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Disabling Joystick Axes via FSUIPC Calls

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I have a program that simulates a FBW control system and therefore, I need to disable the pitch and bank axis inside MSFS so that my control logic doesn't interfere with MS's. Is there a nice way I can disable them without having to go into Menus?

Programming language is C++.

I get "raw joystick data" so I don't need any joystick info from MSFS. My program writes directly to the elevator, elevator trim and aileron.



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