Toneking77
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FlightControlReplay v5 [Released]
Toneking77 replied to FabioMerlo's topic in Fabio Merlo Products Support Forum
Of course, AAU2 is just in beta right now. What I'm really asking for is once the beta is over and the changes go live. Thank you! -
FlightControlReplay v5 [Released]
Toneking77 replied to FabioMerlo's topic in Fabio Merlo Products Support Forum
Hello Fabio, hope all is well. Hoping that you will consider adding Custom Support in Version 5 for the Asobo/Working Title 787-10 and 747-8. With the AAU2 update, these are now very capable airliners (even though they are default aircraft). Their popularity is sure to increase! Thank you for considering this request š -
Thank you very much! This addition will make a big difference for those that shoot approaches and use your program to analyze/review landing skills. Very important parameter to monitorš Really looking forward to it! Thanks again! Michael
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Hi Fabio, Would you please follow-up on this request for me. It would be VERY useful to be able to see Angle Of Attack on playback. A very important indication during landing for some aircraft... just a hint, I LOVE the CJ4 with Working Title modsš Thank you! Michael
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Just a follow-up to see if you've made progress. NOTE: I have also seen where the wheels are floating a few feet above the runway instead of ON the runway.
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Thank you for looking into it. Yes, same plane. No changes at all between record and playback. Playback was immediately after the landing was recorded. It sounds similar to the issue posted saying hard landings don't show as hard landings on replay.
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Thank you very much! Will definitely improve the experience. Greatly appreciated š
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Hi Fabio, I'm having a problem with this aircraft sinking into the runway. It happens at all airports I've tried, at least 5 of them. When landing the plane "live", it looks normal and all is fine. It is only on playback that the plane sinks in. I'll attach a screenshot; please excuse the quality, it is horrible due to the HDR settings. In game, it looks normal. This was taken shortly after landing on rollout. I haven't setup the Codec yet or I would attach a video. t
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Fabio, Would you consider adding the Angle Of Attack indicator in the cockpit as a recorded "instrument"? I'm referring to the "green donut" with arrows above and below. Specifically thinking about the Working Title CJ4. It's a very important indicator and would be awesome to monitor AOA while analyzing landings. Thank you in advance for considering this request.
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Thank you for the reply willynanita! After I posted, I gave it a try and it loaded up fine. Just a little confusing as the documentation says to use that specific .exe file. No worries thoughš Another question from the readme file/documentation page 9/20: how is the InGame Menu accessed in MSFS? Thanks in advance!
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Just downloaded and installed the app. No errors from install. Please see the attached screenshots. In the MSFS folder, the .exe file does not have MSFS in the name per the doc file. Do I have the correct .exe to run for MSFS? Also, the update is named 26March21. Does that stand for 26th of March 2021? If so, shouldn't it be referencing February?
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I think that would be a really bad idea. Right now, there are new users who will need tech support to get the product to work. A few days away from his project would be a disaster. Probably a good idea to wait at least a month before taking a few days off. Especially since this is a product he is passionate about. And, his paying customers will surely appreciate him being availableš
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From Fabio's post above dated Monday February 1st at 12:56pm: ===================================================================================== Posted Monday at 12:56 PM Hi Folks ! beta 4 is the best version we had with a lot of under the hood improvements ! the window of release is in one week ! ============================================================== With the intense interest, I'm sure the date won't slip! The countdown to release/download has begun!!
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Thank you for the thoughtful reply. Youāve got some good points there, and the quote above would be a solid technical reason to keep the beta closed. It is frustrating to see the YT vids showing how well it works, and it being a product that is DESPERATELY needed for this Sim. The good news is weāre super close to getting our hands on it. Thanks again.
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If Customers have already paid for it, and are willing to deal with bugs knowing full well that it is in beta status, what is the downside of adding them to the beta? Itās hard to understand why the size of the beta canāt be expanded for willing Customers who are chompinā at the bit. Is there a technical reason they still have to wait?
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This info might be useful, Sim Variables from Working Title...
Toneking77 replied to Toneking77's topic in FSUIPC7 MSFS
You're welcome! I'll keep my eyes open and report on any other interesting finds. -
I recently bought FSUIPC7. Barely scratching the surface so far but I'm impressed with the capabilities. Just saw this on the Working Title Discord, thought it may be helpful: https://github.com/Working-Title-MSFS-Mods/fspackages/wiki/Sim-Variables Sim Variables This list is always subject to change Since our AP runs independent from the sim AP you can no longer use the default K Events to trigger AP modes. For the AP variables like HDG, Alt preselect, VS you must use the K events with indexes. These should usually go to index '1' AP Mode triggers The triggers for AP modes are H Events which stock SimConnect has no access to. External apps seem to be adding modules which would support LVars and HEvents. So ask the developer of your external binding application to add this feature. HDG - H:WT_CJ4_AP_HDG_PRESSED LNAV - H:WT_CJ4_AP_NAV_PRESSED APPR - H:WT_CJ4_AP_APPR_PRESSED VNAV - H:WT_CJ4_AP_VNAV_PRESSED VS - H:WT_CJ4_AP_VS_PRESSED FLC - H:WT_CJ4_AP_FLC_PRESSED AP Mode indicators The indication for active AP modes is run via LVars (read-only) HDG - L:WT_CJ4_HDG_ON LNAV - L:WT_CJ4_NAV_ON APPR - n/a VNAV - L:WT_CJ4_VNAV_ON VS - L:WT_CJ4_VS_ON FLC - L:WT_CJ4_FLC_ON Upper panel (above PFD) H:Generic_Upr_Push_NAV H:Generic_Upr_Push_PFD_MENU H:Generic_Upr_RANGE_INC (Map Zoom) H:Generic_Upr_RANGE_DEC (Map Zoom) Lower panel (below MFD) H:Generic_Lwr_Push_MEM1_1 H:Generic_Lwr_Push_MEM2_1 H:Generic_Lwr_Push_MEM3_1 H:Generic_Lwr_Push_CKLST_1 H:Generic_Lwr_Push_PASSBRIEF_1 FMC Buttons H:CJ4_FMC_1_BTN_IDX H:CJ4_FMC_1_BTN_MSG H:CJ4_FMC_1_BTN_DIR H:CJ4_FMC_1_BTN_TUN H:CJ4_FMC_1_BTN_FPLN H:CJ4_FMC_1_BTN_LEGS H:CJ4_FMC_1_BTN_DEPARR H:CJ4_FMC_1_BTN_PERF H:CJ4_FMC_1_BTN_DSPL_MENU H:CJ4_FMC_1_BTN_MFD_ADV H:CJ4_FMC_1_BTN_MFD_DATA H:CJ4_FMC_1_BTN_PREVPAGE H:CJ4_FMC_1_BTN_NEXTPAGE H:CJ4_FMC_1_BTN_EXEC H:CJ4_FMC_1_BTN_CLR H:CJ4_FMC_1_BTN_CLR_Long H:CJ4_FMC_1_BTN_L1 H:CJ4_FMC_1_BTN_L2 H:CJ4_FMC_1_BTN_L3 H:CJ4_FMC_1_BTN_L4 H:CJ4_FMC_1_BTN_L5 H:CJ4_FMC_1_BTN_L6 H:CJ4_FMC_1_BTN_R1 H:CJ4_FMC_1_BTN_R2 H:CJ4_FMC_1_BTN_R3 H:CJ4_FMC_1_BTN_R4 H:CJ4_FMC_1_BTN_R5 H:CJ4_FMC_1_BTN_R6 H:CJ4_FMC_1_BTN_A H:CJ4_FMC_1_BTN_B H:CJ4_FMC_1_BTN_C H:CJ4_FMC_1_BTN_D H:CJ4_FMC_1_BTN_E H:CJ4_FMC_1_BTN_F H:CJ4_FMC_1_BTN_G H:CJ4_FMC_1_BTN_H H:CJ4_FMC_1_BTN_I H:CJ4_FMC_1_BTN_J H:CJ4_FMC_1_BTN_K H:CJ4_FMC_1_BTN_L H:CJ4_FMC_1_BTN_M H:CJ4_FMC_1_BTN_N H:CJ4_FMC_1_BTN_O H:CJ4_FMC_1_BTN_P H:CJ4_FMC_1_BTN_Q H:CJ4_FMC_1_BTN_R H:CJ4_FMC_1_BTN_S H:CJ4_FMC_1_BTN_T H:CJ4_FMC_1_BTN_U H:CJ4_FMC_1_BTN_V H:CJ4_FMC_1_BTN_W H:CJ4_FMC_1_BTN_X H:CJ4_FMC_1_BTN_Y H:CJ4_FMC_1_BTN_Z H:CJ4_FMC_1_BTN_0 H:CJ4_FMC_1_BTN_1 H:CJ4_FMC_1_BTN_2 H:CJ4_FMC_1_BTN_3 H:CJ4_FMC_1_BTN_4 H:CJ4_FMC_1_BTN_5 H:CJ4_FMC_1_BTN_6 H:CJ4_FMC_1_BTN_7 H:CJ4_FMC_1_BTN_8 H:CJ4_FMC_1_BTN_9 H:CJ4_FMC_1_BTN_DOT H:CJ4_FMC_1_BTN_PLUSMINUS H:CJ4_FMC_1_BTN_DIV