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jerel2k6

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Everything posted by jerel2k6

  1. I purchased FSUIPC and WIDEFS long ago and registered with an old e-mail address. How can I get my keys reset? I lost my hdd and had to send out for recovery. I copied the FSUIPC.key file and it's not working. I believe that file holds both keys. Any ideas? Thank you.
  2. Pete, Is it possible to update my registration information for FSUIPC and WideFS? I had to do a re-install of FS9 and realized that the e-mail address associated with my registrations is very old and inactive. Thank you.
  3. I purchased FSUIPC and WideFS for FS2004 along time ago and upon having to re-install FS2004 that my key is showing a very old and inactive e-mail address account. I thought this purchase was in my Simmarket account but must have been before simmarket was in business because the old e-mail is atleast 10 years old. Is it possible that I can PM/e-mail my information and get my keys updated? and/or request a new key.
  4. Pete, Thank you for your help. I got it working. It works great! Jerel
  5. Pete, Thanks for your help. I attached a new esound.cfg. I've been working on it. [Devices] 1=Primary Sound Driver 2=SB Audigy 2 ZS Audio [DF00] [Polling] Epic=10 Var=5 [sounds] Path=ESounds ; Sounds for altitude calls on descent: ;1=ESounds\n500 2=nappminimums ;3=ESounds\ 4=nminimums ;5=ESounds\ ;6=ESounds\n50 ;7=ESounds\n40 ;8=ESounds\n30 ;9=ESounds\n20 ;10=ESounds\n10 ; Sounds for speed calls on take-off ;11= 12=nv1 13=nrotate ;14=110knots ;15=120knots ;16=130knots ;17=140knots ;18=150knots ;19=160knots ;20=ESounds\n10000 [Triggers.ERJPANEL1] ; Altitude calls on descent ; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound ; out. This is much like the co-pilot anticipating the needle ;1=ALTITUDE_ABOVE_GROUND<=510, 10,0 2=ALTITUDE_ABOVE_GROUND<=410, 2,0 ;3=ALTITUDE_ABOVE_GROUND<=310, 8,0 4=ALTITUDE_ABOVE_GROUND<=210, 4,0 ;5=ALTITUDE_ABOVE_GROUND<=110, 6,0 ;6=ALTITUDE_ABOVE_GROUND<=60, 5,0 ;7=ALTITUDE_ABOVE_GROUND<=50, 4,0 ;8=ALTITUDE_ABOVE_GROUND<=40, 3,0 ;9=ALTITUDE_ABOVE_GROUND<=30, 2,0 ;10=ALTITUDE_ABOVE_GROUND<=20, 1,0 ;11=ALTITUDE_ABOVE_GROUND=10000, 13,0 ; Speed calls on take-off ; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound ; out. This is much like the co-pilot anticipating the needle 12=AIRSPEED>= 138, 12,0 13=AIRSPEED>= 148, 13,0 ;14=AIRSPEED>= 78, 13,0 ;15=AIRSPEED>= 108, 14,0 ;16=AIRSPEED>= 118, 15,0 ;17= AIRSPEED>= 128, 16,0 ;18= AIRSPEED>= 138, 17,0 ;19= AIRSPEED>= 148, 18,0 ;20= AIRSPEED>= 158, 19,0 [switchedTriggers] 1=OnGround 2=InAir [Triggers.InAir] ; Altitude calls on descent ; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound ; out. This is much like the co-pilot anticipating the needle ;1=ALTITUDE_ABOVE_GROUND<=510, 10,0 2=ALTITUDE_ABOVE_GROUND<=410, 2,0 ;3=ALTITUDE_ABOVE_GROUND<=310, 8,0 4=ALTITUDE_ABOVE_GROUND<=210, 4,0 ;5=ALTITUDE_ABOVE_GROUND<=110, 6,0 ;6=ALTITUDE_ABOVE_GROUND<=60, 5,0 ;7=ALTITUDE_ABOVE_GROUND<=50, 4,0 ;8=ALTITUDE_ABOVE_GROUND<=40, 3,0 ;9=ALTITUDE_ABOVE_GROUND<=30, 2,0 ;10=ALTITUDE_ABOVE_GROUND<=20, 1,0 ;11=ALTITUDE_ABOVE_GROUND=10000, 13,0 [Triggers.OnGround] ; Speed calls on take-off ; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound ; out. This is much like the co-pilot anticipating the needle 12=AIRSPEED>= 138, 12,0 13=AIRSPEED>= 148, 13,0 ;14=AIRSPEED>= 78, 13,0 ;15=AIRSPEED>= 108, 14,0 ;16=AIRSPEED>= 118, 15,0 ;17= AIRSPEED>= 128, 16,0 ;18= AIRSPEED>= 138, 17,0 ;19= AIRSPEED>= 148, 18,0 ;20= AIRSPEED>= 158, 19,0 1. I made a sub-folder in my FS sounds directory. Per manual it says to specify 1 = Esound\specialclick1 where specialclick1 is a wav file. Is this correct? 2. made changes to sound association (above) 3. I have a devices line but no settings line as I want to use the default. I changed the ,1 to ,0 as I want to use the primary sound driver in the devices section. Is this correct because their are two entries and I did nto know which one to use. 4. My current cfg is using token and multiple triggers (conditional) as I couldn't determine which method I needed. I am going to test with your suggestions to see if that eliminates my problem. Thank you.
  6. I made changes and did some renumbering thinking that may have been the cause of why I am not hearing any sounds. New cfg below: [Devices] 1=Primary Sound Driver 2=SB Audigy 2 ZS Audio [DF00] [Polling] Epic=10 Var=5 [Triggers.ERJPANEL1] [switchedTriggers] 1=OnGround 2=InAir [sounds] Path=ESounds ; Sounds for altitude calls on descent: ;1=ESounds\n500 2=ESounds\nappminimums ;3=ESounds\ 4=ESounds\nminimums ;5=ESounds\ ;6=ESounds\n50 ;7=ESounds\n40 ;8=ESounds\n30 ;9=ESounds\n20 ;10=ESounds\n10 ; Sounds for speed calls on take-off ;11= 12=ESounds\nv1 13=ESounds\nrotate ;14=110knots ;15=120knots ;16=130knots ;17=140knots ;18=150knots ;19=160knots ;20=ESounds\n10000 [Triggers.InAir] ; Altitude calls on descent ; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound ; out. This is much like the co-pilot anticipating the needle ;1=ALTITUDE_ABOVE_GROUND<=510, 10,1 2=ALTITUDE_ABOVE_GROUND<=410, 2,1 ;3=ALTITUDE_ABOVE_GROUND<=310, 8,1 4=ALTITUDE_ABOVE_GROUND<=210, 4,1 ;5=ALTITUDE_ABOVE_GROUND<=110, 6,1 ;6=ALTITUDE_ABOVE_GROUND<=60, 5,1 ;7=ALTITUDE_ABOVE_GROUND<=50, 4,1 ;8=ALTITUDE_ABOVE_GROUND<=40, 3,1 ;9=ALTITUDE_ABOVE_GROUND<=30, 2,1 ;10=ALTITUDE_ABOVE_GROUND<=20, 1,1 ;11=ALTITUDE_ABOVE_GROUND=10000, 13,1 [Triggers.OnGround] ; Speed calls on take-off ; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound ; out. This is much like the co-pilot anticipating the needle 12=AIRSPEED>= 138, 12,1 13=AIRSPEED>= 148, 13,1 ;14=AIRSPEED>= 78, 13,1 ;15=AIRSPEED>= 108, 14,1 ;16=AIRSPEED>= 118, 15,1 ;17= AIRSPEED>= 128, 16,1 ;18= AIRSPEED>= 138, 17,1 ;19= AIRSPEED>= 148, 18,1 ;20= AIRSPEED>= 158, 19,1
  7. I read and re-read the manual over and over. I edited the esound.cfg file per the manual. Basically, I am not getting any of the sounds to play back after several attempts at adjusting the cfg file. I am also using a REGISTERED version of FSUIPC. The only sounds I want to hear are the ones without the ";". I have pasted my cfg file below: [Devices] 1=Primary Sound Driver 2=SB Audigy 2 ZS Audio [DF00] [Polling] Epic=10 Var=5 ;[Triggers.ERJPANEL1] ;[switchedTriggers] ;1=OnGround ;2=InAir [sounds] Path=ESounds ; Sounds for altitude calls on descent: ;1=ESounds\n500 2=ESounds\nappminimums ;3=ESounds\ 4=ESounds\nminimums ;5=ESounds\ ;6=ESounds\n50 ;7=ESounds\n40 ;8=ESounds\n30 ;9=ESounds\n20 ;10=ESounds\n10 ; Sounds for speed calls on take-off ;11= 12=ESounds\nv1 13=ESounds\nrotate ;14=110knots ;15=120knots ;16=130knots ;17=140knots ;18=150knots ;19=160knots ;20=ESounds\n10000 [Triggers] ; Altitude calls on descent ; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound ; out. This is much like the co-pilot anticipating the needle ;1=ALTITUDE_ABOVE_GROUND<=510, 10,1 2=ALTITUDE_ABOVE_GROUND<=410, 9,1 ;3=ALTITUDE_ABOVE_GROUND<=310, 8,1 4=ALTITUDE_ABOVE_GROUND<=210, 7,1 ;5=ALTITUDE_ABOVE_GROUND<=110, 6,1 ;6=ALTITUDE_ABOVE_GROUND<=60, 5,1 ;7=ALTITUDE_ABOVE_GROUND<=50, 4,1 ;8=ALTITUDE_ABOVE_GROUND<=40, 3,1 ;9=ALTITUDE_ABOVE_GROUND<=30, 2,1 ;10=ALTITUDE_ABOVE_GROUND<=20, 1,1 ;11=ALTITUDE_ABOVE_GROUND=10000, 13,1 ; Speed calls on take-off ; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound ; out. This is much like the co-pilot anticipating the needle 12=AIRSPEED>= 138, 11,1 13=AIRSPEED>= 148, 12,1 ;14=AIRSPEED>= 78, 13,1 ;15=AIRSPEED>= 108, 14,1 ;16=AIRSPEED>= 118, 15,1 ;17= AIRSPEED>= 128, 16,1 ;18= AIRSPEED>= 138, 17,1 ;19= AIRSPEED>= 148, 18,1 ;20= AIRSPEED>= 158, 19,1 I know this is not SUPPORTED but I am attempting to use this with a panel as a supplement to the PMSound package by project magneta. Thanks for any help in advance. Regards, Jerel
  8. "Radar Contact will not function properly if either FSHotSeat or FSHotSFX is installed. When either FSHotSeat or FSHotSFX is loaded for the first time, it permanently changes the FSUIPC TCASid parameter (in the FSUIPC.INI file) from Flight to Type+. This means that AI aircraft are now always identified by type and model rather than by airline and flight number, regardless of the application currently using FSUIPC. This adversely affects RC AI chatter." The above is an excerpt from the Radar Contact v4 quick startup guide. Is their a possible workaround for this issue with FSUIPS? I do not know if either development team has contacted Pete but would surely hate to lose ability to use FSHotSeat (i.e. AI blast sounds). Any ideas? Thanks, Jerel
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