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TweakFS

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Everything posted by TweakFS

  1. Hi Mark, The rogue font being displayed there is FixedSys, it should be MS Sans Serif (on most systems it's the default font). One possibility is checking to see if you have that font in your C:\Windows\Fonts folder or if you perhaps deleted it? Maybe it's defaulting to FixedSys in the absense of MS Sans Serif?
  2. If a PLN was already loaded and the FLT was saved then that PLN will be recorded in the FLT file. However, I think what Jason is saying is that he needs to detect the PLN in use, even if it was loaded after the launching/saving of a flight or while a flight is in progress. The PLN is loaded in the GPS right? Well have a look at this post, may be of interest to you: http://forums.simflight.com/viewtopic.php?t=26010
  3. Just in case they are not working via the above-mentioned offsets in FS2004, you can set them via the FLT file. This is the section in the landing lesson FLT file (lesson 6a.FLT) that sets the hoop options: [EFIS] Active=True Mode=ILS Type=Hoops Density=Thin Range=Long NavAid=VOR 1 Altitude=0 Flags=0 Regards,
  4. Thanks Pete, priority=low on this one, enjoy your break. Cheerio,
  5. To remove the decimal places being displayed try this: label4.Caption:=format('%.0f °', [(ff/65536)*360]) Now all you need to do is work out how to pad it out with zero's so you get heading '090' instead of '90' :grin:
  6. Hi Pete, just letting you know the white-on-green message window option you added to FSUIPC is working a treat. Now just in case you have a slow day and have run out of offsets to probe :wink: , here is one more related to the message window - could there be one there for the size of the message window? The size/position and docked/undocked state of this message window is actually referenced in each FLT file near the end: [Message Window] Undocked=False ScreenUniCoords=64, 301, 8064, 145 UndocCoords=0, 0, 0, 0 The last entry is the one I am interested in, obviously relative units. When you send a multi-line message to this window it automatically enlarges to accomodate the extra lines. However when the next message is single-line it does not snap back to the original size and it looks a tad untidy and it would be nice to be able to resize the window back to single-line. Thanks for what you have done so far, without FSUIPC the sim wouldn't be anywhere near as much fun to tinker with :). Hooroo,
  7. Hi Pete, no probs. Para Eugenio (traducción de la respuesta de Peter en negritas): What is the exact problem? Is it difficult following the instructions, or are you having difficulties with the program? You must first calibrate your joystick in Windows. Only use FSUIPc for the final trim and to set accurate dead zones. ¿Cuál es el problema exactamente? ¿Será que seguir las instrucciones es dificil, o estás teniendo problemas con el programa? Primero tienes que calibrar el joystick en Windows. Solamente usa FSUIPC para el ajuste final y para configurar zonas muertas exactas. There is no difference in the Joystick facilities in this version -- it has not changed for many months! What do you think is different? I don't undertstand. You need to be more specific, please. No hay ninguna diferencia en las facilidades del joystick en esta versión -- no ha cambiado en muchos meses! ¿Qué te parece diferente? Tienes que ser más específico, por favor. I don't think it is good to be so nasty and without justification -- there are no details given of anything wrong. There is a bug in 3.07 (only) in FS2002, and as advised in the IMPORTANT announcement it is better to stay with 3.06 for FS2002 until 3.08 comes out (tomorrow probably). But the operation on FS2004 is okay, and the bug did not affect Joystick calibration, only button and key assignments. If you have a problem, please report the details. I cannot help you if all you do is insult me and my program. :cry: No creo que es bueno ser tan desagradable y sin justificación -- no se ha dado detalles de ningun problema. Hay de hecho un bug en 3.07 (solamente) en FS2002, y como avisado en el anúncio "IMPORTANTE" es mejor quedarse con 3.06 para FS2002 haste que salga 3.08 (mañana probablemente). Pero la operación en FS2004 está bien, y el bug no afectó la calibración del joystick, solamente las asignaciones de botones y teclas. Si es que tienes un problema, por favor informa sobre los detalles. No te puedo ayudar si todo lo que haces es insultar a mi y mi programa. Can you please also ask him to turn his CAPS lock off! Eugenio, hombre por favor apaga el CAPS LOCK! (Letras mayúsculas - se hace muy dificil leer el mensaje y además en la etiqueta del internet equivale a gritar, gracias.)
  8. Hi, I can give you the exact translation if it helps, not sure whether the other separate english post got the point (and the spirit) across, here is an interlinear word for word translation (not paraphrased): REGISTRE EL FSUIPC I registered FSUIPC VERSION 3.07 Y OH ! QUE SORPRESA. Version 3.07 and oh what a surprise! NO HAY FORMA DE CALIBRAR EL FLIGHT SIM YOKE USB CON EL MODULO EN LA OPCION YOYSTICK. There is no way to calibrate the Flight Sim Yoke USB with the module in the joystick option. ALGUNO DE USTEDES SABE COMO LOGRARLO , YO TIRE LA TUALLA HACE UNA HORA. Do any of you know how to achive it, I threw in the towel one hour ago. PARESE SER MEJORES LAS VERSIONES DE MODULOS ANTERIORES , ESTO ES UN BETA MUY EN PAÑALES. It appears the earlier versions of the module were better, this is a beta very much in nappies. QUE DON PETER DOWSON SE PONGA LAS PILAS POR QUE AQUI METIO LAS PATAS Y ESTE VERSION 3.07 LE QUEDA CHICA AL FS2004 Y AL FS2002 NI SE DIGA. May Mr. Peter Dowson plug in his batteries because he has put his foot in it here and this Version 3.07 (does not work) with with FS2004 and I won't even mention FS2002. (The portion is brackets is an interpolation of mine because there is no direct translation that I can think of, an equivalent in English) I hope this is of assistance I can translate your response back to Spanish if you need it. Ola José, teu Espanhol parece bastante bom!
  9. Greetings, I would like to confirm what you fellas are saying as I am presently coding a couple of ATC adventures in ABL and have also noticed this. If a FLT file has an ABL script attached to it in the head section, eg: ablscript=Lesson 1 then any user-saved FLT files will also produce a copy of that ABL script with the same filename as the FLT file you just saved. Re-loading that new FLT will run that ABL script, but as far as I can see it loads if from the beginning, so unless the SDK gives us some more info it does not appear to resume the ABL script from the point it was saved but loads from the start. Perhaps it will be possible to add some kind of flag to the FLT file and so an adventure could be resumed just from the approach scenario, instead of having to fly the whole thing.
  10. I should learn to use more discretion about requests like this so close to a release. :D I imagine this will also be accessed via offset 3380 and the user will choose which colour he desires via the option on the technical page. I reckon this solution is more than sufficient, unless you like tinkering that is. :D Brilliant stuff Pete!
  11. Yes they have some clever chaps at Lago. 40 years? I didn't even know computers went back that far... :wink: Well it's good to have someone with your experience to sort it all out because if it weren't for FSUIPC patching the ADVDRV.DLL in FS2002 I would have hung up my developers boots along time ago. Please don't spend too much time on this one, it's a bit of a capricious request I know. I have recieved confirmation that our latest ABL adventures work in FS2004 and they have the white/green message window. Hmm, it appears that may be another window in addition to the green one, perhaps for text messages in particular - interesting. Cheers,
  12. I had a gut feeling about that, I found the way it retrieves the text from a WAV file to be quite novel and feared that it would be little different. I appreciate you having taken the time to have a crack at it in any case. I'm sure you noted how much more legible it is compared to the red-on-green. Interestingly, the Lago F-16 appears to use a white-lettering-on-green message window too (in the mid-air re-fueling scenario). Best regards,
  13. Thanks Pete, yes I have often recommended AdvDisplay as an elegant solution to the legibility problem of the default adventure text window. If you want to see an example of the ABL text window, which is very easy to read due to the colour combination, choose the Student Pilot - Straight & Level flight from the Lessons menu. You will notice the first message that appears suggests setting the throttle to 3/4, this message is being produced via the ablscpt.dll and the text itself is actually stored in a WAV file. We have also recently released a couple of approaches that utilise ABL. Thanks for taking a look at it, no rush, even if it's a future point release that'd be great. Hooroo,
  14. Hi Pete, We look forward to the release of the FS2004 version of FSUIPC, your terms are more than fair to those who go to the trouble of actually reading them carefully. Will the FS2004 version of FSUIPC by any chance have an offset for the ABL 'White on Green' message window? I find the 'Red on Green' message window in FS accessed via offset 3380 a little hard to read at the best of times. Cheerio,
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