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rickalty

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Posts posted by rickalty

  1. WideFS is now payware. You need to buy a key to use it.

    FSUIPC is 'sort of' payware - you need a key to use the added functions, but almost all applications that access MSFS through it have built in keys. So you can use a program that accesses FSUIPC without registering FSUIPC, but you won't have access to the added functions - look at the "Sticky" thread at the top of the thread list titled "FSUIPC going payware" for more details.

    Richard

  2. FSUIPC.INI should be in the same folder as FSUIPC.DLL - usually C:\Program Files\Microsoft Games\FS2002\Modules

    Do you see files there just called FSUIPC with no extension? If so you just have "Hide extensions for known file types" selected in Windows "Folder Options", and one of those is FSUIPC.INI

    If you didn't have one, then FSUIPC would start with the "out of the box" defaults, and it would write a FSUIPC.INI file with those defaults in it.

    If you look in the zip you downloaded, there's no INI file, because the first time FSUIPC runs it writes from scratch.

    Richard

  3. Don't panic.... SimMarket hands ot new keys, not Pete.

    The only keys Pete hands out himself are for developers. You'll get your key from SimMarket within a day, usually.

    (Hint - even if you haven't received it, go back to SimMarket, go to your account there and look at the transaction history for your purchase - the key will show up there hen it's processed, and that's often faster than waiting for them to email you it)

    Richard

  4. Do you mean that you want the backspace key to actually produce a "W", or do you just want the backspace key to turn the magneto to "start", as "W" usually does?

    If the former, I don't think FSUIPC will help you - you'll need to see the driver software for your 10-key to see if you can reassign the character sent by each key. If you just want the backspace do magneto start, open FSUIPC, click on keys, click the "set" button, scroll down to "Magneto Start" and click confirm.

    Richard

  5. I've had a look at the flightsim.com file. It doesn't say anywhere that it can't be uploaded. Your readme.txt doesn't indicate whether you have released it as freeware, shareware or whatever, although it does state that you hold the copyright.

    I've no idea to what extent this restricts the use/distribution of your product.

    Copyright material can only be distributed with the express permission of the copyright holder. My email is included in the package, and they've never made any attempt to contact me to ask for my permission.

    Additionally, they've modified the downloadable .zip file to remove the file that states that the program is uploaded for distribution through Avsim.org - again, wthout my permission.

    The readme also says that no charge can be made for the app - in my opinion Flightsim.com's charging for their "First Class membership" to let people get past the endless "All nodes busy" constitutes charging for the software that those first class members then download. They also sell CD's of other peoples software, though I have no idea if they've put anything of mine on any of them.

    May I suggest that you have a look at the recommended EULA on flightsim.com.

    I'm not a Flightsim.com end user. I registered with their site purely to see if the Eicas panel you referred to was mine.

    The subject interests me because I've tried to get permission to include a ProjectAI aircraft in one of my packages. They expressly refuse permission for anyone to upload any of their work without their approval. I've asked for it, but have not had a reply.

    Asking is the right thing to do. They never gave me the courtsesy of asking.

    The reason I only wanted the files available through one source was version control. A revision of FSEicas is being uploaded in a day or two, with some extra features an some bug fixes. Anone who saw the original on Avsim will hopefully se thee's a revision and download that. I have no idea if / when flightsim will poach it and repost it, so people will still be using - and emailing with bug reports on - an obsolete version.

  6. But if you were running with FSUIPC 3.11 before you couldn't have been using WideFS 5.50 in any case -- only WideFS 6.xx works with FSUIPC 3.xx.

    Whoops... never mind.... for some reason I still had a copy of wideserver.dll 5.50 in my downloads\unpack folder, which must have been the file I did the version check on. The one in FS2002\Modules is 6.101

    I can just overwrite the .dll's, right? and the .ini's will retain the registration keys?

    Richard

  7. Interesting...... The Eicas panel you refer to is an application that I wrote - and that I never uploaded to Flightsim.com, nor gave them permission to distribute.

    If you look on Avsim.org, there's also a file called FSPanel which is a GA Instrument panel designed to run on an external computer that also communicares with MSFS vis WideFS.

    Richard

  8. I - think - I've found out why this worked for you and then didn't.

    If I am working on a project, and run it compiled, then later work on the code in the developer interface, it will run from the IDE, but if I haven't run it compiled, it won't.

    It would appear that once FSUIPC accepts that an app is registered, it continues to do so, even though technically it's VB that's running, not your app.

    Richard

  9. In FS2004 the same two gauges read similarly, but the N1 value gives the correct Prop RPM when scaled. I can't see what gives the turbine RPM.

    I'm afraid I'm a bit lost here. We need an aircraft/panel designer who understands these things to chip in and see if it can be clarified. Maybe the turbo gauges do their own calculations using these input figures, and knowing the specific aircraft.

    The KingAir must have been in a different release of FS2002.... I don't have one.

    However, I tried out half a dozen diffeent turboprops and found that dividing the prop RPM from scaling N1 by 7.96 gave the right Prop RPM in each case. Why 7.96 I don't know, but it worked, and the app is now on the Avsim Library.

    Richard

  10. Eryou missed out "then dividing by 65536". Makes quite a bit of difference!

    I'd actually remembered to do that, just forgot to mention it in my post.

    Well, the propRPM gauge on the actual MSFS cockpit shows 1058 RPM, and I just can't seem to come up with any way to take those two values - 10189 or 62.2% and -11392 or 54144 - and get 1058 :-(
    The scaler is a positive number, always. It varies from aircraft to aircraft. For example, for the default FS2004 Cessna 172, and the Baron, it is 10800. For the Caravan it is 928. These give correct RPM values.

    However, I just checked the default King Air and it is giving 54144, which is interesting!

    Yes, that's exactly the same value as I'm getting for the Dash-8

    However, I still get the correct results -- N1 gives 1471 when the RPM on the FS panel shows just over 1200:

    1471 x 54144 / 65536 = 1215.

    I don't.... current reading is N1 10763, so 10763 * 54144 / 65536 = 8892, but the cockpit gauge reads 1117 :(

    I don't know what aircraft you are trying this with, but it sounds as if it may be a jet model pretending to be a turbo and not doing a good job of it. Is it one from FS2000 or FS98 perhaps? I don't think the turbo model goes back a long way in FS history so folks use to fiddle things.

    Check it out with the default FS aircraft. Then check the model you are using. Okay?

    Maybe thats the problem - I'm using FS2002, which doesn't include a default Turboprop, so I'm using a downloaded Dash-8. I'll try a few more and see what I come up with.

    Thanks,

    Richard

  11. Hi Pete / everyone, I'm obviously doing something wrong here, and would appreciate some help.

    I'm writing a turboprop Eicas panel, and have everything working except the Prop RPM gauges :-(

    I see from the SDK that I should be able to get this for Engine 1 by reading 0898 - Engine1 N1, and multiplying that by 08C8 - Engine1 prop scaler.

    Well, I can't seem to make that work.

    As it sits right now, FSInterrogate tells me that N1 at 0898 is 10189, which factors to 62.2%, and the scaler at 08C8 is -11392, which would be 54144 as a positive number. Well, the propRPM gauge on the actual MSFS cockpit shows 1058 RPM, and I just can't seem to come up with any way to take those two values - 10189 or 62.2% and -11392 or 54144 - and get 1058 :-(

    Someone please tell me what I'm missing?

    Thanks

    Richard

  12. When I go thru the Autobrake off setting with the switch my views cycle between virtual cockpit, tower, spot, each time I go thru the off detent.

    Dave

    Hi Dave.... just a word on the key problem you're having (I've posted the same reply at the Avsim forum, but it's something that happens commonly, so I've put it here too to for anyone else who has the same problem.)

    Remember that entering a key assignment in FSUIPC does not remove the assignment set to the same key by MSFS itself.

    After assigning, say, "Ctrl-B" to "Autobrake Off" in FSUIPC, go to the main MSFS assignments page and make sure it isn't set to anything there.

    The easiest way to do that is to choose a command that currently has no key command and click "Change Assignment". Then click "Ctrl-B", and MSFS will either say "That key is available, click OK to continue", or "That key is currently assigned to #####". If it's assigned, go to that command and click delete assignment.

    If a key is set in FSUIPC to one thing, and to another in MSFS, you'll get that repeat back and forth whenever you hit it.

    The other thing to check is that in Leo's Keyboard Studio you don't have "Repeat while pressed" selected - you want KBEmul to send the keystroke once when you turn the rotary to that position, not keep continually sending it.

    As for PM, it sounds like PM also has the same key assignment set to something different, but I don't know PM's interface at all I'm afraid.

    Richard

  13. Have you looked at "BATTERY LOAD", which sounds more likely. Otherwise it might be a matter of balancing some of the values -- alternator/generator amps less all the consumer amps should give the net to / from the battery, shouldn't it?

    Pete

    Thanks, Pete - one of those two methods will probably do it. I'm on the road at the moment and the fine baggage handling folks at "America Worst" have managed to break my laptop, so I have no access to my app till I get home, but I'll look this weekend.

    Richard

  14. I tried the various Bus Amps readings, but they're not even close.

    What does that mean? Are you saying they are in the wrong units, or that they never change with switch operation, or what? Please clarify...... If I know what you are looking for and how I can check it I may be able to fix something in the next FSUIPC version.

    Pete

    Hi Pete, sorry I wasn't clear. Firstly, I'm currently working with FS2002.

    What I've done is written an application that displays a generic General Aviation instrument panel on an external computer, connected to the computer running MSFS via WideFS. (I know that PM already does one, but a) it's expensive payware and b) since it uses 3D you need a fairly good computer to run it - mine runs on even a 486)

    I've gotten all the flight instruments working fine, and all the engine gauges except the Ammeter :-(

    I looked at the various "Amps" readings in the FSUIPC SDK (yes, second table), but they all seem to be far too high - in flight the panel Ammeter shows a very small value - only an amp or so either side of zero - but the bus amps all seem to be around 30.

    Richard

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