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Henrik Norgaard

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Posts posted by Henrik Norgaard

  1. All is white and all aircraft is substituted as ex, wide body jet, narrow body jet, turboprop which you can see in the airplanes.txt. This is the same in Tower 2011 until we get real plane models from Nyerges Real Traffic in Tower3D. So yes both A388 and B772 is the same plane as now. Hope you enjoy the sim

  2. It seems that the exit strategy for this runway is left, and there is no exits to the left. Make an exit and it will work, however not so realistic.

    Here is an answer for the exit strategy from Feelthere, but seems wrong in this situation and seems it cannot be forced to use the right exits.

     

    It's a weighted system. It means it will always exit where the majority of the gates are. It will be reworked for Tower!3dPro.

     

  3. On 6/12/2016 at 3:53 PM, FeelThere said:

    Interesting. It's not the game itself in fault (yes it happens at 70% but it's not a dll crash we had before).

    Please check the schedule, start removing parts from it because it is very likely something within the new schedule is causing it.

    Seems the problem was in terminal.txt where I had Terminal_GA and removing that fixed KLAX

  4. I will like to share my schedules for all 3 airports in Tower 3D with other simmers, all tested and working well. For TIST I have used the schedule made by Carda1972, and flights are only from 12.00 to 18.00 local time and is including GA flights as well and both the GA ramp and the terminal are used correct here, thx to him. All terminals are assigned correct for both KLAX and KPHL and schedule are made with Schedule Creator 23 V2 . Just unzip this file into the Tower 3D folder and you are good to go, enjoy

    Extensions.rar

  5. When sending planes from cargo area to runway 27L in PHL crossing 27L and onto taxiway S, they are holding short for taxiway S. Also still when setting a start time in the game the game starts an hour later, choosing 11.00, then it start 12.00

    game.log

  6. Thats really not the issue there as airplanes with longer landing distance than the runway, actually the last exit point on the runway, should not be assigned to this runway, but sure it will help for the aircrafts with reduced landing lenghts, so they can exit

  7. In the gate trg you have to put the runways they are arriving from or departing to, not the crossing runway and the gate type is where you can choose which directions the trigger will work, so looking at your upper picture, planes will hold short if they have arrived or is taxiing to runway 7L or 25R both ways , the lower picture no planes will stop

  8. This is what is inside my bat file

    tower3d.exe -logFile game.log

     

    just right click on the bat file and click edit

     

    check thats what inside your bat file and you can change this to another path so the game.log goes somewhere else if there is a problem with user rights to as an example

    tower3d.exe -logFile d:\game.log

    and then save

     

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