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Posts posted by Gwénaël Tan
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Hi Paul,
Thank you a lot for your answer. It's work. Now I just need to stop the plane, because with the altitude the plane fly or I just need to place the plane over the runway without move :)
Thank you again. :)Have a nice day.
Gwenael
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Hi Paul,
Thank you for your answer. It's a mistake from me, i would like to write 1000meter :)
And a double mistake, so sorry, I use this offset.
private Offset<long> playerAltitude = new Offset<long>(0x0570); // Offset for moving the plane
So I've tried the solution two but the plane is still on the runway.
Yes, I have the "FSUIPC4 Offset Status.pdf", but I'm little confuse with this. sorry. I work on this every day to progress :)
Thank you again.
Gwenael -
Hello,
To start, I'm using v4.934 of FSUIPC.
I try to change altitude of the plane. I test that with an example of FSUIPC of use. It's FSUIPCClientExample_CSharp project.
slewMode.Value = 1; FSUIPCConnection.Process(); // Make a new point representing the centre of the threshold for 27L FsLatitude lat = new FsLatitude(51.464943d); FsLongitude lon = new FsLongitude(-0.434046d); FsLatLonPoint newPos = new FsLatLonPoint(lat, lon); // Now move this point 150 metres up the runway // Use one of the OffsetBy methods of the FsLatLonPoint class double rwyTrueHeading = 269.7d; newPos = newPos.OffsetByMetres(rwyTrueHeading, 150); // Set the new position playerLatitude.Value = newPos.Latitude.ToFSUnits8(); playerLongitude.Value = newPos.Longitude.ToFSUnits8(); // set the heading and altitude playerAltitude.Value = 1000; // Here I try to put the plane over the runway FSUIPCConnection.Process(); playerHeadingTrue.Value = (uint)(rwyTrueHeading * (65536d * 65536d) / 360d); FSUIPCConnection.Process(); // Turn off the slew mode slewMode.Value = 0; FSUIPCConnection.Process(); // Refresh the scenery sendControl.Value = REFRESH_SCENERY; FSUIPCConnection.Process(); // Reenable the timers this.timer1.Enabled = true; this.AIRadarTimer.Enabled = this.chkEnableAIRadar.Checked; FSUIPCConnection.Process();
So I try to put the plane at 1000feet with this line : playerAltitude.Value = 1000;
But the plane is still on the runway. I don't understand why.
I use this offset :
private Offset<long> playerAltitude = new Offset<long>(0x0570); // Offset for moving the plane
Thank you in advance for your help.
Regards,
Gwenael
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Thank you Pete for your fast answer.
You are right I use an AS 350 from Nemeth Designs.
I will search like you say maybe with a plug-in.
Thank you again. -
Hello,
do you have an idea why I have this error message :
Run Time error '13' :
Type mismatch
I use GSControl program V10, with 9 gauges.
FSUIPC 4.928
Windows 7 64bits
Thank you in advance.
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Hello,
I use GStepControl program V10, directly downloaded from the flightillusion website.
I try to create new function.
When I would like to read the value of the function. (when I click on the red square).
it's always 0.0000 in Minimun Raw read and Maximun Raw read !
so I can't define correctly all my new functions.Somebody have the same problem?
Thanks in advance.
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Hello,
I'm trying to make the Caution/warning Light Panel(CWP) of the AS 350 (see picture)
For example, TWT grip is twist grip, I've search in FSUIP4 Offsets Status.pdf but I can't find this. Or MGB TEMP, main gear box temperature too.
Do you have an idea why ?
I use for PITOT, offset 029C. For DOOR, I use 3367. The both work correctly.
But for other example, for fuel it's 3BDF from Panel failure modes , or from Fail mode 0B6C ?
Thank you in advance for your reply.For information, to do this Caution/warning Light Panel(CWP), I use a I/O Modul (GSA 10) from flightillusion. So I use their program, GSTEPControl program V10. My version of FSUIPC is 4.928.
Change altitude
in FSUIPC Support Pete Dowson Modules
Posted
Hi,
I find a good solution, I use
after the slewMode.value=0;
And it's good for me. Because with my other program I need a pause button, like this I can turn off the pause mode.
Thank you again for your help. :)
Gwenael