Pete,
Thanks for your help. I attached a new esound.cfg. I've been working on it.
[Devices]
1=Primary Sound Driver
2=SB Audigy 2 ZS Audio [DF00]
[Polling]
Epic=10
Var=5
[sounds]
Path=ESounds
; Sounds for altitude calls on descent:
;1=ESounds\n500
2=nappminimums
;3=ESounds\
4=nminimums
;5=ESounds\
;6=ESounds\n50
;7=ESounds\n40
;8=ESounds\n30
;9=ESounds\n20
;10=ESounds\n10
; Sounds for speed calls on take-off
;11=
12=nv1
13=nrotate
;14=110knots
;15=120knots
;16=130knots
;17=140knots
;18=150knots
;19=160knots
;20=ESounds\n10000
[Triggers.ERJPANEL1]
; Altitude calls on descent
; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound
; out. This is much like the co-pilot anticipating the needle
;1=ALTITUDE_ABOVE_GROUND<=510, 10,0
2=ALTITUDE_ABOVE_GROUND<=410, 2,0
;3=ALTITUDE_ABOVE_GROUND<=310, 8,0
4=ALTITUDE_ABOVE_GROUND<=210, 4,0
;5=ALTITUDE_ABOVE_GROUND<=110, 6,0
;6=ALTITUDE_ABOVE_GROUND<=60, 5,0
;7=ALTITUDE_ABOVE_GROUND<=50, 4,0
;8=ALTITUDE_ABOVE_GROUND<=40, 3,0
;9=ALTITUDE_ABOVE_GROUND<=30, 2,0
;10=ALTITUDE_ABOVE_GROUND<=20, 1,0
;11=ALTITUDE_ABOVE_GROUND=10000, 13,0
; Speed calls on take-off
; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound
; out. This is much like the co-pilot anticipating the needle
12=AIRSPEED>= 138, 12,0
13=AIRSPEED>= 148, 13,0
;14=AIRSPEED>= 78, 13,0
;15=AIRSPEED>= 108, 14,0
;16=AIRSPEED>= 118, 15,0
;17= AIRSPEED>= 128, 16,0
;18= AIRSPEED>= 138, 17,0
;19= AIRSPEED>= 148, 18,0
;20= AIRSPEED>= 158, 19,0
[switchedTriggers]
1=OnGround
2=InAir
[Triggers.InAir]
; Altitude calls on descent
; NOTE that calls are triggered 10 feet early, to allow for delay is getting the sound
; out. This is much like the co-pilot anticipating the needle
;1=ALTITUDE_ABOVE_GROUND<=510, 10,0
2=ALTITUDE_ABOVE_GROUND<=410, 2,0
;3=ALTITUDE_ABOVE_GROUND<=310, 8,0
4=ALTITUDE_ABOVE_GROUND<=210, 4,0
;5=ALTITUDE_ABOVE_GROUND<=110, 6,0
;6=ALTITUDE_ABOVE_GROUND<=60, 5,0
;7=ALTITUDE_ABOVE_GROUND<=50, 4,0
;8=ALTITUDE_ABOVE_GROUND<=40, 3,0
;9=ALTITUDE_ABOVE_GROUND<=30, 2,0
;10=ALTITUDE_ABOVE_GROUND<=20, 1,0
;11=ALTITUDE_ABOVE_GROUND=10000, 13,0
[Triggers.OnGround]
; Speed calls on take-off
; NOTE that calls are triggered 2 knots early to allow for delay in getting the sound
; out. This is much like the co-pilot anticipating the needle
12=AIRSPEED>= 138, 12,0
13=AIRSPEED>= 148, 13,0
;14=AIRSPEED>= 78, 13,0
;15=AIRSPEED>= 108, 14,0
;16=AIRSPEED>= 118, 15,0
;17= AIRSPEED>= 128, 16,0
;18= AIRSPEED>= 138, 17,0
;19= AIRSPEED>= 148, 18,0
;20= AIRSPEED>= 158, 19,0
1. I made a sub-folder in my FS sounds directory. Per manual it says to specify 1 = Esound\specialclick1 where specialclick1 is a wav file.
Is this correct?
2. made changes to sound association (above)
3. I have a devices line but no settings line as I want to use the default. I changed the ,1 to ,0 as I want to use the primary sound driver in the devices section. Is this correct because their are two entries and I did nto know which one to use.
4. My current cfg is using token and multiple triggers (conditional) as I couldn't determine which method I needed. I am going to test with your suggestions to see if that eliminates my problem.
Thank you.