FabioMerlo

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FabioMerlo last won the day on July 11

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About FabioMerlo

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  1. Hi , for all that doesnt see replay of animations of PMDG, i advice to make these steps tha PMDG recommended between one flight and another (in our case between the flight recorded and a load of replay with the same PMDG airplane). 1. After stop recording PMDG session, I quit P3D4 2. start P3D4 and choose default flight and wait till this is fully loaded. 3. Then on top of that load the saved flight from FCR and the correct PMDG replay will show up These steps grant to make ALL PMDG ANIMATIONS WORKING. thanks
  2. Hi! Flight Control Replay v3.5 SummerUpdate will go out before this month FREE for all customers and introduce: - New redesigned algorithm for PlayASAI feature that increase performance. Fly in formation it is a pleasure! - Bugfixes (Google Earth KML altitude missing , etctetc) Internals: - Framework with new Custom Algorithms that next major version FlightControlReplay v4 will use for increase performance in standard replay feature! In next release v4 , FlightControlReplay will use the same custom algorithm of PlayAsAI feature for standard replay.
  3. Hi! PMDG 737 747 Flaps gears spoiler works. If a user record PMDG flight situation i advice to Exit from actual Flight , Reload a P3D/FSX flight situation and after that User can Load FCR flight sitution previously recorded. This steps are reccomended for let PMDG have complete re-inizialization. It is not FCR job reinit PMDG aircraft but this re-init it is made by FlightSim engine. As i wrote i m developing official support of PMDG SDK. I sent you pvt message asking you which are your steps . I m happy to help you .... Let me know F
  4. Hi guys! i m happy you found my FlightControlReplay useful... As Frank told previously, PMDG planes are a big monster :-D! I m developing in these months support to PMDG SDK . I noted all three point Frank ;-) . I think that Banalizator issue he can resolve with my advice. PMDG it take a lot of seconds to load all perfectly. I can suggest when you record a flight with PMDG aircraft to reload scenery and aircraft before play a flight situation recorded. In that way all it should ok ;-) Thanks for feedback and your support Frank and Banalizator!!! ;-) Fabio
  5. Hi! thank you for your purchase! Do you tried to record flight and after quit to main menu , reload pmdg aircraft in another situation and after that trynload your recorded flight ? PMDG planes are quite complex. I m developing in these months v4 with support to PMDG official Sdk, BUT landing gear , spoilers and flaps should work... I ll check and i ll let you know asap 👍. Thank you Fabio
  6. Hi ! after i released flightcontrolteplay v3.5 last week http://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml i can announce a couple of features of autunm 2017 v4.0 ! Instant replay feature called "RealTimeRewind" PMDG Sdk full support ! New "PlayAsAI Performance Mode" to choose in alternative to PlayAsAI standard mode and much more!! Also FlightControlReplay v4 update will be free for customers of previous version
  7. Thank you Frank!! I ll add a lot of features in next months with a major version in autumn 17 and little things with various miniupdates ;-) F
  8. Hi, FlightControlReplay v3.5 is compatible with EZDOK Camera v2 - v2.5 for P3Dv4 ! In the meantime please do you can let me know which features do you want for v4 version (scheduled in late 2017) ? Fabio
  9. Thanks to Users and feedbacks I m proud to annouce new FlightControlReplay Professional v3.5, one of the most complete flight recording software that permits to record and play flight situation and a lot of useful things. This v3.5 version include last version of SimFramework internal engine that adds a lot of useful features after a long job started when I released v3 in late 2016. This new version add also full compatibility with P3D v4 New Flight Control Replay v3.5 is here! New features implemented in this new version are: - Lockheed Martin Prepar3d V4 full Compatibility - EzDok Camera v2 - v2.5 Compatibility - PlayAsAI(Plasy as Traffic) . User can choose and play his preferred Recorded Flight as AITraffic. You have all options available that you already have in standard playing mode, change simulation rate onthefly or use User Interface Yellow Slider for choose exactly where your AI Traffic can start his flight. You can manage more than one recorded flight as AI Traffic using more than one instance of FCR addon at the same time. NEW with v3.5 - PlayMode Simulation Rate. User can modify SimulationRate (during the PlayMode) using 4 buttons in main User Interface (2x,4x,Slow and Fast). This permits for example to compose a video or analyze in a better way a flight. NEW with v3.5 - Multi Instances. Thanks to the system architecture renewed now you can manage more than one instance of FCR at the same time. NEW with v3.5 Flight Control Replay Professional bring a new way to record and play flight situation with a lot of other features like Voice recognition, Hardware button support, Xbox One Controller support , third party aircraft support, trigger support, time slider support and so on Flight Control Replay others main Features are: - Record and Playing a lot of airplane variables: • Plane Latitude • Plane Longitude • Plane Altitude • Plane Pitch Degrees • Plane Bank Degrees • Plane Heading Degrees True • Flaps • Gear • Brake Position • Engines Throttle Position • Fuel Tanks Level • World reference position • Airspeed • Ground Altitude on instruments • Sim On Ground • Smoke Effects • Main Exit effects (Opening/Closing) • INNER Marker, Outer Marker, Middle Marker • Radio NAV , COM, TRANSPONDER, OBS, ADF • Concorde Visor Nose Handle • ENG PROPELLER LEVER POSITION • ENG MIXTURE LEVER POSITION • PROP RPM • GENERAL ENG COMBUSTION • GENERAL ENG Starter • GENERAL ENG GENERATOR ACTIVE • GENERAL ENG THROTTLE LEVER POSITIONS • ENGINE N1 • ENGINE N2 • ALL ENGINES RELEVANT PARAMETERS • ALL FUEL TANKER REAL TIME LEVEL - Export recorded Flight situation for view it in Google Earth 3D and Google Maps 2D. - User can choose sample rate for record a flight (6 times per second , 1 time per second, Custom Visual Frame per second, every 4 seconds and Automatic ). - Custom Altitude Trigger Value for Start Recording. User can choose at which Altitude (Above or Below) the system can start record flight. - Voice Command Recognition for all record and play features of FCR. Now you can speak to software and it records, play, go forward and go backward according with your voice command. - Record a flight situation and also your voice during flight. - Enable / Disable Voice recognition directly with a button in main User interface. - PREPAR3D or Flight simulator X Connection - Record a flight info with unlimited length (Aircraft model , position, heading, bank etcetc). - XBOX ONE S CONTROLLER support for move timeline slider and / or map buttons for Play / Record / Stop / Pause features. (NEW!) - Play / Pause saved Recorded flight in original Flight Situation (if available). - Fast forward backward play. - Start flight from an entry point of a recorded flight that user can define. - Zoom In and Zoom Out flight simulator point of view from FCR client. - User can change camera view from FCR client. - Stop playback at any position to continue manually with FCR yellow slider. - Show time stamp inside Flight simulator during play. - User can define an hardware shortcut for start / stop recording, start / stop playing and forward and backward (this is useful if users use full screen FlightSim option) - User can choose custom file path where FCR put file with flight recorded (.FCR and all Flight Simulator files attached) XBOX ONE S CONTROLLER support for move timeline slider and / or map buttons for Play / Record / Stop / Pause features. (NEW!) PERFORMANCE TIPS: Please DO NOT USE FPS UNLIMITED rwhile recording in your FlightSim setup. Set FPS to one limited number like 17, 32, 62 FPS FOR EXAMPLE REVIEW FLIGHTCONTROLREPLAY PROFESSIONAL v3.5 IN C-AVIATION WEBSITE http://c-aviation.net/review/flight-control-replay-first-impression/ EXTENDED REVIEW v3 IN MICROSiM MAGAZINE N.278 MARCH 2017 ... Post-Flight Analysis What to do with recordings? To review and comment on them, as with an educational debriefing tool, or to recall good times ... It is enough to launch a flight in FS X (no matter the plane and the place) FCRP interface and load a saved flight. As soon as FS X switches to the recording and reproduces identically the flight, the manipulations, the angles of view. It is possible to change camera or zoom. You can speed up playback or pause, advance, or rewind. To go further, FCRP includes a voice module (in English, not tested here) that starts the recording on an order given to the microphone. It also allows you to automatically start a recording from a given altitude (above or below), and it can export its results in KMZ format so that the routes are viewed in Google Earth. It can even record audio from the software or from a third-party source, such as an instructor microphone. ... PRO Appreciated Simplicity of installation. Discretion in the background. Pedagogical character to analyze a flight after the fact. This addon is available via SIMMARKET http://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml FOR COMMERCIAL USE PLEASE CONTACT ME at flightonfly@gmail.com
  10. Hi! As stated in Simflight.com i announce that FlightControlVideoStreaming it is fully compatible with P3Dv4(and v3). Thank you Fabio
  11. Hello , I can announce today that today i build FlightControlReplay v3.5 Beta version that it supports ESP platform, FSX, FSX Steam Edition, P3D v1, P3D v2, P3d v3 and from today P3D v4. I m happy give to customers one executable i can support ALL these platform 32 BIT and also last platforms available in the market (P3Dv4) that it is at 64 BIT. Apart P3Dv4 support , FlightControlReplay v3.5 will add these two main features FlightControlReplay Professional v3.5 Feature Update wil add "PlayAsAI" feature that it will permits play a recorded flight as AI Plane . User can flight in a normal way and he can see and flight near AI plane of his previously recorded flight! Very useful feature! Meanwhile you use one instance of FlightControlReplay for use "PlayAsAI" feature , you ll can start another instance and record your flight at the same time! FlightControlReplay Professional v3.5 will have also one another important feature ! "Speed rate change" (Slow 2x 4x and fast 2x 4x) ! FlightControlReplay Professional v3.5 bring all features update and bugfix that customers had with monthly updates until now. I want remember to all customers that FlightControlReplay Professional v3.5 will be a free update that will be notified via simmarket email when it will be available.
  12. Hello , I can announce today that today i build FlightControlReplay v3.5 Beta version that it supports ESP platform, FSX, FSX Steam Edition, P3D v1, P3D v2, P3d v3 and from today P3D v4. I m happy give to customers one executable i can support ALL these platform 32 BIT and also last platforms available in the market (P3Dv4) that it is at 64 BIT. Apart P3Dv4 support , FlightControlReplay v3.5 will add these two main features FlightControlReplay Professional v3.5 Feature Update wil add "PlayAsAI" feature that it will permits play a recorded flight as AI Plane . User can flight in a normal way and he can see and flight near AI plane of his previously recorded flight! Very useful feature! Meanwhile you use one instance of FlightControlReplay for use "PlayAsAI" feature , you ll can start another instance and record your flight at the same time! FlightControlReplay Professional v3.5 will have also one another important feature ! "Speed rate change" (Slow 2x 4x and fast 2x 4x) ! FlightControlReplay Professional v3.5 bring all features update and bugfix that customers had with monthly updates until now. I want remember to all customers that FlightControlReplay Professional v3.5 will be a free update that will be notified via simmarket email when it will be available.
  13. Hello everyone, i had a lot of request about compatibility with P3D v4 and DTG . I have not yet SDK 64 bit in my hand of both products. For P3Dv4 for sure will be an SDK renewed 64 bit and my side i ll support it and THERE WILL BE a P3Dv4 version of FlightControlReplay and FlightControlVideoStreaming tools. For DTG compatibility i m talking with Partner manager of Dovetail in these days ... i hope i ll have soon very wonderful news to share with you Fabio
  14. You need a special feature missing till now or you need a branded version? Feel free to contact me at flightonfly@gmail.com . I can propose you Branded version Custom feature implementation that we can discuss Custom GPS Hardware integration
  15. Hi! FlightControlReplay Professional v3.5 is on the way! This will be a free update for all customers FlightControlReplay Professional v3.5 Feature Update wil add "PlayAsAI" feature that it will permits play a recorded flight as AI Plane . User can flight in a normal way and he can see and flight near AI plane of his previously recorded flight! Very useful feature! Meanwhile you use one instance of FlightControlReplay for use "PlayAsAI" feature , you ll can start another instance and record your flight at the same time! FlightControlReplay Professional v3.5 will have also one another important feature ! But more details will come near the release. Stay tuned ! Will be available in next month/s. Fabio