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Offset doesn't change values when assigned to a class property


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Hi,

 

I have a class called SingleStateToggle that has properties for offset, name (string that is self-assigned), AvaliableStates (0=off, 1=on, etc...), CurrentState (KeyValue pair of byte/string), and a few additional properties. When creating an instance of SingleStateToggle, the offset I assign doesn't change values when trying to find the KeyValue<byte, string> pair for the CurrentState. Here is some code to demonstrate my problem:

 

SingleStateToggle:

using FSUIPC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace tfm.PMDG.PanelObjects
{
    class SingleStateToggle: PanelObject
    {

        private Offset<byte> _offset;
        private PanelObjectType _type = PanelObjectType.SingleState;
                private Dictionary<byte, string> _availableStates = null;
        private KeyValuePair<byte, string> _currentState;

        public Dictionary<byte, string> AvailableStates { get => _availableStates; set => _availableStates = value; }
        public KeyValuePair<byte, string> CurrentState
        {

// Try to retreive the KeyValue pair that matches offset.value.
            get
            {
                KeyValuePair<byte, string> item = new KeyValuePair<byte, string>();
                foreach (KeyValuePair<byte, string> pair in this._availableStates)
                {
                                                                if (This._offset.Value == pair.Key)
                        {
                            item = pair;
                        break;
                        }
                    }
                                                    
                return item;
            } // End Get    
        } // End CurrentState.
                public override PanelObjectType Type => this._type;

        public Offset<byte> Offset { get => _offset; set => _offset =  value; }

        public override string ToString()
        {
                return $"{this.Name}: {this.CurrentState.Value}";
                                } // End ToString.
           } // End SingleStateToggle.
}// End namespace.
 

 

In a class for the PMDG 777, I have the following code:

using tfm.PMDG;
using tfm.PMDG.PanelObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace tfm
{
static      class PMDG777
    {
public static  PanelObject[] PanelControls
        {
            get => new PanelObject[]
            {
                new SingleStateToggle {Offset = Aircraft.pmdg777.BRAKES_ParkingBrakeLeverOn, Name = "Parking break", Verbosity = AircraftVerbosity.Low, PanelName = "Forward", PanelSection = "CDU", AvailableStates = new Dictionary<byte, string> { { 1, "on" }, { 0, "off" }, },  },

            };
        }
    } // End PMDG777 class.
} // End namespace.
 

After putting a breakpoint on SingleStateToggle.CurrentState, nothing happens except the foreach loop runs multiple times before dceiding that 0 is always the _offset.Value value. We do have the timer that runs the process method for all the offsets. Do you have any ideas why _offset.Value never changes?

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