Does this mean that during a MULTIPLAYER session that --
If every player in the session was running the same EXTERNAL program, the external program could populate every players fs9 with the identical "AI" aircraft type, position,gs,hdg, pitch, roll, and vs??
Everyone would see the same AI aircraft(s), provided all of the external programs were running the same instant of time, populating/updating each players machine with the same AI data for p9osition,hdg alt, ...vs.
The "external AI populating" program could have a "script" file with the flight path for each "AI" aircraft that was going to appear in the session that night? The "script" will come from real airport arrival/departure data used for noise abatment monitoring currently available on the web. The exact aircraft path/heading/speed/altitude/.. is available for many of the major US airports. The data extends to a 40 mile radius from the airport. Only 1 person would neeed to build the script so the public web site would not feel any bandwidth "pain" from crazy sim pilots. :-)
Key question for Peter .. If I populate the AI table while in a multiplayer session will the "populated" AI aircraft be visible?
Thanks