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Simulator Unit has Delay in Roll, CFS2 &FS9


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Here we are having a small problem with the Roll in our Simulator machines. We are using CFS2 and FS9. We are getting the pitch and roll using the READ call in the FSUIPC.dll. The pitch and roll are then send to our motion controll computer. The delay is only in Roll not Pitch. The strange thing is that they are being called in the method. I am trying to figure out where the delay is comming from.

If you have any ideas or want to see some code let me know. Thanks.

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