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JanBos

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About JanBos

  • Birthday 01/01/1970

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  • MSN
    jlfbos@hotmail.com
  • Website URL
    http://

Profile Information

  • Location
    Klimmen, The Netherlands
  • Interests
    aviation, electronics, scuba

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  1. Hi Pete, Sorry for the confusion. With prints I ment Printed Circuit Boards (PCB). To clarify my question: I have 2 PCB’s from Leo Lacava with each 6 analogue and 16 switch i/o's per PCB. These PCB’s have USB output and simulate as a Gamepad. And not as a Keyboard. So next to my ChVirtual Pilot Pro Gamepad I do see in the Windows Gamepad these 2 extra PCB’s. In flight in FlSim under Options-Controls-Assignments I can perfectly assign functions to the additional switches and 100K potentiometers: e.g. I designated the 6 analogue inputs to Throttle 1, 2, Prop 1, 2 and Mixt. 1,2. My intention is to put more switching input for a Beechcraft 58 hardware input panel by means of multiple USB PCB’s that all simulate as a Gampad. So I get a panel with multiple switches, incl. Com, Nav, A/P, so as to be able to make nice IFR simulated flights, being able to control the various switch inputs convenient and direct from a hardware panel. I tried with an older version of FSUIPC to assigning all these extra i/o finctions of the additional PCB’s, so the “extra” Gamepads, and that goes very well. My question is, before getting an up-to-date version FSUIPC: - is there a maximum number of Gamepads (read: additional PCB’s to be produced ) that can be put parallel under Windows as USB Game control? - is there a maximum number of analogue and switch i/o inputs per each single USB Game control PCB? Reason is that Leo Lacava had a single USB game adapter i/o board, providing 128 ( ! ) switch inputs..... - is there a total number of input lines that FSUIPC can handle, (via USB Game control prints) in the FSUIPC configuration file? I hope I have been able to make my questions more clear. Highly appreciating your feedback, Kind regards, Jan L.F. Bos Netherlands
  2. Hello , I am working on a simhardware cockpit layout setup for a Beechcraft58, the airplane I flew myself for hours. My intension is to make a hardware panel with all switches en twin engine input and fulll radio panel a/p controls by making use of the USB Bus. For that reason I already got 2 prints working with 6 analogue en 16 switch inputs each that read as extra USB Game control. I like to extend with some additional prints via the USB Game control. My question is - when getting FSUIPC: - is there a maximum number of i/o prints, using FSUIPC, that can be put via the USB Game control? - is there a maximum number of inputs per each USB Game control print with FSUIPC? - is there a total number of inputs that FSUIPC can handle via USB Game control prints? Info would be most welcome. Kind regards, Jan L.F. Bos jlfbos@iclass.nl
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