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Flap

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  1. :mrgreen: Thanks for the help,i will check it May I check for " greather than 27" at byte 3 to get the negative ?
  2. Hi Pete i'm driving crazy with this,maybe you can help,i am introducing a modification in my epl code,and i don't remember too much about epic ISA programming The point is that I need to check when the aircraft bank is more than 25 degrees,to the left and to the right. To do this i want to use the PH 13 (PLANE_BANK_DEGREES) that it says that the first two bytes ( 0 and 1 )are for the absolute value and the the others ( 2 and 3 ) are used to determine the negative value (bank to the left I guess ) I just want to put the value in a variable for check if it is at more than +25 o more than -25 but I have no idea how to do it. Any sugestion ? thanks Pete
  3. Does anybody have this offset working in visual basic,I don't realize how to do it,any idea or code to share will be welcome !! :roll: Tks in advance
  4. Does the value you write to the offset read back the same as you wrote (e.g. looking at it in FSInterrogate, or in FSUIPC's monitor)? Pete Dunno,i have to check it,but any value i put there always affect the pressure,never the quantity,anyway is ok for me !
  5. Which is the offset for the altitude selected in the autopilot ? I can't find it tks
  6. Hmmm. That is strange. Does the change you make read back? Pete Really strange,sorry Pete what do you mean with "read back" ?
  7. Certainly,No oil = no oil pressure ,but in this case the only change when writting this offset is the oil pressure,the oil quantity remains always the same. Finally i wrote 0.7 to get a "red" indication in the instrument ,in this case I can shutdown the engine from Epic.if I write 0.9 I cannot shutdown the engine from Epic (0.9 means less pressure),believe or not With Epic i pulse a button that trigger the mixture lean in the FS config to shutdown the engine,simple.
  8. You could try writing to, say, 3AA8 (oil leak percent) to change the oil quantity, but i'm not sure that will work either Pete (I have declared the var as double and write 0 or 1 to change the state using VB6,I know you don't understand the Visual Basig Logic anyway) Pete i try to write this offset (3AA8) and it works,but i have 2 problems,first the change is the oil pressure not the quantity,that's ok, the worst is that when I have the low pressure failure active I cannot shutdown the engine from the Epic. I can do it from my external application writing offset (0928) but it is not the best way Any idea ? :?
  9. Most all of the low-offset values are read-only, derived from values elsewhere. You could try writing to, say, 3AA8 (oil leak percent) to change the oil quantity, but i'm not sure that will work either. When the sim engine is running most of these values are *results* not inputs, so your value will simply be overwritten on the next sim frame. I'm hoping to be able to do a lot more in FSX and beyond. ;-) Regards, Pete That's the point ! Tks Pete :wink:
  10. Sorry, I don't really know any of that sort of stuff. I've provided mappings in FSUIPC for a number of failure types -- they are all I know of. I have never heard of specific types of engine failure, only a generic one. Check offset 0B6B -- I think you can fail individual engines. If you are an ex-Adventure writer, have you considered using the replacement for APL, the ABL or whatever it is called? Regards, Pete I want to know if i can write in offset 0968 for example (Eng 2 Oil Qty) or is it a read only ? Tks in advance
  11. Pete As far as I know in FS98 adventures I can do this kind of failures with an engine,the problem is that if the aircraft involved has more than one engine the failure will be present in all of the engines that the acft has installed,so my question now is: Are there any way in FS2002 to put this failure in separated engines ?? Thans so much !
  12. Ah, great! ;-) Good luck then. I hope I have not put you off asking more questions as you need to. Regards Pete haha,be good Pete,don't hit me I am a poor dummy trying to learn Thanks for your (almost) endless patience !! :roll: I will do another question in a new thread...stand by..
  13. Aircraft controls? Who mentioned those? Please just find the list of FS controls, scan down and find the one called "REFRESH SCENERY". It will have a number. Use it. Are you a programmer? You don't seem to understand much so i hope this isn't an example of your programming. Sorry if I'm getting impatient with you, but if you refer back, my very first suggestion was to reload the scenery . remember? See this: It's actually called "refresh" rather than "reload", but it should have still been very easy for you to find if you'd bothered to look. Regards, Pete Ok,ok I think that I can see the light now,sorry Pete I am not a programmer,I am trying to learn,and I don't want to get you impatient ,I'm very sorry. :oops:
  14. Really I don't understand y only need to reload the scenery what have the aircraft controls to do here ?? :shock:
  15. No, but, at least in FS2004, there's a control for it, which can be sent via FSUIPC offset 3110 just like any other. I'm afraid I don't know if the control is there in FS2002 but I would think so. check the FSUIPC Keys/Buttons dropdown lists. Regards, Pete 3110 says : Operates a facility to send any ‘controls’ to Flight simulator. This works with all versions of FS & CFS. Write all 8 bytes for controls which use a value (axes and all _SET controls), but just 4 will do for ‘button’ types.This is really two 32-bit integers. The first contains the Control number (normally 65536 upwards), as seen in my FS Controls lists. The second integer is used for the parameter, such as the scaled axis value, where this is appropriate. Always write all 8 bytes in one IPC block if a parameter is used, as FSUIPC will fire the control when you write to 3110.Since version 3.40, FSUIPC-added controls (other than the offset ones) can be used via these offsets too. See the Advanced User’s Guide for a current list. What should be wrote here ? :shock:
  16. No, the sim engine controls that. You might be able to influence it with some of the acceleration and velocity vectors, but they have limited effect. Regards, Pete I guess that,thanks Pete !
  17. I think when you change seasons you need to send a "reload scenery" control afterwards. I'm not sure this exists in FS2002. I am really not in a position to deal with older sims much now. Regards, Pete Yes,when the change is made from the sim menu the sceney reloads,i can see the progress bar,you are right. Are there an offset to reload scenery ? ,mmmh I have to read the docs again :oops: I know,don't hit me
  18. Pete,are there any way to reposition the sim at a desired speed ? I can do it with the coordinates,heading and altitude,but what about speed ?
  19. Well i have some news about this,I tried in and stand alone simulator (FS2002) I put snow then when all the ground was white i sop the snow. The only way i found to take the white ground away was changing the season. Then I did the same scenario but this time running my application and changing the season via FSUIPC , what I found is that the only things changed are the polygons of the scenery not the textured tiles. :?:
  20. If it is in the Menu on the Server, then you may be able to operate the menu from a Client by sending keystrokes to manipulate it -- even programming the "virtual buttons" on WideClient's screen, or from your application using the new keystroke controls in FSUIPC via offset 3110. Regards, Pete Yep it's in the menu,that's the point i want to operate it from the client not from the server. Thanks Pete !
  21. Pete,i am controlling te reposition of the sim from another puter in my network where i have my application running using widefs to communicate,in the other hand i have 3 more puters ,one running the sim host and the other two the outside views via Luciano's Wideview. Sometimes when moving the sim from one place to another that is too far away the sim crash in any of the lateral views.If I stop wideview before the reposition and restart after into the new location it's seems to be working fine,I know that wideview is not your creation,but my question is,Are there any way to stop and Start wideview from my application via WideFs ?? Thanks in advance
  22. Too much to expect I suppose! Yes thanks -- steam railways in Italy. ;-) Regards, Pete Hehe,nice !
  23. On the rotaries I have each "click" sends eith a button down or button up, so I program both. If yours sends a complete pulse (down and up) for each click, then simply don't assign a control to the release. Pete Do you have an example code to see it ?
  24. No idea, but I would presume that after a snowfall the ground is supposed to stay white. Maybe you could raise the temperature to try to melt it? I really don't know anything about the graphics in FS. Sorry. Regards, Pete I tried increasing the temperature,but doesn't work,don't worry. Tks Pete,good times in your hollidays ?
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