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Fred_Mertz

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Posts posted by Fred_Mertz

  1. On 11/30/2018 at 8:46 AM, FeelThere Ariel said:

    Fred, our programmer indicates that, regarding your windows issue, your Windows OS is blocking one window (adirs, dbrite, strips) on top of the other in the game. They are on top of each other and they should be able to be shown. It seems there is something you need to fix on your end. Perhaps on your window display settings? 

    That's fine. I've found a workaround and figured out the other problems on my own, all except for the constant SSD writes. For me, it's not normal. The Tower.exe file writes to c:\$logfile, ntuser.dat, and ntuser.dat.log at a rate that causes my SSD light to flash the entire time I'm playing the game, whether it be 15 minutes or 2 hours. It writes to those files at a rate of 400Kb/sec compared to Tower3D that writes to those files at around 2Kb/sec. I don't have the same issue with Tower3D. Whatever the issue with T2011, it's not right. My SSD light shouldn't be flickering constantly the entire time I play and it's the only game I have ever played that does this.

    Edit- I installed T2011 on a Windows 10 laptop this weekend and the program had a more normal behavior- at least the hard drive light wasn't flickering non-stop. I opened up Windows Resource Monitor and it showed that Tower.exe was writing to ntuser.dat.LOG2 and C:\$logfile. It was not writing to ntuser.dat as it did on my main computer with Windows 7. Transfer rates were also significantly down from 400Kb/sec on my main to 80Kb/sec on the laptop.

  2. On 11/25/2018 at 7:49 PM, FeelThere Ariel said:

    Fred, 

    Regarding the Adirs, Dbrite and strips issue, please verify you do not have any antivirus or firewall running in the background that could be blocking them off. Also please run the program in ADMIN mode. This could also be the solution for the FPS issue, although I doubt it. Please check that you do not have any other program interfeering or regulating with the FPS.  

    Can I please get some follow up to my issue? Here is my response:

    I turned them off and I'm still having a problem with those windows. This is the problem I'm having: Steam Post

    If I try to run in Admin mode, a window pops ups that says "Invalid font format (32bit required) Gui/towerfont.tga", then it crashes. The FPS issue is an easy fix. I just renamed the shadow files for each of the airports and the game works at over 100 fps, then. It seems like those files are just overlays for rendering shadows and moving graphics like the water and trees. Maybe it doesn't like my graphics card- I don't know. My question was if renaming those files is ok. Now, I've played a few hours and it seems to be fine, so I can live without the enhanced graphics.

    However...

    The biggest issue I have is that whenever I run the program, my hard drive light will flicker when the sim starts. I checked the Resource Manager and Windows says that Tower.exe is writing to C:\$logfile and the ntuser.dat files, and it will not stop until I exit the sim. This is unlike Tower!3d Pro or any other game for that matter. I can understand occasional accessing during gameplay, sure, but this is writing to those files the whole time and I'd rather not put that much wear on my hard drive. Not only that, the ntuser.dat file is linked to the Windows registry so I need to know why it's doing that because it could potentially corrupt it.

  3. 1 hour ago, crbascott said:

    Not true, T3D does automatically create a log file - output_log.txt. And it contains the same thing as game.log which is only created when executing the .bat file. Never quite understood why the duplication.

    @Fred_Mertz, although T!11 is still on my hard drive I never access it anymore. But when I did, I do not recall any major performance issues. If there is not anything on the forum about your issues, I don't think you'll find people with similar issues since this game is now 7+ years old and more than likely not actively played despite the recent low sale prices.

    The performance issues I listed in the original post aren't as big an issue as I thought. All I had to do was rename the shadow.raw files. It now has a more 2-dimensional look, and I'm fine with that because at least I can play at a good framerate.

    The disk accessing that I've been talking about in the last few posts don't affect performance of the game, at least none that I've noticed. I just don't like knowing that it's writing information at that rate, constantly, to a file that is directly related to the Windows registry. It's a little alarming considering I've never had a game access the hard drive for so long and I'd hate to have some kind of crash that might potentially corrupt the file. Usually, the hard drive stops (or slows) after the program loads up and then flickers while it occasionally writes to some random file-- and once in a blue moon there might be some memory leak in a poorly optimized program causing heavy disk access to the swapfile.. in which case I would just restart the program back to normalcy. That isn't the case here and I was hoping someone would have an easy answer. Hoping. 🙂

    I have to say that the brief time I spent on T11 has been really fun. I thought it was going to be a burden to look up the taxiways/terminals and writing it all down. Nope, it's actually a rewarding experience and a nice distraction to T3D. I might even appreciate it more because I like the top-down aesthetic... a lot. I hope I can enjoy it more because I bought quite a few of the airports. Hehe.

  4. 2 hours ago, scoobflight said:

    T'11 has a different engine than T3D.  Comparing their functions is apples ad oranges.

    The log file in T'11 is constantly updating and shows what the sim engine is doing (mainly traffic monitoring, plane behavior and generation of new traffic).

    T3D does not create, by default, a log file.

    The reason why I brought up T3D is because I was comparing the files they both access. T3D may not create a log file but both T11 (Tower.exe) and T3D (Tower3d.exe) write to $logfile, ntuser.dat, and ntuser.dat.log that are already there. Windows Resource Monitor shows this (Task Manager -> Performance -> Resource Monitor -> Disk) and will also tell you the rate at which a process is transferring data. T11 writes at 400K/sec and T3D writes at 2K/sec.

    Edit- I know that it's still comparing apples to oranges, but it's the only thing I can do short of asking people to check their transfer rates to see if they're having a similar issue.

  5. 7 hours ago, scoobflight said:

    T'11 makes a continuous log file.  This is normal behavior.

    I can see that, but I don't think it's normal to do it to the degree it's doing with my setup, or is it? The writing it does to those files is at a much higher rate and is constant. It's acts as if I'm running a virus scan or defragging.

    When I run Tower3D, and I just idle ingame, Resource Monitor says that Tower3D.exe writes to those files between 200 - 1,200 Bytes per second. Tower2011 on the other hand writes to $logfile, ntuser.dat, and, ntuser.dat.log between 100,000 and 165,000 Bytes, each, for a total of about 400K a second. I can understand reading from files periodically, but why is it writing so much data for the entirety of the session? Is it just with me? Would you mind checking your Resource Monitor and tell me what numbers you're getting?

  6. I turned them off and I'm still having a problem with those windows. This is the problem I'm having: Steam Post

    If I try to run in Admin mode, a window pops ups that says "Invalid font format (32bit required) Gui/towerfont.tga", then it crashes. The FPS issue is an easy fix. I just renamed the shadow files for each of the airports and the game works at over 100 fps, then. It seems like those files are just overlays for rendering shadows and moving graphics like the water and trees. Maybe it doesn't like my graphics card- I don't know. My question was if renaming those files is ok. Now, I've played a few hours and it seems to be fine, so I can live without the enhanced graphics.

    However...

    The biggest issue I have is that whenever I run the program, my hard drive light will flicker when the sim starts. I checked the Resource Manager and Windows says that Tower.exe is writing to C:\$logfile and the ntuser.dat files, and it will not stop until I exit the sim. This is unlike Tower!3d Pro or any other game for that matter. I can understand occasional accessing during gameplay, sure, but this is writing to those files the whole time and I'd rather not put that much wear on my hard drive. Not only that, the ntuser.dat file is linked to the Windows registry so I need to know why it's doing that because it could potentially corrupt it.

     

  7. When I use fullscreen mode, the DBRITE, ADIRS, STRIP, and Command Panel disappear when I click on the main screen. They blink back when I click on the ESC key, sometimes. Luckily I have two monitors so I can move those windows off to view them as well as looking at the top down map with my primary monitor. I can use windowed mode, but I'd rather have a fullscreen experience. Any work around to this? I read about other people with this same issue with a reply that a patch was in the works. This post was from a while ago. Any info on that?

    Another issue is that the FPS and load times are bad. KLAX is at about 45 fps, KMIA is at 25 fps, and I'm down to 15 fps with PHNL. Load times can take several minutes. However, I have found a fix, and that is to rename the xxx_airport_shadow.raw file. This makes load times fast and frame rates jump to over 100-- but with random frame rate drops to 8, 17, 40, 15, etc, every few seconds. It's very playable though. Is renaming the files a true fix or am I going to make it worse somewhere down the line?

    My last technical problem is that the HD light flickers constantly while playing. Looking at the resource monitor, it shows that Tower.exe is accessing the C:\$Logfile and ntuser.dat files at a rate of about 300,000 - 400,000 bytes per second. What's up with that?

    Now, on a gameplay level, I'm having problems figuring out where or how to direct planes with the "via" command. I don't have any charts or way of recognizing routes or taxiways like I do with the system in Tower!3D. What am I missing?

     

    • Tower!2011:SE  Version: 5.2567.1345
    • Real Traffic: SP6
    • i5-3570k
    • 16GB RAM
    • Creative Sound Blaster Z (with latest drivers)
    • NVIDIA GeForce GTX 1060 3GB
    • Windows 7 Ultimate 64-bit

     

  8. 7 hours ago, CL30 said:

    @crbascott hit the nail on the head with his list.  I would agree that LAS is probably the most fun on that list, with PHX a very close second.  I wouldn't spend money on MEM...hate to say that and trying not to sound negative.  SFO, like he said, can be fun, but only if using non realistic configurations.

    Another fun one is ATL.  It can definitely get overwhelming quickly, and it can be really tricky getting planes from one side of the airport to the other.  Lots of potential conflict in the "alleys."  

    It was really hard for me not to pick up SFO. I did end up getting LAS and so far I haven't seen a white plane yet, so that's a bonus. I'm only a couple hours in though, so we'll see if my other RC purchases fill in all the gaps.

    I look at ATL gameplay videos and think that I can handle it... until I fast forward to the end and see all the craziness. I don't think I'm at that level yet. :) One day, maybe.

  9. I was leaning towards KLAS after reading about the bugs on KSFO and KPHX.. although I'm pretty sure I've had that happen to me on other airports too.

    That's an awful shame about KSFO. I have some difficulty with ground speeds a lot of times and I can see where it would get frustrating for me without a little creative deleting. Still, I like the layout of it that I'll get it, eventually.

    Thanks.

  10. 10 hours ago, hexzed said:

    Yes the manifest gets updated with each new airport.

    The manifests in order from 1 to 13 are TIST, KPHL, KLAX, KATL, KBOS, KLAS, KJFK, KPHX, KLGA, KSAN, KSFO, EDDM, KMCO

    The manifest file I have is labeled airplanes_texpack8.manifest. Is there a reason why it's 8 instead of 5 since KBOS is the only one I ever bought?

  11. 5 minutes ago, ATControl -- Joe said:

    Go into the game files, go to Extensions > Airplanes > Texturepacks  and open the manifest files.  All the plane models and the liveries for each pack are there.

    Is there a list that shows which plane comes from which RC package? The reason why I started the spreadsheet in the first place was to cut down on some costs of the addons by using other RC packages that covers multiple cities. The list in the manifest files won't help me much because I already have them. Does this manifest file get updated with each addon install?

  12. 1 minute ago, ATControl -- Joe said:

    What you're missing from the spreadsheet is WHAT aircraft type is actually given for each airport.  Just labeling in an airline is not giving you accurate information on what you're actually getting w/ those packs.

    Right. I didn't know that when I made the spreadsheet. I'll have to edit it, but I don't know which RC package has what. And hey Joe, enjoy your videos!

  13. I was under the impression that if I bought Real Color for an airport, the liveries would apply to the company planes across the different airports. I bought RC KBOS and decided to play KPHL when I noticed that AAL 330-200 didn't have the colors while the other planes displayed them fine. Is this separate from the KBOS AAL livery and will I have to buy RC KPHL to complete it, or did I install it wrong?

  14. I just bought Tower!3D Pro and KSAN for Steam. The traffic and color addons aren't available there. I realize I can buy them directly from atcsuite.com, but I have a habit of losing small programs, which is why I like buying DLCs on Steam- they will forever be associated with the account and always ready for download.

    Will they be made available there? If so, when? If not for a while, will I be offered a Steam key if I showed proof of purchase when it eventually does get put there?

     

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