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WebMaximus

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Everything posted by WebMaximus

  1. What is the recommendation for the PMDG 737 as far as panel states goes? I've noticed how FCR creates it's own panel states after a recording. I'm I supposed to load that state myself before starting the replay or will FCR automatically use it? What I normally do is starting the recording when I'm on the approach. I then stop the recording when I'm at the gate and with the engines shut down.
  2. So this didn't turn out as I was hoping. Yesterday I bought FCR v5 and today, I was doing my first flight using it in MSFS and the PMDG 737. Suddenly midflight, my PC crashed with the kind of bluescreen you had every now and then many years ago much more common with previous Windows versions. Now using Windows 11, I can't even recall when I saw a BSOD last time until today. Based on how I haven't done any changes to my system in addition to installing FCR plus that extra codec it suggested during the install process, it's very easy to think of FCR (or that codec which got installed) being the culprit and causing the BSOD I just suffered from. Unfortunately, I didn't think of grabbing a picture of the exact error message on the blue screen. Anyone else had similar issues?
  3. OK, thanks for the quick reply. Haven't had the chance to install the NGX in P3Dv4 yet but hope I will the next coming days being able to do some testing. I read someone said it was a bit better in P3Dv4 vs in P3Dv3 so no reason to start messing around with hex editors unless absolutely necessary. About LM and posting in their support forum I'm not really sure what to say in such a post to make them understand what I'm talking about since I barely understand this myself :D
  4. Being late to this party I just wanted to ask what the current status is? I just got P3Dv4 and realized I'll need to buy FSUIPC5 but will I then be able to use the DynamicFriction.lua I've been using in P3Dv3 for the PMDG NGX? I also found this thread where people seem to fix this themselves by editing a dll file. It's starting with this post.
  5. Hi Thomas, Since writing my last post I already restarted P3D meaning the FSUIPC4.log file has been overwritten. I've now done some cleaning of my P3D installation and will do some more testing and if the problem persists I'll post the log here.
  6. My last two flights ended in CTDs which I haven't had in quite a while. They both happened at the new Aerosoft version of EDDF (v211) so maybe the problem is with the scenery. The first one happened after I landed and was taxing into the gate. Looking in the Windows Event Viewer Application log this first crash resulted in two error messages as seen below with only a 1 second delay and in both the faulting module reported is KERNELBASE.dll Log Name: Application Source: Application Error Date: 2017-04-10 15:27:28 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: TheNest Description: Faulting application name: prepar3d.exe, version: 3.2.3.16769, time stamp: 0x56df48ce Faulting module name: KERNELBASE.dll, version: 10.0.14393.953, time stamp: 0x58ba586d Exception code: 0xe0434352 Fault offset: 0x000da882 Faulting process id: 0x2ad8 Faulting application start time: 0x01d2b1fde0f751df Faulting application path: F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 41694ab5-252b-4816-9092-a8227a990f00 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2017-04-10T13:27:28.385894500Z" /> <EventRecordID>33402</EventRecordID> <Channel>Application</Channel> <Computer>TheNest</Computer> <Security /> </System> <EventData> <Data>prepar3d.exe</Data> <Data>3.2.3.16769</Data> <Data>56df48ce</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.14393.953</Data> <Data>58ba586d</Data> <Data>e0434352</Data> <Data>000da882</Data> <Data>2ad8</Data> <Data>01d2b1fde0f751df</Data> <Data>F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>41694ab5-252b-4816-9092-a8227a990f00</Data> <Data> </Data> <Data> </Data> </EventData> </Event> Log Name: Application Source: Application Error Date: 2017-04-10 15:27:29 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: TheNest Description: Faulting application name: prepar3d.exe, version: 3.2.3.16769, time stamp: 0x56df48ce Faulting module name: KERNELBASE.dll, version: 10.0.14393.953, time stamp: 0x58ba586d Exception code: 0xc000041d Fault offset: 0x000da882 Faulting process id: 0x2ad8 Faulting application start time: 0x01d2b1fde0f751df Faulting application path: F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: f4901ae3-7dd7-44b3-bd07-c6b2bae9e1ef Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2017-04-10T13:27:29.312859400Z" /> <EventRecordID>33404</EventRecordID> <Channel>Application</Channel> <Computer>TheNest</Computer> <Security /> </System> <EventData> <Data>prepar3d.exe</Data> <Data>3.2.3.16769</Data> <Data>56df48ce</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.14393.953</Data> <Data>58ba586d</Data> <Data>c000041d</Data> <Data>000da882</Data> <Data>2ad8</Data> <Data>01d2b1fde0f751df</Data> <Data>F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>f4901ae3-7dd7-44b3-bd07-c6b2bae9e1ef</Data> <Data> </Data> <Data> </Data> </EventData> </Event> The second crash happened shortly after I took off from the same airport during initial climb. This second crash resulted in the below error message checking the Windows Event Viewer Application log and as you can see this time the faulting module is reported being MSVCR80.dll Log Name: Application Source: Application Error Date: 2017-04-10 22:46:43 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: TheNest Description: Faulting application name: prepar3d.exe, version: 3.2.3.16769, time stamp: 0x56df48ce Faulting module name: MSVCR80.dll, version: 8.0.50727.9268, time stamp: 0x573d297f Exception code: 0xc000000d Fault offset: 0x00008aa0 Faulting process id: 0x9ec Faulting application start time: 0x01d2b232e12dedfa Faulting application path: F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe Faulting module path: C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9268_none_d08e1538442a243e\MSVCR80.dll Report Id: cd66835f-a209-42f5-80be-fb2b40aaea18 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2017-04-10T20:46:43.025698200Z" /> <EventRecordID>33492</EventRecordID> <Channel>Application</Channel> <Computer>TheNest</Computer> <Security /> </System> <EventData> <Data>prepar3d.exe</Data> <Data>3.2.3.16769</Data> <Data>56df48ce</Data> <Data>MSVCR80.dll</Data> <Data>8.0.50727.9268</Data> <Data>573d297f</Data> <Data>c000000d</Data> <Data>00008aa0</Data> <Data>9ec</Data> <Data>01d2b232e12dedfa</Data> <Data>F:\Program Files (x86)\Lockheed Martin\Prepar3D v3\prepar3d.exe</Data> <Data>C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9268_none_d08e1538442a243e\MSVCR80.dll</Data> <Data>cd66835f-a209-42f5-80be-fb2b40aaea18</Data> <Data> </Data> <Data> </Data> </EventData> </Event> Today I quickly launched P3D for the first time after the last crash above and first everything seemed to be fine. However after a while I noticed how the sound stopped for about a second and then came back. Almost like when the simulator window looses focus. This happened a couple of times. I then decided to check the FSUIPC4.log looking for any hints and found one thing I thought looked a bit odd. At the end of the log I had multiple Sim stopped statements and I thought normally you would only have one of those indicating your exit out of the simulator. I need to do more testing and the first thing will be to perform a flight where the new version of Aerosoft EDDF is not involved but if you have any other tips or input and could explain the multiple Sim stopped statements in FSUIPC4.log that would be most appreciated.
  7. Ah, that explains I had trouble finding it. Thanks for opening my eyes, should of course have found it in the doc myself.
  8. Ah, just checked the FAQ...thought the File= should be in the FSUIPC4.ini file hence the question under what section. I know...RTFM... :wink:
  9. No, there are several sections in the file! I'll check the FAQ.
  10. Sorry for waking up an old thread here but just wanted to ask will this work also for P3Dv2.5 by placing the file in the ...\Documents\Prepar3D v2 Files folder? I'm trying to figure out a problem I have with TrackIR crashing as well as a stuttering issue. And where should that File= line go, into FSUIPC.ini? And if so, under what section of the file?
  11. Unfortunately the luck didn't last...just experienced really bad stuttering on my return leg to Stockholm from Copenhagen. Checking the FSUIPC log file there's still no error messages so I guess that means whatever was causing them that was not the cause of my stuttering issue. Right now I'm thinking maybe the stuttering issue is related to another issue I have with TrackIR that for some reason stop working mid-flight and has done so a couple of times now. Reason I'm suspecting there's a relation between these two issues is on today's flight everthing started when I noticed how the stuttering got worse and worse during the approach and then on final when the stuttering was really bad all of a sudden TrackIR stopped working. Not sure how TrackIR is communicating with P3Dv2, if it's via SimConnect or FSUIPC. Was thinking if it might be a SimConnect flooding issue causing both the stuttering and then eventually the TrackIR software crash where the head movement stops working totally instead of just being jerky. Don't you just love these kind of problems spoiling the fun in flying...
  12. I'm very happy to tell you I just completed a flight and this time without any stuttering and no error entries in the FSUIPC log file. Since I changed several things I can't know for sure what was actually the culprit but at this point I don't really care to be honest, I'm just happy my performance is back to normal. I've come to the conclusion that I often spend far more time tweaking and troubleshooting vs flying and I intend to change that...at least that's my plan :wink: What I changed before this flight include: - disabled the extended battery option in FSUIPC - did a clean install of the Nvidia drivers (347.88) - upgraded ASN to the latest private beta version - flew to FlyTampa Copenhagen rather than Aerosoft Oslo Now I'll make sure to perform a complete backup of my PC to make sure I'll be able to revert to this point should I face any additional issues... Thanks again Pete for your interest in my issue!
  13. 32.000 lines in a minute...now that's what I call some serious logging :LOL: Right now I think my main problem is trying to track down what could actually be causing this stuttering I've seen. As for the FSUIPC logging maybe I was unclear but I don't think the logging in itself is to blame but more just like you mention what is actually causing all these errors to end up in the log. Clearly something is not right, I just need to figure out the culprit. First I thought it might have been related to the latest beta build of Active Sky Next because I'm part of that team and these stuttering happened shortly after I upgraded ASN to the latest build. For that reason that was my first stop asking about this but no one else seem to have seen the same problem so doens't appear to be ASN causing my problem. In situations like this one where you all of a sudden get a problem 'out of the blue' and you can't really figure out why I wish there was some kind of "superlogging" feature in FSX/P3D you could enable that would help you troubleshoot exactly what is causing your issue in my case stuttering. Imagine how nice it would have been in a situation like this one to have a log where you clearly could see the stutters listed somehow marked as 'Poor performance' entries or something like that and then an explanation what is the reason/bottleneck...that would really be awsome! Oh well...will not bore you to death with my issue but instead I'll keep trying to exclude one thing at a time doing more testing and hopefully I'll find the culprit eventually. Problem is the testing is rather time consuming since I don't see this until I'm up in the air and have been flying for some time and time currently isn't one of my biggest resources. Many thanks Pete for trying to help me out, much appreciated!! Here's what my simulator looks like and this is my hardware config.
  14. Well...1 hour and 40 minutes isn't much in my case doing online flight in Europe. As for the stops I'm not 100% sure but might have been when I've been accessing the P3D menus trying out various settings in an attempt to get rid of some stuttering I've seen on my last couple of flights and so far I haven't been able to track down the cause of them. Most annoying and was thinking maybe what I've seen in the fsuipc log could explain the stuttering considering the number of entries found in the log. Took all of the lines containing this error message and pasted them into an online web service that will let you count the lines and almost fell out of my chair when I realized there were almost 32.000 of them... Very strange all this because I've been using FSUIPC for years and same thing goes for the NGX and never seen anything like this before and have always had the extended battery option set to '0' for infinite but I've now disabled that option for testing purposes so will be interesting to see if I get the same thing on next flight. Did a quick test earlier today and just fired up P3D with the NGX and switched on the battery to see if that would log any errors but nothing.
  15. Either the other thread somehow disappeared or I'm going crazy because I did create a new thread asking about this yesterday but now I can't find it. Anyway the first occurrence of the error message in the log file is the one seen in my posted log file above. Have only checked with PMDG's NGX since that is the only addon a/c I've installed, haven't tried with any of the default P3D a/c. Haven't tried disabling the extended battery life option but will do and report back.
  16. I've noticed how the ground friction has reverted back to default in the NGX in P3Dv2 latest version and I'm thinking if maybe the Dynamic Friction LUA isn't loading correctly anymore. I checked the fsuipc logfile and couldn't find anything in there that the module has been loaded, not sure if that would normally be displayed in the log file? I also noticed now that I came here that the latest version of fsuipc is 4.939k while I'm using 4.939j so maybe updating will fix this issue but thought I would still ask about this issue in here and if someone else noticed the same problem?
  17. Been running in windowed mode since I'm also running some other programs I need access to but maybe it's time to look a second time into the possibility to switch to full-screen mode. Will also check out those other things you mention.
  18. This is old news but I still thought I would ask about this in here and if there is maybe just maybe anything the magic FSUIPC could do about it considering all other things FSUIPC is capable of. I'm running FSX in windowed mode and I do all my flying in the PMDG NGX and whenever the mouse cursor is visible and somewhere on the FSX window my FPS is approx 10 FPS lower than when the mouse cursor is not visible. Either after it has been automatically hidden after a couple of seconds which I think is a standard FSX feature or maybe it's even Windows doing this but I can also accomplish the same 10+ FPS increase manually by moving the mouse cursor up to the FSX title bar. 10 FPS is really a huge difference in FSX as all of us know and what I'm wondering now is if it somehow would be possible to "fool" FSX into thinking the mouse cursor always is hidden or hovering on the title bar even when it's not? If that would be possible to accomplish with some smart method that would give us those 10 FPS extra constantly and not only when the mouse cursor is hidden or on the title bar. Of course it's an easy thing to manually move the mouse cursor to the title bar or wait for it to be automatically hidden after not moving it for a couple of seconds but flying from the virtual cockpit you use the mouse pretty much all the time and especially during the busy segments of a flight when you would like to have those extra 10 FPS the most. Just throwing this idea up in the air but I guess it's not possible because then I'm sure someone would have already made something out of this idea.
  19. Did some more searching for the issue with SoundStream and FS2Crew but that didn't give much so until I have a confirmation this SoundStream thing works with FS2Crew I guess I'm out of options. I do feel a bit surprised I couldn't find more info on this because AFAIK there is quite a number of people running FSX with multiple monitors and they all must have the same annoying issue I have.
  20. Found Flight1's SoundStream, thanks but I think paying $15 for such a simple utility that only serves one single purpose (although a good one) feels a bit so-so and was hoping there was another way. Also I found an old post where someone reported SoundStream doesn't work with FS2Crew for the NGX. I woke up that old thread asking if they ever found a solution and I'm still waiting for an answer.
  21. As the topic suggests, is there a way to keep the FSX sound even when FSX is no longer the active application? I just started using a two monitors setup and I find it very annoying how the FSX sound goes all silent whenever I do anything with the applications such as Aivlasoft EFB, ASN etc on my second monitor. I was hoping maybe FSUIPC which so often proves to be the "magic toolbox" for FSX maybe also had a solution to this but couldn't find anything. Anyone in here knows if there's a way around this?
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