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airernie

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Posts posted by airernie

  1. Okay, so this is strange, but if I use my Saitek Trim Wheel to set trim, the plane errors out as I described above.  If instead I use the buttons on my Extreme 3D Pro to set trim, then all appears well.  Not sure and I guess only time will tell if this was the cause and solution, but for now blue skies..

  2. On 2/2/2023 at 10:04 AM, scoobflight said:

    What are your settings in FSX for faults occurring? Meaning have you set the game to give random aircraft failures/breakages?

    Thanks for the response.  I don't have failures turned on. 

    Sometime in the next couple of days I'm going to try some 'flaps off only', 'trim off only', or 'FD off only' flights to try and narrow down which is actually the cause of the error.  It may be that something on my system is conflicting with one of those settings.

    Either way, the workaround works, so I'll add it to my checklist.

  3. Following the instructions in the Introductory Flight for the 100.  Every thing goes great until I advance the throttle to taxi.  Then all sorts of errors pop up; Flaps Error, YD off, Fuel, etc.    I then have to shut off and restart the engines, then it proceeds okay.

    Last night I decided to not engage the flaps and trim until I was actively taxing and the only error that popped was 'A-I E1 Fail', which isn't listed in the manual.   Doing an Internet search it appears to be  a 'Anti-Ice failure in Engine 1'.

    I know it's an old aircraft, but wondering if anyone else has experienced such errors on the initial taxi.

    Thanks,
    Ernie

  4. 1 hour ago, John Dowson said:

    Sorry, I don't know that lua...can't you also pull that from your backup?

    John

    Thanks John,

    I would have, but it's long gone.  I uninstalled FSX and add-ons when I made a move almost four years ago, for some reason.   I kept all of the add-on and utilities, so they could be reinstalled, but stuff was lost along the way when I thought "I'll never use this again".

    Ernie

     

  5. On 11/6/2022 at 5:38 PM, tizzy said:

    Hi;

    I have just installed FSUIPC, correct Version for FSX. I have VAC software installed that allows me to talk to FSX ATC. This worked and always did when using just FSX. I have not been able to use it with FSUIPC installed. FSUIPC is programmed for FSX and works great. I just can't use My VAC software. VAC software is used for Voice Activated Commands. I build a profile for it for the aircraft I am flying called VAC builder. to communicate there is a VAC system where I turn it on for the profile and then Turn it on for the Profile Voice commands for FSX ATC. It does work but only if I have FSX only and use FSX assignment buttons for my Joystick(yoke) and throttles. Is there something I am missing with FSUIPC that I have not set that would allow the VAC software to work? Hope I explained this right and Thanks for any help.

     

    Pete

    Just saw the message.   My VAC script is probably simpler than yours, but I found that I had to run VAC as an administrator to get it to react to FSX in Windows 10.  Otherwise it failed whether FSUIPC was installed or not.

    Ernie

    • Like 1
  6. I'm cross posting from AVSIM, hoping that it finds a more targeted audience.

    During the re-installation of FSX I pulled one of my FSUIPC.INI files from backup.  There is a lua file referenced titled 'FSMFS9Payload'.  It's not critical that I locate a copy, but it is that itch I want to scratch.

    I've looked in the scripts that come with FSUIPC as well as the support forum without luck.  Also, I've installed just about everything aircraft or utility related that I thought might have contained it with the same results.

    Thanks,
    Ernie

  7. Hi Pete.

    Thanks for the reply.  I admit that I am now more confused, because at the top of the Feelthere_ejet.ini file are the following definitions:

    [Profile]
    Created=12/02/2016 16:51:28
    [Buttons]
    1=RE,21,K113,8     -{Key press: F2}-
    2=PB,5,C66852,0     -{VIEW_CAMERA_SELECT_2}-
    3=UB,5,C66654,0     -{VIEW_VIRTUAL_COCKPIT_FORWARD}-
    4=PB,4,C66853,0     -{VIEW_CAMERA_SELECT_3}-
    5=UB,4,C66654,0     -{VIEW_VIRTUAL_COCKPIT_FORWARD}-
    6=PB,3,C66854,0     -{VIEW_CAMERA_SELECT_4}-
    7=UB,3,C66654,0     -{VIEW_VIRTUAL_COCKPIT_FORWARD}-
    8=PB,0,C65752,0     -{PARKING_BRAKES}-
    9=UB,0,C65752,0     -{PARKING_BRAKES}-
    10=RE,20,K113,8     -{Key press: F2}-
    11=UE,20,K113,8     -{Key press: F2}-
     

    Perhaps I misunderstand and it requires specifically opening FSUPC and ticking the profile specific checkbox to access them, unlike the Axes which are automatically selected based on the aircraft.

    Ernie

     

     

  8. I apologize for the delay in responding, but I wanted to make sure the issue was repeating.  

    I have tried starting with both the default C172SP and the FeelThere e-Jets 175 and the issue occurs in both cases.

    When I start the aircraft, FSUIPC recognizes the profile for the Axis, but not the buttons. If I then check the profile specific checkbox, then the buttons work fine.

    I have uploaded several files which may help or only serve to confuse.  The two jpgs show the state of the title bar when I initially open FSUIPC.

    Thank you..

     

    FeelThere_eJet.ini

    FSUIPC4.ini

    FSUIPC4.log

    fsuipc-axis.JPG

    fsuipc-button.JPG

  9. There is a DynamicFriction LUA script that you can use to reduce some of the surface friction during the taxi process.  It should have been included in the 'Example LUA plugins.zip' file that was added to Modules\Documents when you installed FSUIPC.

    I think there is also a 'Patchsimfriction' variable that you can add to the FSUIPC.ini file, but I don't really know how it functions, so haven't tried it.

    The LUA script is easily installed and can be removed without effect if it doesn't solve your problem.  The instructions for LUA script usage are in docs.

  10. Not an insurmountable issue, but frustrating.  I am using separate profiles for each class of aircraft (ASEL, AMEL, ASEL Complex), etc.  

    I have noticed that recently FSUIPC is not recognizing some of the aircraft when I load them.  If I open FSUIPC and check the box for the appropriate tab then the correct profile displays at the top of the dialog.

    I'm not sure what has changed.  I have tried reinstalling 4.974 by itself and also4.974b.  As I said, it's not insurmountable, but I didn't experience this in the past.

    Thanks,

    Ernie

     

     

     

     

  11. 52 minutes ago, Pete Dowson said:

    Well, trying that would probably tell me all I need to know, so it is important. Otherwise it just won't get fixed. Bumping this thread "so it won't get lost" is a bit pointless without doing that first.

    Hi Pete,

    Just tried Thomas' LUA scripts with 4.966c and the BAT switch works correctly when it is present.  Without the LUA scripts, the BAT switch is inoperative.

    Ernie

  12. It appears that a change introduced in one of the recent versions of FSUIPC4 is affecting SPAD's interface with the BAT switch on the Saitek switch panel.

    Using the default 172 for testing, the BAT switch functions normally with FSUIPC 4.964, Saitek FSX plug-ins, or if the BAT switch is using 'keyboard emulation'.

    However, with 4.966 and 4.966c in 'FSUIPC offset change' mode (which is the default), SPAD displays switch movement in it's GUI, but nothing happens with the 172.

    Thanks,
    Ernie

  13. Received a reply from a user on FSDeveloper with the answer;  

    " Orbx made Meigs Field Airport for DTG using ADE. Once DTG compiled Meigs and added it to there list of DLC's it was no longer a FSX SDK airport and ADE or any other non SDK airport utility (AFCAD/AFX) can decompile make changes and compile that airport. This is DTG's way of making sure no one can tamper with any of their DLC scenery that was made with FSX SDK tools. "

  14. 1 hour ago, Pete Dowson said:

    As for Meigs, again, if there's no ADF information then maybe the airport scenery is just that -- scenery. i.e. not defined as an airport with an AFD. Does it appear in FS's "Go to airport" list, and does it have runways selectable in its drop-down?

    Thanks..

    Yes, both display correct runway and gate information in FSX-SE.

    I was able to resolve the issue with Twentynine Palms, by removing the .OFF suffix from the ADE_TNP_BGL.OFF file.  Not sure why it was there.

    Although FSX-SE seemed to recognize the runways and gates just fine with the .OFF suffix.

    Orbx Meigs Field still remains a mystery.

    Thanks,

    Ernie

     

     

     

     

     

  15. Pete, 

    I use SIMstarter NG, which utilizes MakeRwys to generate runway and gate information for flight selection.

    This past weekend I purchased two DLC airports, Orbx Meigs Field and 29Palms Twentynine Palms, for FSX-SE.  After correcting the path to eliminate complaints from both SIMstarter and SCE I attempted to access airport information in SIMstarter.  Neither showed updated information.  Actually, in the case of Meigs Field no information was present, because there was no default in FSX-SE.  

    In looking at runways.txt it appears that MakeRwys is not finding any airport information for either DLC airport.  I suspect, after looking at the folders for these two airports, that it is not consistent with non-DLC airport.  Therefore MakeRwys is unable to extract the data.

    I also attempted to open both airports using ADE, but never find a file containing the airport.

    If you have FSX-SE and do not already own a DLC airport then I will glad to gift you a copy of Twentynine Palms for test purposes.  After all, it's currently on sale for 50% off, so what better time than to be generous. :-)

    Thanks, Ernie

     

     

     

     

     

     

     

     

     

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