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DrFrankencopter

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About DrFrankencopter

  • Birthday 01/01/1970

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  1. Sounds like a little too much trouble....I'm going back to FlightGear, where I've already had good success in driving it with real flight data. Dealing with the FS format is a little too much overhead, and the performance is poor compared to FlightGear (where I'm getting as high as 100 frames/sec). I was hoping that the user built airports in MS Flightsim would be sufficiently accurate for my needs, but that doesn't appear to be the case. Oh well, thanks anyways. Cheers, Kris
  2. I've managed to build FSUIPC into a function that executes inside a Matlab/Simulink model to send real flight test data (specifically, differential GPS lat/lon/height plus attitude and heading) to FS2004. But, the motion that I see in FS2004 is very jittery. I have tried this in slew mode, and in normal mode, and the result is the same. My guess is that FS2004 is attempting to run it's flight dynamics model in-between sample updates. Is there any way to turn off the flight model, and just directly drive the aircraft position? Also, does FS2004 use the WGS-84 elipsoid for lon/lat data. I am sending very precisice positions (in WGS-84 coordinates), but the aircraft isn't drawn in exactly the right spot (could be innacuracies in the airport scenery model). Thanks, Kris
  3. No problem....it's all resolved now. For some reason the compiler was set to look for pre-compiled headers. I dug through a bunch of windows and managed to turn that off, and it compiles and executes just fine. Cheers, kris
  4. I hope so too...I usually program in C as well, but in Linux, QNX, and OS-9 (real time systems), but on my windows machine Visual C++ is all I have access to, and like you say the compiler settings do seem like black magic. I'll give it another try tomorrow morning... Cheers, Kris
  5. Forgive me for asking such a ridiculously simple question, but I'm trying to get the UIPCHello program to build into an exe in MS Visual C++ (which is brand new to me). I've got the header files included in the project, but am having a hard time getting the compiler/liker to recognize the FSUIPC_User.lib library, and I get an error at compile time with it complaining about the precompiled library (I forget the error msg right now, but basically it's not finding the library). Can anyone help me out on this...? Maybe send me a .dsw file, or tell me how to get the project to properly refer to the library. Thanks, kris
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