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ismetm

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Everything posted by ismetm

  1. Hi again Pete A picture tells a thousand words. The shot on Avsim of the latest FSX screenshots illustrates perfectly what I wish was achievable in FS9. The aircraft is at high altitude way above limited vis, but the limited vis is clearly visible as a haze layer below. Looks like the issue has been fixed for FSX. Here's the link to the screenshot: http://fsinsider.com/puget+sound.htm. It's the last pic on the right on the top row in case the link doesn't work. Best wishes IsmetM Devon, UK
  2. Peter wrote: "That is exactly what the "graduated visibility" option is designed to avoid." That's it Peter. That's exactly what I needed to know. Thanks. Yes, you're right in saying that a max vis at 35000' is not quite right but I prefer that to the totally unrealistic unlimited vis. I guess I'm a fan of limited vis because it lends an 'atmosphere' to FS which I enjoy. I also like flying at dawn and dusk too, again because of the 'atmosphere' it imparts. . . it's an aesthetic consideration rather than one of accuracy. Anyway, Peter thanks for you patience in helping me. IsmetM Devon UK. :D
  3. "Well, it certainly wouldn't always be realistic in my part of Northern Europe! Wink A visibility of 30 miles is certainly quite common, once you get above the murk". . . you clearly don't live in Devon then :D . Thanks for your swift reply Peter. I didn't think of reading the documentation. . . . . why ever not!!? duh! :? I will indeed. My assumption has been that, if there is vis control like the sort I'm looking for, it would only be with a registered version of FSUIPC :D What I want to do is achieve a situation where visibility can be anything from 0 to about 30 miles. The way I've dealt with it is to set my own weather parameters which always includes a 30 mile vis. Not ideal but at least it avoids that dreaded thing. Anything more than 30 miles in FS looks unrealistic to me. Anything more and that 'distance haze' you get even on a clear day is missing. That is on the ground. Of course at altitude the situation is different as you point out but that sudden shift to unlimited vis after climbing through a limited vis is the thing I hate.
  4. As many others I find the sudden visibilty changes in FS2004 the one thing that can destroy that feeling of immersion in the sim. Specifically, the experience of climbing through a layer of limited visibility only to suddenly hit a layer of unlimited visibility and all that limited visibilty below is lost but should appear as a low vis layer below. Instead there is all the landscape below me in glorious, or in my view, not so glorious technicolor. I would like to use FSMetar to fly with real weather but always have max visibilty at all altitudes fixed to what I think is a good compromise of 30 miles. To my eyes this recreates a 'realistic' experience of flight (in Northern Europe at least. My question is, can FSUIPC fix it so that a program like FSMetar or similar cannot overide the max visibilty that I set beforehand? If so I'm purchasing immediately!! I tried the seaches but couldn't be sure from old posts whether this was truly possible. Many thanks for any guidance. Cheers IsmetM
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