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FabioMerlo last won the day on March 18

FabioMerlo had the most liked content!

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About FabioMerlo

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  1. Hi captbillybob! yes for sure! i added to my beta team now! In next days beta tester will receive beta build! As soon beta team will receive build i ll announce features here ;-) Thanks a lot F
  2. Hi! I m refing Beta build to give to Beta testers! As soon i release to testers in next week i ll post all features available in v4! I think v4 born confident ;-) F
  3. Pre-Purchase Questions

    Hi ! Thank you for your answer! I m starting test it in these days with v3 and with also v4 Beta version. Soon i ll reveal which features i added in v4! ;-) F
  4. hi ! i m happy to announce FlightControlReplay v4 will be released in March. There are a lot of new features and at least two game changes feature. I hope end next week i ll able to announce, when i ll go into beta stage. Stay tuned ! Thank you for all support and feature request that customers and passionate people give me every day! This 2018 will be full of news for FlightControlReplay project not only for P3D and FSX platform ;-) . f
  5. Hey Guys! Soon in January i ll announce features i added into FlightControlReplay v4! Stay tuned!! F
  6. Thanks to Users and feedbacks I m proud to annouce new FlightControlReplay Professional v3.5, one of the most complete flight recording software that permits to record and play flight situation and a lot of useful things. This v3.5 version include last version of SimFramework internal engine that adds a lot of useful features after a long job started when I released v3 in late 2016. This new version add also full compatibility with P3D v4 New Flight Control Replay v3.5 is here! New features implemented in this new version are: - Lockheed Martin Prepar3d V4 full Compatibility - EzDok Camera v2 - v2.5 Compatibility - PlayAsAI(Plasy as Traffic) . User can choose and play his preferred Recorded Flight as AITraffic. You have all options available that you already have in standard playing mode, change simulation rate onthefly or use User Interface Yellow Slider for choose exactly where your AI Traffic can start his flight. You can manage more than one recorded flight as AI Traffic using more than one instance of FCR addon at the same time. !New optimized algorithm for PlayASAI feature and standard Replay that increase performance! - PlayMode Simulation Rate. User can modify SimulationRate (during the PlayMode) using 4 buttons in main User Interface (2x,4x,Slow and Fast). This permits for example to compose a video or analyze in a better way a flight. NEW with v3.5 - Multi Instances. Thanks to the system architecture renewed now you can manage more than one instance of FCR at the same time. NEW with v3.5 - XBOX ONE S CONTROLLER support for move timeline slider and / or map buttons for Play / Record / Stop / Pause features. See this new video shows how it works : PlayAsAI(Plasy as Traffic) - This video shows how it is very funny fly in formation with the same Recorded Flight with two instance of FCR . One with standard Load replay and other instance with the same Recorded Flight loaded via PlayASAI feature. You are able also to flight in real time formation , using your user aircraft (with you as Pilot) and one Recorded Flight loaded as PlayASAI in FCR . Other Video: Flight Control Replay Professional bring a new way to record and play flight situation with a lot of other features like Voice recognition, Hardware button support, Xbox One Controller support , third party aircraft support, trigger support, time slider support and so on Flight Control Replay others main Features are: - Record and Playing a lot of airplane variables: • Plane Latitude • Plane Longitude • Plane Altitude • Plane Pitch Degrees • Plane Bank Degrees • Plane Heading Degrees True • Flaps • Gear • Brake Position • Engines Throttle Position • Fuel Tanks Level • World reference position • Airspeed • Ground Altitude on instruments • Sim On Ground • Smoke Effects • Main Exit effects (Opening/Closing) • INNER Marker, Outer Marker, Middle Marker • Radio NAV , COM, TRANSPONDER, OBS, ADF • Concorde Visor Nose Handle • ENG PROPELLER LEVER POSITION • ENG MIXTURE LEVER POSITION • PROP RPM • GENERAL ENG COMBUSTION • GENERAL ENG Starter • GENERAL ENG GENERATOR ACTIVE • GENERAL ENG THROTTLE LEVER POSITIONS • ENGINE N1 • ENGINE N2 • ALL ENGINES RELEVANT PARAMETERS • ALL FUEL TANKER REAL TIME LEVEL - Export recorded Flight situation for view it in Google Earth 3D and Google Maps 2D. - User can choose sample rate for record a flight (6 times per second , 1 time per second, Custom Visual Frame per second, every 4 seconds and Automatic ). - Custom Altitude Trigger Value for Start Recording. User can choose at which Altitude (Above or Below) the system can start record flight. - Voice Command Recognition for all record and play features of FCR. Now you can speak to software and it records, play, go forward and go backward according with your voice command. - Record a flight situation and also your voice during flight. - Enable / Disable Voice recognition directly with a button in main User interface. - PREPAR3D or Flight simulator X Connection - Record a flight info with unlimited length (Aircraft model , position, heading, bank etcetc). - XBOX ONE S CONTROLLER support for move timeline slider and / or map buttons for Play / Record / Stop / Pause features. (NEW!) - Play / Pause saved Recorded flight in original Flight Situation (if available). - Fast forward backward play. - Start flight from an entry point of a recorded flight that user can define. - Zoom In and Zoom Out flight simulator point of view from FCR client. - User can change camera view from FCR client. - Stop playback at any position to continue manually with FCR yellow slider. - Show time stamp inside Flight simulator during play. - User can define an hardware shortcut for start / stop recording, start / stop playing and forward and backward (this is useful if users use full screen FlightSim option) - User can choose custom file path where FCR put file with flight recorded (.FCR and all Flight Simulator files attached) XBOX ONE S CONTROLLER support for move timeline slider and / or map buttons for Play / Record / Stop / Pause features. (NEW!) PERFORMANCE TIPS: Please DO NOT USE FPS UNLIMITED while recording in your FlightSim setup. Set FPS to one limited number like 17, 32, 62 FPS FOR EXAMPLE This addon is available via SIMMARKET http://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml FOR COMMERCIAL USE PLEASE CONTACT ME at flightonfly@gmail.com
  7. NEWS ON: http://www.simflight.com/2017/10/17/flight-control-replay-p3d-v4-1-optimized/ MICROSIM FR MAGAZINE (September 2017) FS MAGAZIN DE MAGAZINE (October - November 2017) http://www.pcpilot.net/2017/09/18/flight-control-replay-updated/ https://www.helisimmer.com/news/flight-control-replay-professional-edition-v3-5-fsx-p3d-esp/ https://flusinews.de/2017/07/flight-control-replay/ REVIEWS: REVIEW v3.5 SummerUpdate in MICROSiM MAGAZINE N.284 SEPTEMBER 2017 REVIEW FLIGHTCONTROLREPLAY PROFESSIONAL v3.5 IN C-AVIATION WEBSITE http://c-aviation.net/review/flight-control-replay-first-impression/ VIDEO REVIEW Simulacion Mex: EXTENDED REVIEW v3 IN MICROSiM MAGAZINE N.278 MARCH 2017 ... Post-Flight Analysis What to do with recordings? To review and comment on them, as with an educational debriefing tool, or to recall good times ... It is enough to launch a flight in FS X (no matter the plane and the place) FCRP interface and load a saved flight. As soon as FS X switches to the recording and reproduces identically the flight, the manipulations, the angles of view. It is possible to change camera or zoom. You can speed up playback or pause, advance, or rewind. To go further, FCRP includes a voice module (in English, not tested here) that starts the recording on an order given to the microphone. It also allows you to automatically start a recording from a given altitude (above or below), and it can export its results in KMZ format so that the routes are viewed in Google Earth. It can even record audio from the software or from a third-party source, such as an instructor microphone. ... PRO Appreciated Simplicity of installation. Discretion in the background. Pedagogical character to analyze a flight after the fact. This addon is available via SIMMARKET http://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml FOR COMMERCIAL USE PLEASE CONTACT ME at flightonfly@gmail.com
  8. Hi all! I m happy to share that FlightControlReplay v4 it is in alpha stage ! Soon i ll reveal new features included ! There will be also a new hardware integration im working on it started a couple of months ago! Last thing i can share with you this time it is a big support from Microsoft. In 2018 FlightControlReplay will bring all us in a new era : MIXED REALITY (more to come soon!) Will be FREE FOR ALL CUSTOMERS! Stay tuned :-) F
  9. Hi, customer solved issue fixing P3D at a stable FPS limit and use normally FCR. Thank you for support!
  10. Hi! Very strange behaviour because i tried PMDG 737 and i reproduce but i resolved with advices ... I ll test in this week more in details and i ll let you know ;-) One question , your P3D it remais at 30 fps fixed or jump to lower fps to 30 ? 10 - 30 -15- 25 ........ If yes your P3D jump a lot in FPS and not remains in a range of fixed FPS and this situation reflect on FCR. If you write me an email we can continue to discuss there Thank you F
  11. Hi! I tested PMDG 737 with P3Dv4.1 and i noted this behaviour, indipendently from FlightControlReplay. If you start P3D v4.1 situation with PMDG 737 all it is ok. If you restart this flight via UI OR Load previous flight situation directly from actual situion of flight , PMDG 737 start jump and bump!!!!! FOR AVOID THIS please make all steps that PMDG advice : Make these steps that PMDG recommended between one flight and another (in our case between the flight recorded and a load of replay with the same PMDG airplane). 1. After stop recording PMDG session, I quit P3D 2. start P3D4 and choose default flight and wait till this is fully loaded. 3. Then on top of that load the saved flight from FCR and the correct PMDG replay will show up Thank you for collaboration and support! Fabio
  12. Hi ! thank you for your question and test, you tried all camera view other than spot i saw and you have effects also in other views ? Because i advice also in readme use all camera views but no spot view because it can be happen micro stutter in spot view. i ll investigate in in thse days and i ll let you know. thanks f
  13. Hi! Please try fix fps into prepar3d to an affordable number and set also fps to fcr options. For example if you set prepar3d fps to 30 fps , set into fcr options 40 fps or automatic . Let me know . Thank you very much f
  14. hi!thank you for your support . this bumpy effect you see when you are on the ground ? Thank you f
  15. Pre-Purchase Questions

    Hi TangoAlpha, thank you for questions! 1) I never tried FSDT scenery but i can tell you that my replay system it uses a totally different approach than standard flight replay. I dont had no report for this type of issue... 2) PMDG Aircraft i can note that with my last build it works well Flaps, Gears Spoilers, Ailerons rudder, horizontal stabilizer. I cant replay WingFlex but i m trying different solution for that. FlightControlReplay v4 it is on time for autumn / winter release with a couple of very useful things that i cant announce yet but i can tell you that no one on the market have these :-D. Stay tuned! Thank you