Hello, 
  
I'm a new programmer with FSUIPC  :razz:  But I've some problems or questions. I try to read pitch, bank and heading value. I've done that : 
private Offset<float> heading = new Offset<float>(0x0580); //Read the heading value
private Offset<float> bank = new Offset<float>(0x057C);//Read the Bank(Roll) value
private Offset<float> pitch = new Offset<float>(0x0578);//Read the Pitch value
But when I read the value of the pitch, for example, I've this result : 
PITCH OFFSET VALUE : -2.26553752912112E+304 
  
and with the convertion : pitch.Value * 360f / (65536f * 65536f); 
  
I've this result : PITCH VALUE : -1.89895162005816E+297 
  
I don't understand what can I do with this big value  :???: 
  
My project is : Make a Communication between FSX and Unity3d, with your dll, FSUIPC.dll 
  
Thank you in advance for your answer.