pablo636
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Posts posted by pablo636
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I can confirm the speed issues. Everytime there is a speed restriction or if you manually put a speed restriction once the waypoint is passed the plane speed up to 240kts despite the restriction is active for all the consequent waypoints.
For the altitude restrictions, it act sometimes as you described sometime not, I can't really say what is wrong here.
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I would like to report same issue:
for example during approach where speed constraint are at 210kts if I set for all the star waypoints the speed the plane respect the 1st one but then reset the other points to 250kts.
I'll post a FLT file as soon as I can do a flight.
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Maybe in the paintkit one could select the standard winglets instead of the long one. But someone need to confirm 🙂
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2 hours ago, TR3K said:
190 - ALITALIA
190 - ALITALIA SKYTEAM
I would add also the 175 at this point! 🙂
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same here, all aircraft
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8 hours ago, turbojetfan said:
Terrain Radar would definitely be a nice addition but a (hopefully easier) request would be for %MAC to be calculated by the load manager in regards to CG. Once we have that value, then we can calculate the Pitch Trim for TO setting.
In the meantime you can check out the ejets speed calculator by Gerson Nerger. Very useful!
https://library.avsim.net/search.php?SearchTerm=Gerson+Nerger&CatID=root&Go=Search
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1 minute ago, FeelThere said:
You mean their strength?
Yes, as you can see in the last pic, is really dark with all the taxi and landing lights on.
With only the taxi lights is pretty difficult taxi around the airport during night
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1 hour ago, FeelThere said:
Thank you for the feedback, looks like we nailed it.
Vic
Yes,
but please have a look also on external lighting! 🙂
Thanks
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I've tried the new model.
The landing lights that illuminate the cockpit issue is now gone.
BTW, I think that the illumination with all the landing lights on and also the taxi light is still to low.
Look at the pics:
and from the cockpit, all external lights on:
thanks for the support btw
Paolo
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2 minutes ago, FeelThere said:
Please both of you PM me here with the proof of purchase. Thank you in advance.
Vic
Sent,
Thank you
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count me in,
also, I don't know if is fixed with this "hotfix" but taxi and landing light did not illuminate anything. No light splash on asphalt, really difficult to taxi at night! 🙂
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Hi,
I've just updated via navigraph manager pointing to the main feelthere folder.
So far so good,
Paolo
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42 minutes ago, FeelThere Ariel said:
We do not have this in our immediate plans for now as this is a more P3D4 oriented issue. What version of P3D4 are you running by the way?
p3d v4.3, the latest release, but also in 4.2 the issue was present.
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6 hours ago, FeelThere Ariel said:
Thanks for the link.
I've read the post and I understand that the issue is resolved disabling the dynamic lights. I would have preferred to not disable the DL and that's why I'm here asking if is planned to resolve this issue within the model.
Thanks
Paolo
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I'm talking about the light splash that you have at night when you turn on the landing lights if the dynamic lights are active in p3d4.
It is also advised on the market platform description, btw I'll post the screenshots:
landing lights off:
landing lights on:
any way outside it looks beautiful!
thanks if you could update this issue! 😉
Paolo
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Hello team,
Just to ask if there is any time frame for fixing the dynamic lights now that your products are all on the market for p3d4.
I can see that externally they work well...is it so difficult to fix the light splash in the cockpit when you turn on the landing lights??
Thanks to brought a missing regional in p3d4, but now I hope in a fix for them! 😄
Cheers
Paolo -
Count me in,
Could be really nice to have an updated VC and model, and some system refinement maybe...I think that they are well modeled, but an update could be nice!
FPS after update
in Airplanes
Posted
I used to resize the texture (once upon a time, when the OOMs were around the corner) with this tool, it is really easy to use just select the size of the texture and the texture folder to be resized and done.
https://www.nexusmods.com/skyrim/mods/12801/
You may give it a try at your own risk and after a backup of the folder.