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mattford5

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About mattford5

  • Birthday 01/01/1970

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  1. Hi Pete- I completely understand. It's still a mystery to me why MS has to make this so difficult. Interesting idea on the flaps deployment. Since i'm flying in a real 737 cockpit, I virtually never look via the "outside" view, so your suggestion would probably work. What I might do is simply add a time delay loop on the switch, so it might say wait 30 seconds before moving the flap lever to the next notch. My hope is that perhaps the next version of FS will support more failures. Even if gear failures were modelled, I'd be a happy man! Thanks again! Matt
  2. Pete- Your suggested methodology is pretty much the course I've been proceeding on my sim (James Price and I co-write our version of PMSystems, called Sim Control). I've been overhauling our hydraulics code and depleted hydraulic resources result in different deployment times of the flaps and gear on the 737, which I was hoping to model. The other malfuction I've been hoping to model is partial gear extentions and gear collapses, hoping that the physics of such a failure (air and ground physics) would be correct in FS, if there would be a way to hack the failure. One application in particular is the standby hydraulic deployment of the flaps. With normal hydraulics, full flaps deployment takes around 37 seconds. With the standby system, the flaps deploy fully at around 140 seconds, +/- 30 seconds. This is where I was hoping to slowly ramp up the flaps offset to gradually deploy them over time. I found a flaps timing variable in the aircraft.cfg file, but I'm guessing those values are loaded when the aircraft loads, and thus cannot be dynamically modified. BTW, thanks for adding the reverse failure. There is no backup system on the 737 for that! Thanks, Matt
  3. Pete- I suspected as much. I just wanted to confirm it :-). This is all for failure modelling in my 737 simulator. Thanks for the quick reply! Thanks, Matt
  4. Hello- I'm guessing this is a flightsim limitation, but does anyone know if there is a way to control the gear and flaps across the entire range of movement. For instance, with flaps, I found that I can only move them via FSUIPC but only to their specfic detents, not move them in 16,383 increments. What I would like to do is to be able to set a flap postion of say 5000 and 5008 as opposed to only being able to set the flap detent values. The same goes for gear: has anyone found a way to address specfic landing gear position across the entire range of movement (ie, extend or partially extend only the nose gear). If anyone has found any workarounds for this sort of the thing, please let me know :-). Thanks, Matt Ford http://www.737sim.com
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