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Zoolander64

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About Zoolander64

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  • Birthday 10/29/1964

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    Sparks, NV, USA

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  1. Greetings Pete, Always a pleasure hearing from you. That is a good idea to try and reproduce with the default aircraft for you. Thanks the suggestion. I will put aside some time this holiday season to give this a try.
  2. Greetings All, I did a clean install of v4.571 today and after I assigned the throttle and aileron/elevator axis, FSX would freeze. Task Manager required to stop FSX. Assigning just the throttles or just the aileron/elevator, no issues. It was only when they all had there assignments would a freeze occur. Here is a list of details, and a fix. - FSX w/SP2 - Joystick: Saitek Flight X65F - Rudder Pedals: Saitek Flight Combat - nVidia driver version 290.36 - Hardware details in signature - Previous FSUIPC version 4.70b (NOTE: This version worked fine, and downgraded to confirm proper fun
  3. Great thanks for the response. I am going to dig into this. If I get something, I will post it here as others may want this LUA script.
  4. Greetings Pete, Always a pleasure hearing from you. I was thinking some possibly a little simpler as I am a KISS type of person. I was thinking I could use LUA to extract CurrentLocationA when the airplane is stopped, but ready to take off, find a variable that denotes that the airplane is airborne (or just determine when the airplane is above the field altitude) as a flag to grab the CurrentLocationB, and "subtract" the two in order to get the distance rolled during a takeoff. Do you think this information is readily available using FSUIPC and LUA to extract from FSX? I am just looking fo
  5. Greetings All, We are looking at having a Virtual Valdez May Day Fly-In. I am curious if there is a way, using FSUIPC / lua, to extract or determine takeoff and landing distances for our multiplayer pilots? A quick search turned up nothing but possible payware apps. We try to make sure all of our events do not require additional purchased software to have fun. Any suggestions would be greatly appreciated. -Todd
  6. Greetings Pete, Well you have come to my rescue again. I did not realize this was referring to a FSUIPC SDK. Sure enough there it is on the main Schiratti website. Sounds like I am out of luck on view modes. Anyway, it will be interesting to check it out and see what trouble I can get into next :)
  7. Greetings All, I am digging deeper and deeper into FSUIPC. I know just enough to be dangerous now! I have a question about the "standard IPC variables". I am reading up on the FSUIPC monitor facilities and I would like to detect when the flight simulator's view mode is at the virtual cockpit. I am guessing there is a Base and Offset that I can read this information from. In the FSUIPC Advanced Users PDF, it references the "Programmers Guide in the SDK". I am assuming this is the FSX SDK that I installed from the FSX DVD's. I found the FSX SDK help file, but have not found any reference
  8. Greetings Pete, As I am working more and more with LUA files, and seeing your post, I am s-l-o-w-l-y getting it and writing better code (I hope). I am almost done with the event.flag method and this seems much cleaner and not a single crash so far. I am glad that I was able to help out a little, even if only indirectly, to make FSUIPC a stronger offering. I have sent your request to Marneftarr. I'll let you know his thoughts on it. Take care Pete, and stay out of that volcanic ash cloud! I went through three of those from being in Alaska for 30 years. Brutal on anything mechanical.
  9. Currently, not in the product, that I know of. I can send an email to Marniftarr to see about adding it to the list. Marniftarr is really open to ideas and doing a fantastic job. Very responsive and will end up obsoleting the need for my lua script :) and that is okay. Sidenote: Hmm, with my lua script, I could detect "Y" (SLEW), disable EZdok (Pete, I know you want it enabled), and switch to an outside view. I am in the process of converting over my lua to being event driven with event.flag. No need for ipc.get or ipc.set and this seems like a much better way to go about this. So far s
  10. Greetings Andy, Thanks for responding and the suggestions. Correct, these are now supported with 1.14, but I am taking it a step farther and want my Ezdok custom views to respond, aka cycle, with the "Shift-A" and "A" instead of cycling the default cockpit and outside airplane views. SideNote: I traded emails with Marniftarr(EZdok) during his initial release, even learned a little Russian, and suggested native view cycling support. It is on the short list, after spot plane replacement and TrackIR support. Until then, I figured I would give it a go with an lua. I also am turning off Tra
  11. Greetings Pete, Thanks for the reply. Enjoy your weekend and company. No hurry on the response. As I poke around in lua this weekend, I may learn about this stuff so as to be more helpful to you.
  12. Greetings Pete, Yes, I probably took on more than I could chew, but it seemed like a nice challenge. It is kinda fun too! I think it is really nifty that you allow such an interface for non-programmer types so we don't have to get into SimConnect and C++. btw: Thanks for the "code" button suggestion. Okay, now on to your questions. Yes, that is correct for the most part. I have a few other items I may want to add. It seemed when I was troubleshooting the issue by eliminated code using If/Then or just commented out segments, anything with a ipc.get seemed to cause the FSX crash. Re
  13. Greetings Pete, Thanks for taking the time, and on a weekend, to review my feeble attempt at lua. Okay, what you are saying makes perfect sense, and I kinda expected I was getting into thread issues. What I sent was just a sample, of what I thought narrowed done the issue, but I see now this is not the case. Thanks for your explanation. So, since you asked, let me show what I am really trying to do. Below is my actually code for my ini and lua files. I have EZdok and TrackIR. They do not work well with each other. I am tracking the state of each and want to to turn off one, and turn o
  14. Greetings All, First time posting, long time user of FSUIPC. Over the years I have found this to be a wonderful tool for FSX and earlier versions. I thank Pete for his wonderful efforts. I have recently started creating lua files to learn something new. I am impressed on what can be done, and want to keep at it. I have created a script that cycles through the various views that have been created by another product called EZdok. It simulates the default FSX "S", "Shift-S","A", Shift-A" keys along with tracking and turning on/off TrackIR and EZdok at the appropriate times. So far I have
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