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jgoggi

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Everything posted by jgoggi

  1. Hi Pete, Is there a way to control, via keyboard shortcuts, the FS9 default ATC volume (slider)? Since I use Radar Contact, I would like to have default ATC on the ground, giving me taxiway and gate instructions (RC doesn't do that), and no default ATC (i.e. volume 0) once airborne. Thanks, James
  2. Hi, I have a gameport yoke with USB adapter, a CH USB throttle and I'd like to purchase Saitek USB rudder pedals. Will this set up work with FS9 and WinXP? The yoke+throttle already work together, each connected to a separate USB port. Will the pedals work as well? Will I have to connect them to a third USB port? Is there any particular issue with FSUIPC? Thank you very much, James
  3. Hi Pete, do you know if TrackIR 4 works if I install it on a second computer WideFS-connected to the FS9 computer? Thank you, James
  4. Hi Pete, I wonder if it is (or will be) possible to connect my USB yoke, pedals and throttle to a second computer WideFS-connected to the FS9 computer and to have them working in FS. Thank you and best regards, James
  5. Hi, I would like to connect a second PC to the one running FS9, via WideFS, in order to use add-ons on the second computer. Is it possible to connect the two computers with an USB cable or am I forced to use a LAN connection? Is there a difference in transfer speed? Will I get no frame rate impact on the FS9 computer? Thanks and regards, James
  6. Thank you very very much, Bob! I now use FS2004. I was stuck to Win ME+FS2002, since I used 767 PIC and Attack Throttle, but now that LDS 767 has come out, I was forced to move to Win XP+FS2004. You gave me the solution to only replace the throttle, instead of discarding also yoke+pedals. Thank you again and best regards! James
  7. Thank you, sirs, for your replies. Bob, I'll bury my Attack throttle with all honors, I used it very happily but for such a short time... :cry: I tried with the Win XP game options, it just recognizes either yoke+joystick(throttle) or yoke+pedals. If I check 'enable rudder pedals' I can't use the throttle and viceversa. Ok, I think I'll use yoke+pedals connected to the gameport. **Now my fundamental question: if I purchase an USB throttle (such as CH Throttle), will I be able to use at the same time yoke+pedals on gameport and throttle on usb?** If you give me the certainty I can, I will order the throttle right away... Thank you again and best regards, James
  8. Hi Pete, I promise I will build you a monument if you can find a solution to my problem :D I have WinXP and FS2004, with registered FSUIPC. In my computer a SB Live card with one gameport is installed. I also have the following: 1) Analog two axis-four buttons gameport yoke 2) Thrustmaster Elite Rudder Pedals (analog-gameport) with Y-ending cable 3) Thrustmaster Attack Throttle (gameport) 4) Analog gameport joystick which I once used as a throttle (after fixing the left-right axis). 5) An Y gameport cable My target is to have yoke+pedals+throttle (either 3) or 4)) work in FS2004. Now I know that Thrustmaster did not make XP drivers for the Attack Throttle and it's not supposed to work, but is there a way I can make it work, through FSUIPC? (Yoke+pedals connected to the Attack Throttle and Attack Throttle to the computer gameport) Or, if that be not possible, could I connect yoke+pedals to the Y cable, the throttle 4) to the Y cable and the Y cable to computer gameport and have the system recognize all, with the help of FSUIPC? Up to now I can get Win XP recognize only yoke+pedals connected to the gameport, but no success with Y cable and throttle. Thank you very very much for any help! James
  9. Pete, sorry for taking your time, I tried with the joystick and everything works correctly, when hydraulics are off there's no movement of flight controls. This doesn't happen with keys but I don't mind at all, since I fly with the joystick. Thank you and sorry again, James
  10. Pete, On the PIC overhead panel there are the 2 electric/2 engine hydraulic pump switches and the 3 hydraulic demand pumps knobs. If I push the switches off and turn the knobs to off, hydraulic pressure drops from 3000 psi to 100 psi (as shown on seconday eicas). If the FSUIPC spike boxes are not checked, I won't be able, when I press the num keypad keys, to move the surfaces, and the controls indicators on the secondary eicas remain stuck in the centered (neutral) position. Then I go to the FSUIPC interface and check the spikes eliminating boxes, without doing anythig else. I try to move the surfaces with the keyboard and they again move smoothly to full excursion as if hydraulic pressure was 3000 psi. More, if I check just one box, say ailerons, only ailerons will move and the other surface will remain stuck to the neutral position. I understand the logic of spike elimination, and I can't understand why this happens. Thank you very much for your support. James
  11. One thing I forgot: PIC doesn't send extreme controls (all up /down or right/left) to simulate failures, it just sends a 'no excursion' control, that is the flight control remains in the central (neutral) position.
  12. Thank you , Pete. Unfortunately this spike control also makes flight controls failures, which can be triggered through the PIC menu , impossible to happen. Couldn't it be possible to let FSUIPC detect the position of the hydraulic pumps switches, so that when the switches are in the OFF position there is no control over the spikes? Best regards, James
  13. Hi Pete, I have 767 PIC and FS2002. If I check the spikes suppression boxes in FSUIPC, when I turn hydraulics off I keep having flight controls working, while, of course, I should not. If I uncheck the spike suppression boxes, flight controls correctly don't work any longer. Any way to correct this? Thank you very much, James
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