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Posts posted by jfri


    FSX does not offer any sort of calibration facility. you must be talking about the Windows calibration.  And that works fine. If the device looks like a yoke it is either because it identifies itself incorrectly, or you are choosing the wrong sort of device. Which version of Windows are you using?


    Either way, it makes no difference. Place it anywhere except either end for the middle. It's only your end points, min and max, which matter at this time.


    You also seem to need some help. Go to the CH-Hangar website where you will certainly get help with any CH device. 




    What did you assign it to? The RAW is never sleected and greyed out except for special axes like POV devices (hats), axes P and Q.


    Delete the relevant profile sections from the FSUIPC4.INI  file, found in the FS Modules folder. If you set "UseProfiles=Files" you also need to delete the named profile .INI  file in the Profiles subfolder.



    I use Win 7. I was talking about the calibration you go to when selecting to calibrate from inside FSX. The first two levers normally assigned to throttle 1 and 2 are presented as x/y in a 2D figure and you are told to move in full circles. But that fails since calibration moves on to the next axis before I have moved both levers in their full range.

    I do see that this is not because of FSUIPC. For now after removing the B377 portion in FSUIPC.ini and enabling controllers in FSX the throttle behaves weird. Can go from -16000 to around zero for just nudgong the lever when at idle detention.

    In axis assignment tab I did see the axis assigned to rudder as checked raw and also grayed out. Don't remember doing any choices here.

    List my B377 portion in fsuipc.ini below. Do you seee anything strange here. Also saw that there were some entries for other planes that I have used with controllers enabled and it seems to have been working. For example he Katana 4X.



    1=Boeing Stratocruiser, NWA













































  2. Try removing or uninstalling thst CH control manager. This result can be nothing to do with FSUIPC. I suspect the control manager just gets in the way.




    You should certainly be able to move the rudder without also pressing the toe brakes. Put you feet lower down / further towards you, not near the back.


    In the axis assignment tab you can tell it to ignore an axis temporarily if it in always being seen first.


    It sounds like, when you get to calibrate the toe brakes, you'll need to set quite a large dead zone, with no brake operation, in order to avoid braking unintentionally!



    What does it show on the axis assignment? Are you selecting "RAW" for some odd reason? If the axis is properly calibrated in Windows before using FSUIPC it should have the usual non-raw range of something below -16000 to something above +16000.  But thr raw axis value from amnay devices is, indeed, 0 to 255.




    Using my throttle quadrant without the Ch control manager is not possible. Calibrating it from inside FSX leads to result that does not work and consider the two first levers as some kind of yoke where I'm asked to place the controller in a midddle position. It was first after using it I could make the quadrant work in the first place.

    On axis assignment a box called raw is checked. This box is also grayed out.

    If I want to delete all profile specific configuration what is the right way to do it ?

  3. That could be your main problem. I don't know it, but many folks have said that it isn't compatible with any sort of direct assignment in FSUIPC. Try without it.



    That's just a case of simple axis reversal. Please see the options you have in calibration.



    All axes are available in FSUIPC for assignment, you are simply not recognising which are which. Use FSUIPC's logging facilities to see which ones you need to assign to for your specific aircraft. I can't help you with that aircraft. I don't have all aircraft and there are too many variations. Certainly there's a steering axis assignable in FSX controls (new to FSX, it didn't exist in FS9). The FSUIPC direct tiller axis uses the rudder axis internally.


    I'm not trying to persuade you to use FSUIPC for assignments. It sounds like you really don't want to, in which case please don't.




    I do want to use my controllers in the most possible realistic way. This means different use of the levers depending on airplane type. For example four engines planes like the B377 one lever for each engine. In twin engine as the default setup for the quadrant. I don't see how I could do that without FSUIPC profile specific assignment. My problem is to make it work as intended.

    I disabled everything in the A2A configure utility. My problem right now

    I have no clue as to why the lever assigned to mixture behaves like button that changes the value from 0 to 16384. EDIT have also noticed that this lever behaves in the same way in both P3D 2.4 and FSX-SE. And in those sims I use the sims own control assignment. But the lever seems normal in CH control manager program.

    I have problem setting up assignment for my rudder pedals but I think I understand why here. When assigning those axes it's hard to have the correct axis identified. For example when moving the rudder pedals the brakes are detected instead. Also one thing that seem strange for me as that in the calibration menu I see the value change from 1 to 255 when moving the rudder pedals.

  4. All this sounds like the usual problem of an axis being configured in the Registry or in Windows game controllers as a digital not an analog axis. You need to sort that out first. Go to game controllers, or whatever CH control program you might otherwise be using, and get it working properly there first.



    Assuming there's no cross-talk in the device the most usual reason for such behaviour is that you have assignments in FS still whilst trying to assign in FSUIPC. You MUST disable controllers completely in FS if you want to assign in FSUIPC.



    No, best always to disable controllers completely, else FS will automatically reassign.




    You cannot possibly have any assignments in FS if you want to assign in FSUIPC. There is not way FSUIPC can disable FS control just because you load a different aircraft. It can only control assignments made in its own system.


    But you don't need to create profiles for all the rest. If mostly you want the same assignments make them for one of the other aircraft without selecting Profile Specific. They will then be the general assignments, applicable to all non-profiled aircraft.




    I use CH control manager and there are no way to configure an axis as digital or analogue. The levers are analog and can be calibrated. But reaching the detents is registered as pressing a button.

      I have disabled controllers by unchecking that box in the windows menue.

    Still the mixture levers behaves as before.

    Also when configuring my rudder pedals the result is that pressing left rudder makes right rudder move in the cockpit and corrrespondingly for right rudder.

    The A2A config utility made it possible to assign axes like Turbo Lever and steering wheel. These settings were lost by disabling controllers. In FSUIPC no axe like turbo lever is listed. There was a tiller like axe which would correspond to the steering wheel but that didn't work

  5. I'm trying to configure my CH Throttle quadrant for use with the A2A B377 Stratocruiser. For this plane I try to make the most left lever (normally assigned to throttle 1)  to control the RPM since the B377 has one lever at the left for this. Then I want to assign the next four levers to throttle 1-4 and finally the rightmost lever as mixture. Important is that his should only apply to this specific plane. I go to FSUIPC Axis assigment tabs to do this. I have problem with the rightmost lever configured as mixture. First the lever can not set the mixture to the full range (unlike rpm and throttle levers). But in VC I see the mixture lever move between fully forward to slightly back when moving the physical lever over its full range. Also when going to calibration I see the value is zero at fully back position and the slightly ahead of the detent it goes to max 16834 and stays there. I have checked no other axis of any controller being assigned to mixture. Also if I move the mixture lever in the VC manually fully back I notice that moving lever 5 (throttle 4) makes the mixture lever in VC move forward. I don't understand why.


    Another problem here. According to the manual I removed all axis assigments for the throttle quadrant in FSX own axis assigment menue. This resulted in my other planes not being able to use the throttle quadrant so the B377 specific configuration also affected other planes. Do I understand things correctly that I would need to make profile specific configuration for all my individual planes ?

  6. Looks reasonable. Yes, New York is heavy stuff and requires about 10 times the power than 99.9% of the world. New York, London, Los Angelos, Chicago, Frankfurt I don't know why are the areas that cost a lot.

    I think the answer is traffic. When I first flew into the New York area in FS9 I noticed much more planes in the area compared to elsewhere. Also in FSX I find that the traffic has the greatest impact on performence. Turn off traffic and my fps more than doubles.

  7. My result so far is that I think I need to set FSX to 80% airliners and GA to 40% to see about the same number of planes at the airports (KEWR KSEA KBFI).

    At this setting it's very difficult to have smooth performence in FSX without turning down sliders to a degree where it's not better than FS9. Limiting fps didn't help against stutters. I completely disable autogen since I find it unreal. Also turn off building shadows since it gives me more problems apart from performence.

    Water at low 2.x. It can be mentioned that it seems that New York puts both FSX and FS9 under extreme load. At KSEA things were significantly improved

  8. Found the traffic manger executable and selected to install lower resolution without animation models. Now I got in FSX fps around 10-20 and stuttering. Airline traffic 90% GA 50% scenery dense. BTW why suggested you earlir to try 100% for airliners and 50% for GA? Why not have both equal?

    In FS9 I have no stutter and around 20-30 fps. So it seems to me that MT performs best in FS9. Lowering the FSX settings somewhat improves fps a little bit there still remains some stuttering.

  9. The boxed version by Aerosoft will contain a manual that tells you that support is by Aerosoft on their forums. It is a rather different product than MyTraffic Simmarket edition that is supported here, since download and boxed markets require and allow different products as well as Aerosoft has other installers than we use here. So about any installation questions we cannot help, I even don't have any of their DVD products.

    Version 5.1a is a rather old version. The first version to support Acceleration back end of 2007 was 5.1b, that was available as free update from Aerosoft too. For 5.1b, not only many aircraft were designed new from the scratch, but also others had to be modified to be SP2/Acceleration compliant. 5.2 than brought another 30 or more all new aircraft models to get all Western airliners to FSX format, and 5.2a another 16 all new models of the Eastern airliners. So I would esimate that in 5.2a about 75% of all included code is new, and 25% was already in 5.1a. ( I didn't work approx 7000 hours since 5.1a release just for changing textures of a few planes :evil:, nor can I give that away for less than a beer for me )

    I'm not surprised that you have performance problems under Acceleration/SP2 with code that was published half a year earlier and therefore cannot contain any of its optimizations. Your hardware is similar to mine, so you should have acceptable results.

    I have edited my post that you replied to here before I updated it. I didn't know how big and how much work was involved at the patch steps. Other products I have similar first decimal upgrades has been free. It's a surprise to me that the boxed version of My Traffic should be different from the download version and not the latest major version. And I was confused by all patches and different ones for the boxed and download version. Nothing evil meant. My product has now been upgraded to 5.1b. If I understand you correctly this should be enough to correct the performernce issue and going from 5.1b to 5.2a would only add more models.

    I still see no Communicator or Manager option under Aerosoft/MyTrafficX menu. The Communicator is described in the description of My traffix X at simshack.net were I bought it. But I have finally been able to bring up the extra menu inside FSX.

  10. If reducing the traffic density from 100% to 50% doesn't increase your frame rate by at least 75%, than MyTraffic isn't the biggest frame killer you have. In order to judge this, we might need to learn what hardware and OS you use, and what other addon you are using ín the area you find not performing.

    MyTraffic Communicator is a tool you find in your start menu to control MyTraffic X. If you don't find it, please check carefully what software you have installed. If for instance you installed the Aerosoft package, you get support by their site, and the name of the tool is MyTraffic Manager.

    I use FSX+Accelerationpack under Win 7 RC. Other FSX addons I use is Ultimate Terrain X and Ground Environment X and FSGenesis mesh. Also for this test I used the Flight 1 Cessna 172.

    My hardware AMD 6000 X2, 4 Gb PC6400 RAM, 8800GT 512M DDR3.

    On my MTX box I see that I have version 5.1a. It says aerosoft on the cover. Over at aerosoft I found patches for 5.1b and 5.2a. The first of these installed but the second complained that patch 5.2 must first be installed. But there were no 5.2 at aerosoft. I do have MTX entries in my START menu but no Communicator or Manager.

  11. The extra/tools menu for FSX is not a part of MyTraffic, but of FSX itself, check for the SDK manual how to activate this case the extra description in the MyTraffic manual is not helpful enough.

    Most likely indeed the animated jetways are the souce of your problem. You can easily check this by either switching off the advanced animations in FSX or setting scenery density to normal. ( wich is still more detailed than FS9 with very dense ). If this helps, you have a multitude of options, as example you can select to use the models with reduced ground animations from MyTraffic communicator. If not, there may be other sliders to be moved, if your hardware can run FSX default AI traffic at 100% you should be able to use MyTraffic X at 50% too, which brings 3 times the number of planes around you already.

    I need further help

    I have installed the FSX SDK kit and checked the documentation for how to add the extra menue. It seems the SDK installation made the necessary changes to dll.xml. Still have no extra menue and manually adding the suggested entry didn't help. But even if I get this extra menue items working I don't see any performence related items in this menue.

    Disabling advanced animations and in addition to that lowering scenery density to normal didn't affect the fps. Should that have disabled the animated jetways?

    At any rate FS9 don't have animated jetways and I also have a big hit on fps there. Lowering My Traffic from 100% to 50% improved fps a little bit.

    What and where is this My Traffic communicator?

  12. There should be no stuttering with FSX and MyTraffic X 5.2 with DX10 schedules, 100% AI airliners traffic, 50% GA Traffic, scenery and autogen at dense at your hardware. If they remain, check if they go when you disable the advanced animations. If not, there must be reason, from non optimal grafics drivers to FS9 addons.

    Yes, the airports are filled to their limits with the above settings. If you want, MyTraffic offers the option to make even more, but to my experience them the airports break down, since they cannot handle so many aircraft, long queues blocking each others appera then. It is frequent in MyTraffic that in the densest areas you have more than 1000 aircraft in the reality bubble.

    The FS9 download is a seperate one, just PM me once you have the FSX one and I will give you that download link.

    I have by now purchased and installed My Traffic X in both FSX and FS9 (got the boxed version). And my first results is that My Traffic has a huge impact on performence in both FS9 and FSX. I don't find any way to configure My Traffic for best performence. In FSX I don't see any Extra menue item as described in the manual. I suppose the first thing I would need to do is to disable the animated jetways. How? In FS9 I have a in game menue item but I don't see any performence related settings. And performence tweaking is needed in both FSX and FS9. Fps has dropped more than 50% and in FSX bad stuttering also.

    Judging from what you wrote above this is than expected even though the airport tested is at New York and is indeed filled with planes.

  13. To compare apples with apples, autogen and scenery density at normal in FSX display already far more details than FS9 at extremely dense. Comparing the AI traffic, stock FSX has about 4 times the number of planes around you at the same settings, since it uses much more airports and these have way more parkings, so install an FS9, set AI traffic to 100, scenery and autogen to very dense, and an FSX with Ai traffic at 25% and scenery and autogen at sparse or normal, and you see the real technology behind it.

    About the shadows, do you refer to shadows of FSX objects, or do you use FSX to emulate FS8. Of course users who fill their FSX with FS8 content like PAI will neither see the huge visual advantages of modern grafics nor see its speedup, the result can only be the pseudo-3d surfaces of FS8/FS9 as slow as an emulator will always be.

    After trying this I would say you suggested right with sparse autogen but I think normal scenery to be about FS9 detail level. Although whith traffic sliders I need them to be at least 50% to get the same amount of planes visible as with 100% FS9 traffic. I used the Flight 1 C 172 at KSEA Seattle for the test flyimg. The FS9 C172 had Reality XP gauges unlike the FSX plane.

    Regarding shadows I refer to FSX default 3D objects. Apart from having a noticable impact on performence I also experience graphical glitches like flickering black surfaces on buildings. That kicked in as soon as I raised Scenery from sparse to normal

  14. It is a common misbelieve that FSX is slower . This is just not true - if you display the same FSX is 2-3 times faster than FS9. Unfortunately, often with the same slider setting FSX displays 20 times what FS9 displays, so it is slower with same settings. As example in FSX autogen with setting at sparse displays already more details than in FS9 with very dense.

    In theory it seems that this would be the case. But when testing the claim I reach anoyher conclusion. In FS9 I have everything maxed and if I try to set the corresponding detail level in FSX I run into stutters and single digits fps. Of course it can be discussed what FSX slider settings would mean the same detail level as FS9 maxed settings. I set Airliner traffic to 75% and GA traffic to 50% in FSX. With PAI I would see more planes than FSX. Shadows really gives me problem in FSX. I might add that I use Ultimate Terrian for both FS9 and FSX and GeProII and GEX.

  15. There should be no stuttering with FSX and MyTraffic X 5.2 with DX10 schedules, 100% AI airliners traffic, 50% GA Traffic, scenery and autogen at dense at your hardware. If they remain, check if they go when you disable the advanced animations. If not, there must be reason, from non optimal grafics drivers to FS9 addons.

    Yes, the airports are filled to their limits with the above settings. If you want, MyTraffic offers the option to make even more, but to my experience them the airports break down, since they cannot handle so many aircraft, long queues blocking each others appera then. It is frequent in MyTraffic that in the densest areas you have more than 1000 aircraft in the reality bubble.

    The FS9 download is a seperate one, just PM me once you have the FSX one and I will give you that download link.

    I have scenery at very dense and autogen completely off. I also got UTX and GEX and FSgenesis mesh. Therefore mesh resolution is at 10 m and texture resolution at 60 cm. Shadows disabled. Advanced animations seems to have very low impact on performence. The same seems true for changing a slider just one step. I do see some stutters with current default traffic airliner 40% and GA 50% (but I see very few planes). All this for my test with F1 C172 at KEWR.

  16. My intention would be to run MT under Win 7 64 bit. So I ask if both the FSX and FS9 versions work flawless under Win 7 64 bit and if there are some steps I should take when installing? I ask since a lot of FS addons and other games gives me problem in Win 7 RC 64 bit.

  17. Can I have the airports filled with planes like in the screenshots with my system? What slider settings do I need for that? When it comes to performence it's not fps that is the problem in FSX but stutters. I setup FSX to get about the same fps as maxed out FS9 and still FS9 was smoother. BTW what FSX slider setting do you think would correspond to 100% traffic in FS9? I hope MTX significantly improves performence over the default since that really hits my performence.

    Is MT 4.1 for FS9 bundled in the downloaded MTX file? Or should it be downloaded separately and if so where how?

  18. I'm using both simulators but Fs9 has been my primary simulator. The reason for this is like for many other performence. Since I just

    built a new system consisting of

    AMD X2 6000 , 4 Gb PC6400 RAM , 8800GT 512M DDR3 , Win 7 RC

    I hope being able to use traffic in FSX which wasn't possible in my old system therefore I'm considering buying MTX (or UT II)

    (old system was AMD 64 4000+ , 2 Gb PC3200 RAM , 7950GT 512M DDR3 , Win XP Home)

    Still on my new system turning on (default) traffic to 100% or 50% kills performence in FSX. So I hope for better performence with a traffic addon. Another thing making me interested in a traffic addon is that in both Fs9 and FsX my impression is that even at 100% there are to few planes at the airports and screenshots foe MTX suggests this is rectified. Another reason is to get better user interface and config options compared to default or PAI. I might point out that for the moment I'm trying to choose between MTX and Ultimate Traffic II. One thing speaking for MTX is that I also get a traffic addon for FS9.

  19. I'm curious about My Traffic X. I have seen a lot information about it and that's about MTX for FSX. For the boxed version is stated that

    MT for FS9 is bundled with it. First I would like to know if that also apply for the download version?

    Then I would like to know more about the FS9 version since I use FS9 also. How does it compare to PAI that I have tried before?

    What are the differences betweeb the FS9 and FSX version? Does it have all features that are in the FSX version?

  20. Hi there,

    the first file on the list is the culprit, the one in \Namw\scenery. This and other related default files should have been deactivated when you first installed Misty or UT; Misty should have renamed it to .bak or UT to .xxx. Not sure why it's still an active .bgl.

    There should be a Misty.bat file in \Namw\scenery. Double-clicking on it should rename the following 13 .bgl files to *.bak:














    Try that please. If it doesn't work something blocks the execution of Misty.bat and you'll have to rename those files manually.

    Cheers, Holger

    The files were renamed and the scenery in the posted pic was corrected but I wonder about the Ketchikan airport. Isn't there a taxiway going into the mountains? See new shot


  21. Hi jfri,

    that does look just a touch messed up :shock:

    Looks like there's some leftover default files floating around. Please do a Windows search for files with "HP912120" as part of their names and post the results. It's easiest if you take a screenshot of the search window. However, I do need to be able to see the full file names and paths for each entry.

    Cheers, Holger

    Here is a shot and a saved search result of the file in question


  22. Hi jfri:

    This thread out to help. viewtopic.php?t=31898


    That thread didn't make much sense for me. It wasn't about UT but other mesh. I do indeed have the FSG Cordillera Canada 38 m mesh installed. But I have no entries in my scenery library or scenery.cfg for any mesh installed. I do have this in my scenery.cfg


    Title=Misty Fjords Landsca

    Local=FSAddon\Misty Fjords\Misty Fjords landscape






    Title=Misty Fjords Scenery

    Local=FSAddon\Misty Fjords\Misty Fjords scenery






    Title=Ultimate Terrain - Canada/Alaska






  23. I have recently purchased UTCanada and after installing it MF is corrupted with double shorelines and misplaced textures which wasn't the case before. I have found and installed the latest v4 UT-MF patch but it didn't solve the problem. I have disabled read only in both MF and UT folder. First I found an old version of UT-MF patch and it didn't behaved exactly as it should. But the latest v4 did. I think. In MFBackup I have 12 bgl files in UTBackup I got 20 bgl files


  24. Otherwise I have found an old Windows 2000 Professional CD beta release canditate 2. What could the chances be here?

    Chances for what? If it is a Microsoft Beta release of some old Win2000 version, then the chances that you can use it at all are pretty slim. Its Beta period will have expired.

    Are you short of a proper copy of Windows and this is the only reason you are resorting to a (free?) Linux?



    Answer YES.

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