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Martin99

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About Martin99

  • Birthday 01/01/1970

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  • Location
    Vienna
  • Interests
    MSFS, MSTS, Computers, biking

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  1. I've no idea how to set this up. Is there a short guide what I have to do?
  2. It would be ok if the throttle in MSFS would be at zero if the TQ-6 lever is at the detent, but this doesnt work. Hopefully PMDG change this behaviour and I can calibrate the throttles with FSUIPC. Even in MSFS I can not calibrate this using the "neutral" slider. PMDG overrides all. How I send the axis control from lua?
  3. "Throttle1 Axis Set Ex1" is working but with my virtualFly TQ-6 Quadrant I have the problem that I can not calibrate the Throttles to be at zero in MSFS at the TQ detent zone. For zero Throttle I have to move the TQ-6 Throttles all the way down in the detent zone and that's annoying.
  4. Hi John, thank you. Setting the Delta Value to 1 is much better and the animation is smooth. It's interesting that this problem only occurs with my Virtual-Fly TQ-6 which use Hall-Sensors. My Saitek Rudder pedals or axis of the Saitek Throttle, which are using potentiometers, are working smooth with Delta 256.
  5. I'm very satisfied with FSUIPC. It helps to make my several hardware components quickly setup in MSFS. Only one thing is a little bit strange. If I setup the Axis (Throttle, Prop or Mixture) in MSFS only (without FSUIPC) the movement of my TQ-6 is very smooth in the Sim. If I setup the axis with FSUIPC I can see the axis in the sim is moving in very little steps. This also effects the gauges (Prop Speed). I tried to setup the axis with "Send direct to FSUIPC Calibration" and "FS as normal axis". This makes no difference. Maybe this "stuttering" of the axis is because FSUIPC sends the axis values through simconnect? Regards, Martin
  6. Hi John, I found the reason for this strange behavior. If I set the "steering tiller" for the FlyByWire A32NX at all other planes the rudder axis doesn't work. In MSFS there is no Steering Tiller axis at the moment, but in FSUIPC the command "steering tiller exists. In the Airbus the tiller axis (no axis in MSFS) works for the A32NX, but at all other planes the rudder stops working as soon as the plane starts to move. If I remove the tiller axis in the *ini file, the rudders for the other planes work again. Martin FSUIPC7.ini
  7. Sure, but where I should type this in? TrafficStallTime=-2 -the -tve NormalStallTime=-2 -the -tve ?
  8. Sorry, I used the "Piper" which worked 2 days ago (after I did a fresh install of FSUIPC). Then the first profile I made vor the "Cessna 172" which also worked at the beginning. Now the problem also occurs with the C172 OE-DYU. If the plane starts moving, the rudder pedals have only little movement and the rudder outside doesn't move full. I checked the log and console but can't see what the cause of this problem is. InstallFSUIPC7.log FSUIPC7.log FSUIPC7.ini
  9. I'm using MSFS 1.15.8.0 with FSUIPC 7.0.9. I have deactivated the axis in MSFS for my virtualFly TQ-6 and my Saitek Rudder pedals. Then I assigned them in FSUIPC and first the rudder works correct. Next time I fly the same plane the rudder axis is working on ground until the plane starts rolling. Then the rudder axis doesn't react until the plane is in the air. Any ideas what this can be? Regards, Martin FSUIPC7.log FSUIPC7_prev.log FSUIPC7.ini
  10. Well, directly conneted to the GamePort I use the "CH FlightSim Yoke PC" Driver and have no Problems with the exception of little Jitters if I move the Yoke - only the first few movements. I think that's "normal". If I connect the Yoke on the Adapter I see a "4-axis, 4-button joystick w/view finder" in the Windows GameController Section. If I add the "CH FlightSim Yoke PC", I don't get a connection to the Yoke. Your wrote that the CH Driver should see the GamePort via the USB Adapter? How? Could the Adapter be the problem? Regards, Martin
  11. Sorry, bad english my last question... but you answered it above (look for a full implementation Adapter) A few minutes ago I bought exactly the Adapter you gave me within the Link. I switched to Mode 3 (CH FlightStick Pro) and almost works (also the Throttle). But I've lost 2 Buttons of the Mooney Yoke. "I can't get all" *g* I'm afraid my PFC Yoke doesn't work as it should be. I bought it 2002 and used the WinXP Driver "CH FlightSim Yoke PC", because only this one supports all 6 Buttons of the Yoke. It's sad that I can't get all to USB Adapter. Maybe it would be better to "Rewire" the Yoke, connect it to the Throttle Quadrant and by a Serial-USB Adapter... Regards, Martin
  12. Really better? I thought that these Adapters are not so good as the Original Connector (Gameport, Serial)? Today I saw such Gameport - USB Adapter which can only switch between Gameport Joystick 1 and 2. In this case I lose the Buttons of the Yoke (1 Joystick). Which things the Adapter (Gameport-USB and Serial-USB) must can that it works with my Yoke and Throttle Quadrant from PFC? Do I need the PFC.dll for the Throttle Quadrant if I connect it with an USB Adapter? By the way thank you for your patience and the Link to Amazon. Regards, Martin
  13. Ok, now it's very clear for me! It IS a Yoke which is normally connected to the Gameport. Unfortunately the German Distributor of PFC (Verkosoft) told me, that I could connect it on the Quadrant too. The Yoke Axis are working fine (better than on Gameport), only this Throttle doesn't work. I wanted to change from Gameport to another Connection such USB, because Gameport Connections are very seldom on modern Soundcards and Gameport have surely no future. But sending the yoke across Europe to the German Distributor or even to PFC in USA is an expensive business. But thank you for your helpfull hint. Regards, Martin
  14. Hi Pete! Sorry, that was my mistake, I meant the Mooney Yoke, and this have a Push-Pull Throttle... http://www.flypfc.com/oldsite/entertainooney.html. It would be logic, that I don't need this Push-Pull Throttle, if I have the Power Quadrant, but I often fly Cessnas, which have such a Push-Pull Throttle. So it is important for me, that I can use this Throttle, if I connect the Mooney Yoke via the Cabinet Digital instead of Gameport. Hope this declares my problem. Regards, Martin
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