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shorthauler

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Everything posted by shorthauler

  1. When I swap frequencies from standby to active, I would like them to blank out for a second in their original state and then come back in their new (swapped) state. I have been looking fo an offset to blank out single frequencies (not the whole radio stack), but I did not find any. Or did I miss anything? Best, Holger
  2. This works great, thank you very much! Best regards, Holger
  3. Dear all, What does 2^1 in the "use" column mean? For example, 3123 is the offset, 1 is the byte fow NAV and COM swap functions, In the "Use" section I find this: Radio Use/Standby swap toggles (FS2002+ only), Write bits to operate toggles. Don’t bother to read it, there’s no meaning to anything read. 2^3 COM1 swap 2^2 COM2 swap 2^1 NAV1 swap 2^0 NAV2 swap Now, usually (with EPIC), I would send the value 1 to the offset 3123, but how do I deal with the other values? Best regards, Holger
  4. I found it: You have to put this under "VXD-Commands" #define BtnOn 0x001 // activation of buttons in WinXP Game Controller #define BtnOff 0x002 (no idea what 0x001 and 0x002 mean - they work for me) and then a typical operational code would look like this: void SPST.SWAP_NAV1.On (void) { nqw (BtnOn, 0x0100); // this makes Joystick Buttons work in WinXP Game Controller } // The format is: 0xjjbb (jj = joystick no. in hex, bb = button no. on this // joystick in hex). Example: 0x0311 is button 18 on joystick 4. void SPST.SWAP_NAV1.Off (void) // I use this, when I can not get offsets to work. Once the button works in { // Game Controller, it can be programed thru FSUIPC (even to send keypresses nqw (BtnOff, 0x0100); // over the network). } Explanatory lines are by Hans Krohn from whose Cockpit.epl I took these lines. Best regards, Holger
  5. Dear forum members, is anyone still working with EPIC? I remember that EPIC can emulate joytick buttons, so an input on EPIC will result in a Joystick signal and not in a keyboard signal or offset. Can anyone share sample code how this is done? Best regards, Holger
  6. Well, that's great help, anyway. Now I know I have to look for buttons in the EPL, not in the EPICINFO.CFG. Thanks a lot, Holger
  7. Allright, does anyone out there has an example of an EPL-file and an EPICINFO.CFG? I have to admit that I cannot do by the EPICINFO-manual alone. Best Holger
  8. I have understood how to feed decimal and hexadecimal values generated by hardware via EPICINFO into FS9. This helps e.g. in setting frequencies via rotary knobs. E.g.: I would have FSUIPC_WRITE_1=X4,2,0C4E in my EPICINFO.CFG and send the value from inside EPIC with the command nqw(SetX4, rvar_CRS_L) - rvar_CRS_L being the rotary variable for the OBS. Now I would like to know how I deal with inputs that do not require a certain value (such as the OBS requires a value between 0 and 359 for degrees) but with On/Off situations such as a toggle switsch for the NAV/COM swap. I understand that with EPICINFO we are limited to 64 axis for variable values. Do I have to "waste" one of those precious axis just for a toggle switch that only knows two settings (On and Off)? For the offsets to swap NAVs/COMs I read: Offset: 3123 Bis: 1 Commentary: Radio Use/Standby swap toggles, Write bits to operate toggles. Don‘t bother to read it, there‘s no meaning to anything read. 2^3 COM1 swap 2^2 COM2 swap 2^1 NAV1 swap 2^0 NAV2 swap I know that Pete has not dealt with EPICINFO for quite some time, but maybe there is another cockpit builder out there who could send me his EPL and his EPICINFO.CFG. Best regards Holger
  9. Thanks for the reply! If I understand the option of different panels correctly, it only applies to different hardware panels, not different software panels. guess I will just have to set up different EPICINFO.CFGs and restart FS9 accordingly. Best Holger
  10. Hi Peter, I plan to build a generic panel based on EPIC. Whereas the standard FS planes and many addons use the same offsets, there are some addons that use specific offsets such as the LDS 767 with lekyoucon or the PMDG 737. A solution could be to have several EPICINFO.CFG, depending on the plane that's going to be used. However, I could also program EPIC in a way that it would send data to multiple offsets. Only one of the would have an effect on the plane, the other ones would go into the void. Would this decrease performance and could those other offsets crash FS? Best Holger
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