that there was no turbulence at all, the plane was flying perfectly smooth despite the fact that FSUIPC was detecting turbulence. The turbulence was not "active" within the aircraft. I don't want to suppress the turbulence. I am just wondering why FSUIPC was detecting turbulence when in fact there were none... So, FSUIPC was detecting turbulence (64 & 128 in the log) while FS was not "playing" any turbulence at all, a perfectly smooth flight at that time (for about 10 min). When I was saying "a conflict", I was not talking about compatibility but rather some WX settings that might interfere within each other between AS and FSUIPC due to different user settings in both software. I'm using FS9.1 and AS6.5 English is not my mother tong so I don't know if my explanation are good enough... Alex
  4. Hi Pete, Well, another issue : FSUIPC detect turbulence when there is no turbulence. Here is an extract of the log : 100900573 WeatherOptions set, now E01CB78F (timer=255) 100926734 WeatherOptions set, now E00CB78F (timer=255) 100963613 Monitor IPC:0E88 (U16) = 0 100963613 Monitor IPC:0E98 (U16) = 64 100963613 Monitor IPC:0366 (U16) = 0 100996170 Monitor IPC:0E98 (U16) = 128 101026185 WeatherOptions set, now E01CB7AF (timer=255) 101063220 WeatherOptions set, now E00CB78F (timer=255) As you can see, I switch OFF then switch ON again both turbulence options in FSUIPC without any result. It detect turbulence (64 and 128) when actually it was total clear weather (no cloud or CB nearby) and very smooth condition... I was using ActiveSky and I'm wondering if there is maybe a conflict between AS and FSUIPC ?? Any hint ?? Thanks, Alex
  5. Hi Pete, You are just so great mate !! All is fine now, the sound now stop as it should... Thank you so much for your very kind, professional and prompt help in this matter. Greatly appreciated ! Kind regards, Alex
  6. Hi Pete, Here is the report : WeatherReadInterval=4 LogOptions=00000001 DebugStatus=127 8596 System time = 02/02/2015 21:53:24 8596 D:\Program Files\Microsoft Games\Flight Simulator 9\ 8596 System time = 02/02/2015 21:53:24, FS2004 time = 12:00:00 (00:00Z) 9595 LUA.0: beginning "D:\Program Files\Microsoft Games\Flight Simulator 9\MODULES\ipcReady.lua" 90965 FLIGHTS\OTHER\FLTSIM.flt 91043 AIRCRAFT\c172\Cessna172SP.air 91729 Aircraft="Cessna Skyhawk 172SP" 91932 Clear All Weather requested: external weather discarded 125753 AES Link established 158919 C:\Users\Alex\Documents\Fichiers Flight Simulator\Vol généré par l'interface utilisateur.flt 159012 Clear All Weather requested: external weather discarded 159621 Monitor IPC:0E88 (U16) = 0 159621 Monitor IPC:0E98 (U16) = 0 159621 Monitor IPC:0366 (U16) = 1 161945 Advanced Weather Interface Enabled 164925 NWI weather clear actioned 164925 External weather discarded 172787 Traffic File #15 = "scenery\world\scenery\traffic" 255202 Monitor IPC:0366 (U16) = 0 850003 Monitor IPC:0366 (U16) = 1 850580 Monitor IPC:0366 (U16) = 0 858084 Monitor IPC:0366 (U16) = 1 943666 AIRCRAFT\AEROPROYECTO IL18D\il18.air 944056 Aircraft="Ilyushin Il-18D CU-T900" 963260 Aircraft="Ilyushin Il-18D CU-T900" 964227 WeatherOptions set, now 601CB7AF (timer=255) 2328877 Monitor IPC:0366 (U16) = 0 2641269 Monitor IPC:0E98 (U16) = 64 2641316 LUA.0: Starting turbulence sound 2726352 Monitor IPC:0E98 (U16) = 128 2925924 Monitor IPC:0E98 (U16) = 64 2944395 Monitor IPC:0E98 (U16) = 0 3091191 Monitor IPC:0E98 (U16) = 64 3110114 Monitor IPC:0E98 (U16) = 0 3121393 Monitor IPC:0E88 (U16) = 72 3328734 Monitor IPC:0E88 (U16) = 0 3335473 Monitor IPC:0E98 (U16) = 64 3436422 Monitor IPC:0E98 (U16) = 0 3663419 Monitor IPC:0E98 (U16) = 64 3687490 Monitor IPC:0E98 (U16) = 0 3743494 Monitor IPC:0366 (U16) = 1 3743978 Monitor IPC:0366 (U16) = 0 3745148 Monitor IPC:0366 (U16) = 1 4534232 Monitor IPC:0E98 (U16) = 64 4893783 Monitor IPC:0E98 (U16) = 0 4893783 LUA.0: stopping turbulence sound The test was done with ActiveSky ON. I'm writing this post with the turbulence sound stopped after being "20 min" on the ground... Is it possible that the reason might come from weather settings conflict between ActiveSky and FSUIPC ? Thanks for your help ! Alex
  7. I just trid the event you suggested with no result. It took 6 min 1/2 to stop playing the sound after landing. When flying it is different, it takes "only" 3-4 min to stop after outside of turbulence then 1-2 min to start when encountering turbulence again. I don't know what to do, I will try the "WeatherSet" as soon as possible to see what's going on... I will let you know. Alex
  8. Hello Pete, Thanks a lot for this quick reply... Sorry but I Don't understand what you mean about "WeatherSet". Could you explain a little bit more ? As for the ground flag. I tried this : -- Turbulence looping sound -- -- Initializing flags -- sndflg=0 -- turbulence sound flag ref=0 -- Function to play sound if and until turbulence is detected -- function turbulence(offset,value) ground=ipc.readUW(0x0366) if (value > 0) and (sndflg == 0) and (ground == 0) then ref=sound.playloop("turb.wav") sndflg=1 end if (value == 0) and (sndflg == 1) and (ground == 1) then sound.stop(ref) sndflg=0 end end -- FSUIPC LUA events event.offset(0x0E88,"UW","turbulence") event.offset(0x0E98,"UW","turbulence") Just in case (I'm not a programmer so...) but without any change at all. It is quite annoying to hear the turbulence sound not ending... However this script is a wonderful idea. Thanks, Alex
  9. Hello Michael, Pete, I have an issue with this script, the sound is always ending with average of 5 to 10 minutes late (yes that much) after the last turbulence or after landing (engines off at parking and still playing the sound). I tried several times with the same result (and sometimes it start with 2-3 minutes delay after the first turbulence, but that's not a big deal). I am using an alternate sound which is 15 sec long. Have FSUIPC 3.99.., FS9.1, ActiveSky 6.5. Any idea how to solve the problem ? Kind regards, Alex
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