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BenBaron

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Everything posted by BenBaron

  1. Hi Pete, recently, I ran into a problem with MakeRunways and P3Dv3: I am relying onto its output for a project of mine where I read the contents of "g5.csv" into my own database. The airport LEPA ("Mallorca Evolution") from Aerosoft comes with its own AFX file and its contents are correctly recognized within P3D and GSX, so there shouldn't be any problem there. But the output from MakeRunways doesn't seem to read the AFX file from the LEPA Addon, but only the one from the stock airport leading to my own database not being in line with the simulator. "Runways.txt" shows the stock airport file being read with all the runways, parking spots and so on, Airport LEPA :N39:33:06.0100 E002:44:19.7105 24ft Country Name="Spain" State Name="" City Name="Palma De Mallorca" Airport Name="Palma De Mallorca" in file: Scenery\0602\scenery\APX48170.bgl Runway 6L/24R centre: N39:33:17.3480 E002:43:37.0312 24ft ... but for the Addon file it only reports this: ============================================================================= Area.149 "Lepa Terrain" (Layer=149) Path(Local/Remote)=C:\Flightsim\Prepar3D v3\aerosoft\LEPA_EVO_TERRAIN\scenery ============================================================================= Area.150 "Lepa Airport" (Layer=150) Path(Local/Remote)=C:\Flightsim\Prepar3D v3\aerosoft\LEPA_EVO_AIRPORT\Scenery ============================================================================= So, there doesn't seem to be any reading from the Addon AFX file "\LEPA_EVO_AIRPORT\Scenery\AFX_LEPA_P3D_04.bgl" which is correctly used by P3D and GSX. Do you have any idea what might be causing this? Maybe I am dumb on this, but I cannot figure out, what is going on there :???: . Thanks in advance! All the best, Benny
  2. Thanks Pete, sometimes you dont notice the dumbest mistakes. Nevertheless, thanks for your continued support.
  3. Hi Pete, I am having a problem with the automatic starting of a lua script. FSUIPC is 3.999z2. "ShortAircraftNameOk=SubString" is set. The lua script is simply not starting by itself, I always need to activate it manually. Below you see a code snippet from my FSUIPC.ini. Thanks in advance! [Auto.iFly 737-800] 1=FA_IFLY737 [Monitor] Display=4 Monitor0=0,66C1,0,0 [LuaFiles] 1=FA 2=log lvars 3=FA_LSH_MD82 4=FA_IFLY737 [Keys] 1=116,8,L4:R,0 2=117,8,1084,0 [window.LUA display] Docked=7354, 2810, 3545, 5291 [Axes.iFly 737-800] 0=0X,256,D,7,0,0,0 1=0Y,256,D,8,0,0,0 2=0Z,256,D,3,0,0,0 3=1X,256,D,22,0,0,0 4=1X,B,9485,12072,66066,0,66067,0 5=1Y,256,D,9,0,0,0 6=1Z,256,D,10,0,0,0 7=1R,256,D,23,0,0,0 8=1U,256,D,42,0,0,0 9=1V,256,D,41,0,0,0 10=2Z,256,D,36,0,0,0 11=3U,256 12=3U,B,-16384,-129,66080,0 13=3U,B,0,16383,66079,0 [Buttons.iFly 737-800] 2=P1,0,K67,8 3=P1,1,K70,8 4=P1,2,K72,8 5=P1,3,K72,9 6=P1,4,K74,8 7=P1,5,K74,9 [Profile.iFly 737-800] 1=iFly 737-800 AirBerlin D-ABBE (Wide screen) [/CODE]
  4. Ok Pete, thanks for the Info...good to know! Greets, Benny
  5. Hi Pete, I have been fiddeling around with this offset for hours now in FS2004 :roll:. I tried to open the door as I thought this was possible and thought it wasn't working just because of me doing someting wrong with bit manipulation. But now, I found out it is becaue of the offset doesn't seem to take my FSUIPC_Write as it is working with other offsets connected to bit manipulation. Well...do you know what might be wrong there? I was trying to set the least significant bit to open the main door (even tried to set the whole byte to 1) but nothing works. Thanks in advance! Greets, Benny
  6. Thanks very much for your description! I've found what was wrong rather fast. During my trys to implement the library functions directly into my code it seems I've cut something within the creation of the file mapping object. Now, I can succesfully connect. Hopefully I can now start with what I am willing to do :D ! Thanks again for your fast help! Greets, Benny
  7. Hi Pete, I finally managed to get around this LIBC.lib mess by including the library routines into my code, improving the code to match the VC++2008 compiler and thus making it possible to compile my file...but: I cannot make contact to FSUIPC! It always returns error code 13 which means "IPC request contains bad data". Could you give me a little heads up as what is basically meant by that? Does it mean that someone in my code is wrong? Man...I'd love to have VC++ 6 back :D ! Thanks in advance! Greets, Benny
  8. Hi, after a long absence I am playing around again a bit with FSUIPC and FS9. In former times using VC 6 C++ I didn't have any problems implementing the required header (FSUIPC_User.h) and library files into my project. But with the newest version of VC++ I cannot get the compiler to succesfully compile my project. It always complains about LIBC.lib, which cannot be opened. I' ve already found out, that this library isn't longer used in the newer versions of VC++ but then how do I compile my project? Thanks in advance... . Greets, Benny
  9. Hi Pete, do you now a possibility, maybe with FSUIPC, to open a new panel but already dettached and ready to pull it on another screen? I now how to open a panel using FSUIPC but I need it to be in windowed mode right from the start. Thanks in advance! BTW: Talking about the latest FSUIPC for FS9
  10. Well, fired up the PSS Airbus with your modified version of FSUIPC and I am happy to report that it seems to work, now. While I wasn't able to move the control surfaces before it now works flawlessly 8) . So great work, Pete! Thank you for your great effort in making the flightsim a better one :D . P.S. And I want to add that this version of FSUIPC seems to cure another problem with the PSS Bus in FSX, too which I have already encountered in the early times of FS9 some years ago. Although the A340 variant was chosen, the ECAM only showed 2 engines like the A330 was loaded. Now, with the new interim version, the ECAM showed all 4 engines correctly, again. Dunno what is going on there, but nevertheless it now works like a charm.
  11. Great Pete...absolutely happy that you found out what is going on! Thanks again for your large effort!
  12. I maybe described it the wrong way...I can fly but with none of the protections working and (most important thing) without autotrim. So the aircraft behaves very weird and autopilot won't work, too.
  13. Good morning Pete, to make it clear, only the ailerons and elevators work as supposed to without FSUIPC in FSX...with FSUIPC they seem to be stuck in the neutral position (although rudder is working fine). Yes, this only seems to effect the PSS Bus...I am able to move the control surfaces with the standard aircraft without any problems. Without FSUIPC I tried to fly the PSS Bus with Fly-by-Wire not working at all and with many Autopilot problems. I have already tried it with the official version 4.02 and then applied the interim one to see if the problem still existed. So, was already existant in 4.02... Here you have at first the normal FSUIPC log from yesterday evening: ********* FSUIPC4, Version 4.023 by Pete Dowson ********* User Name="" User Addr="" FSUIPC not user registered WIDEFS not user registered, or expired Running inside FSX Module base=61000000 LogOptions=00000001 DebugStatus=0 969 System time = 19:59:54 1062 FLT UNC path = "C:\Dokumente und Einstellungen\Benny\Eigene Dateien\Flight Simulator X Files\" 1062 FS UNC path = "G:\Games\Flightsim\FSX\" 2344 SimConnect_Open succeeded: proceeding to initialise interface! 2344 FSUIPC Menu entry added 102781 Running in "Microsoft Flight Simulator X", Version: 10.0.60905.0 (SimConnect: 2.0.60905.0) 102781 G:\Games\Flightsim\FSX\FLIGHTS\OTHER\FLTSIM.FLT 102781 G:\Games\Flightsim\FSX\SimObjects\Airplanes\Aircreation_582SL\Aircreation_582SL.AIR 105937 System time = 20:01:39, FSX time = 20:01:30 (04:01Z) 144547 G:\Games\Flightsim\FSX\aircraft\PSS-A330-300\A333.AIR 241984 Advanced Weather Interface Enabled 254984 AppKey="Y9OI8NKWIP3R", Module="PSS-A330.gau" 301406 System time = 20:04:54, FSX time = 12:21:02 (11:21Z) 301406 *** FSUIPC log file being closed Memory managed: 17 Allocs, 17 Freed ********* FSUIPC Log file closed *********** Will send the other log to your mail address.
  14. Wow...you are so quick in replying...incredible :D . Well, at first yes, there is an Addon Menu listing FSUIPC and no, I have not yet registered FSUIPC. The PSS Bus is converted from FS9 and used there FSUIPC. Let me explain to you what happens. Without FSUIPC, I am able to move ailerons and elevators as usual. Unfortunately, especially the autopilot doesn't like flying without FSUIPC. With FSUIPC, none of these controls work. I sometimes see "spikes" of little deflection when I fight the stick but the control surfaces come back to neutral immediately. The rudder works fine, though. Autopilot and all displays work normal. I don't know why, but with your first release for FSX I was able to use the PSS Airbus without any problems. After having upgraded to the newest one (and having deleted the old one :cry: ) I get these problems. Thanks for your help, it is really highly appreciated, Pete.
  15. Hi Pete, tried the PSS A330 in FSX with the above-mentioned version of FSUIPC and wondered why I wasn't able to move the flight controls at all. Got some strange autothrottle behaviour, too. Now, I read your post about the problems with SimConnect. Tried to remove all security/firewall stuff but wasn't able to solve the problem (if I remove FSUIPC, all controls work as supposed to do). With one of the previous version, the PSS Bus worked just fine...so what has changed and could you provide this version until a workaround was found so I can fly at least one complex aircraft in FSX :roll: ?
  16. Hi Pete, I found out that it is actually possible to write directly to the N1 offsets (2000,2100,2200,2300) but that you have to do it for a larger time period to not let the flightsimulator change them. Now, I got the result I wanted, changing/strange N1 values to simulate engine icing :P ...great!
  17. Hi Pete, wow...that was fast :o ! Thanks for your reply! I thought of something similar. At the moment, I am writing something I call "Realism Modul". There is one braking part which, if visible moisture is present, reduces braking strength for left and right wheels different (also strength of precipitation plays a role). But as you said in another post, I can't do that for PMDG aircraft as they use their own dumb braking thing :x . The second module simulates Engine Icing if icing conditions exists and Engine Icing is not used. The engines will start loosing power after a certain time and will finally fail. There, I move the thrust levers to simulate an effect. But, e.g. the PSS Airbusses' Engine Anti Ice switches doesn't seem to have any effect (dummies). So I had to program "real" switches, too which actually change the FS Anti Ice settings :roll: . Do you now, if there is any possibility to check, wether Wing Anti Ice is used as I didn't find it in the docs...and if not, do you think it might be possible to check a Wing Anti Ice gauge's state (I programmed) via FSUIPC to see if the pilot uses wing Anti Ice or not?
  18. Hi Pete, well, I am writing a programm in C++ which has to be capable to change some engine parameters like N1 and EGT. At the moment I simply adjust the thrust lever positions, as I found the N1 and EGT offsets to be read only...is there a way I can adjust these values without touching thrust levers? Thanks in advance and for your great interface!
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