Martin99
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Posts posted by Martin99
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It would be ok if the throttle in MSFS would be at zero if the TQ-6 lever is at the detent, but this doesnt work. Hopefully PMDG change this behaviour and I can calibrate the throttles with FSUIPC. Even in MSFS I can not calibrate this using the "neutral" slider. PMDG overrides all.
How I send the axis control from lua?
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"Throttle1 Axis Set Ex1" is working but with my virtualFly TQ-6 Quadrant I have the problem that I can not calibrate the Throttles to be at zero in MSFS at the TQ detent zone. For zero Throttle I have to move the TQ-6 Throttles all the way down in the detent zone and that's annoying.
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Hi John,
thank you. Setting the Delta Value to 1 is much better and the animation is smooth. It's interesting that this problem only occurs with my Virtual-Fly TQ-6 which use Hall-Sensors. My Saitek Rudder pedals or axis of the Saitek Throttle, which are using potentiometers, are working smooth with Delta 256.
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I'm very satisfied with FSUIPC. It helps to make my several hardware components quickly setup in MSFS. Only one thing is a little bit strange. If I setup the Axis (Throttle, Prop or Mixture) in MSFS only (without FSUIPC) the movement of my TQ-6 is very smooth in the Sim. If I setup the axis with FSUIPC I can see the axis in the sim is moving in very little steps. This also effects the gauges (Prop Speed). I tried to setup the axis with "Send direct to FSUIPC Calibration" and "FS as normal axis". This makes no difference. Maybe this "stuttering" of the axis is because FSUIPC sends the axis values through simconnect?
Regards,
Martin -
Hi John,
I found the reason for this strange behavior. If I set the "steering tiller" for the FlyByWire A32NX at all other planes the rudder axis doesn't work. In MSFS there is no Steering Tiller axis at the moment, but in FSUIPC the command "steering tiller exists. In the Airbus the tiller axis (no axis in MSFS) works for the A32NX, but at all other planes the rudder stops working as soon as the plane starts to move. If I remove the tiller axis in the *ini file, the rudders for the other planes work again.
Martin
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Sure, but where I should type this in?
TrafficStallTime=-2 -the -tve
NormalStallTime=-2 -the -tve?
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John, how I should change the ini parameters with -the -tve?
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Sorry, I used the "Piper" which worked 2 days ago (after I did a fresh install of FSUIPC). Then the first profile I made vor the "Cessna 172" which also worked at the beginning. Now the problem also occurs with the C172 OE-DYU. If the plane starts moving, the rudder pedals have only little movement and the rudder outside doesn't move full.
I checked the log and console but can't see what the cause of this problem is.
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I'm using MSFS 1.15.8.0 with FSUIPC 7.0.9. I have deactivated the axis in MSFS for my virtualFly TQ-6 and my Saitek Rudder pedals. Then I assigned them in FSUIPC and first the rudder works correct. Next time I fly the same plane the rudder axis is working on ground until the plane starts rolling. Then the rudder axis doesn't react until the plane is in the air.
Any ideas what this can be?
Regards,
Martin -
Hi Volker,
sorry I used the wrong path and copied this files to the Blackbox Folder in the Root of FSC. I shoud read the readme carefully... *g*
Now it works fine.
Best Regards,
Martin
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Hi,
I upgraded to FSC 9.3_HF1, set the Aircraft Symbol to "FSC_ACTyp_02" and if I start GE there is a red X instead of this Aircraft Symbol.
Any Idea what ist going wrong?
Regards,
Martin
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Well, directly conneted to the GamePort I use the "CH FlightSim Yoke PC" Driver and have no Problems with the exception of little Jitters if I move the Yoke - only the first few movements. I think that's "normal".
If I connect the Yoke on the Adapter I see a "4-axis, 4-button joystick w/view finder" in the Windows GameController Section. If I add the "CH FlightSim Yoke PC", I don't get a connection to the Yoke.
Your wrote that the CH Driver should see the GamePort via the USB Adapter? How? Could the Adapter be the problem?
Regards,
Martin
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Sorry, bad english my last question... but you answered it above (look for a full implementation Adapter)
A few minutes ago I bought exactly the Adapter you gave me within the Link. I switched to Mode 3 (CH FlightStick Pro) and almost works (also the Throttle). But I've lost 2 Buttons of the Mooney Yoke. "I can't get all" *g*
I'm afraid my PFC Yoke doesn't work as it should be. I bought it 2002 and used the WinXP Driver "CH FlightSim Yoke PC", because only this one supports all 6 Buttons of the Yoke. It's sad that I can't get all to USB Adapter.
Maybe it would be better to "Rewire" the Yoke, connect it to the Throttle Quadrant and by a Serial-USB Adapter...
Regards,
Martin
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Furthermore, I think you will find that, even if your current computer has a Game Port, using a USB one will be more efficient and give better results (it is certainly so for Serial Port adapters for USB)
Really better? I thought that these Adapters are not so good as the Original Connector (Gameport, Serial)? Today I saw such Gameport - USB Adapter which can only switch between Gameport Joystick 1 and 2. In this case I lose the Buttons of the Yoke (1 Joystick).
Which things the Adapter (Gameport-USB and Serial-USB) must can that it works with my Yoke and Throttle Quadrant from PFC?
Do I need the PFC.dll for the Throttle Quadrant if I connect it with an USB Adapter?
By the way thank you for your patience and the Link to Amazon.
Regards,
Martin
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Ok, now it's very clear for me!
It IS a Yoke which is normally connected to the Gameport. Unfortunately the German Distributor of PFC (Verkosoft) told me, that I could connect it on the Quadrant too.
The Yoke Axis are working fine (better than on Gameport), only this Throttle doesn't work.
I wanted to change from Gameport to another Connection such USB, because Gameport Connections are very seldom on modern Soundcards and Gameport have surely no future. But sending the yoke across Europe to the German Distributor or even to PFC in USA is an expensive business.
But thank you for your helpfull hint.
Regards,
Martin
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Hi Pete!
Sorry, that was my mistake, I meant the Mooney Yoke, and this have a Push-Pull Throttle... http://www.flypfc.com/oldsite/entertainooney.html.
It would be logic, that I don't need this Push-Pull Throttle, if I have the Power Quadrant, but I often fly Cessnas, which have such a Push-Pull Throttle. So it is important for me, that I can use this Throttle, if I connect the Mooney Yoke via the Cabinet Digital instead of Gameport.
Hope this declares my problem.
Regards,
Martin
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Hello Forum Members, hello Pete!
I have the following problem. I use the PFC Cirrus Yoke connected to the Digital Throttle Quadrant Console. Within the PFC.dll in FS2004 the Axis for the Yoke are available, but unfortunately the Throttle of the Cirrus Yoke doesn't work. Does anybody know why the Throttle is not available? I'm using the latest Version of FSUIPC and PFC.dll for FS2004.
Best Regards,
Martin
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Hello Pete!
Thank you for the Tool. Meanwhile I found the program which was using COM1. ActiveSync was the reason. There is a point where you can sync over the COM1 Port. I can't remember that i activated this, but no I deactivated it and now it works fine.
Best regards,
Martin
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Yes, that COM1 is already used was my first thought, but WHAT is using COM1? I don't know GPSout. Should this be in the Modules Folder?
Strange ist, that when I start FSX there is COM1 available. Meanwhile in FSX COM1 isn't available too.
Then I deleted the Modules Folder in FSX and the pfc.ini and pfc.log in FS2004, but this as well don't worked.
Can I see somewhere which process is using COM1?
Regards,
Martin
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Good evening Pete!
I've a strange problem with FS2004 and my PFC Throttle Quadrant. I installed FSX in a separate Partition an tested your pfcfsx.dll 3.9.9.1. The Throttle Quadrant is connected to COM1. As I choosed this Port in FSX the Quadrant doesn't worked.
Ok, but as I started FS2004 with pfc.dll 1.9.2.0 I can't choose COM1 because it's missing. I only have COM2,3 and None.
Do you have an idea what happend?
Best regards,
Martin
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Hi, Pete!
Since I've installed Version 3.30 of FSUIPC I've a strange problem with the PSS A320.
If I turn on the Autopilot the aircraft starts to descend and it ignores the Autothrottle commands. If I use Version 3.22 there are no problems.
Do you have any idea?
But I will check if this problem is only with the A320 (which is Patched to FS2004) or with the A330/340 (which is designed for FS2004) too.
Best regards from Vienna,
Martin
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I use the following names:
Piper Seneca V
Cessna 177
Boeing 737-400
Boeing 747-400
Piper Archer II
Cessna 152
Maybe the "-" at the Boeings isn't accept within the standard Windows profile, but the Piper Seneca V and the Boeing 747-400 is ok and the other are at standard name "User Cfg. 2" and so on...
The Content of the ini file is the following:
[AircraftQuadrants]
PIPER_PA-28-181_Archer_DREAM_FLEET_-_2_OE-DKT=U1
[Connection]
Port=COM1
[General]
OptionsSet=133243,0
QuadrantSet=U1
EnabledQuads=32257
ADFmode=0
COMactive=1
COMoff=2
Radials=0
ElevatorTrimUnit=16
ElevatorTrimDelay=20
ElevatorTrimMult=8
MaxThrottleForReverser=0
COM1sb=9349
COM1na=10032
COM2sb=9349
COM2na=6144
NAV1sb=5008
NAV2sb=5008
ADFsb=512
ADFxsb=0
DME=2048
AxisSmoothTime=500
SpoilerFlightPercent=75
[buttonAssignments]
ListAllControls=No
ListPMControls=No
List767PICControls=No
Yoke0=0,0,0
Yoke1=0,0,0
Yoke2=5,5,255
Yoke3=5,5,255
Yoke5=0,0,0
Yoke6=0,0,0
Yoke7=0,0,0
Yoke8=0,0,0
Yoke9=0,0,0
Yoke10=0,0,0
Yoke11=0,0,0
Avionics0=0,0,0
Avionics1=0,0,0
Avionics2=0,0,0
Avionics3=0,0,0
Avionics4=0,0,0
Avionics5=0,0,0
Avionics6=0,0,0
Avionics7=0,0,0
Avionics8=0,0,0
Avionics9=0,0,0
Avionics10=0,0,0
Avionics11=0,0,0
Console0=0,0,0
Console1=0,0,0
Console2=0,0,0
JetLiner0=0,0,0
JetLiner1=0,0,0
JetLiner2=0,0,0
JetLiner3=75,75,0
[ThrottleQuadrants]
P1N-0=5,5,9,20,56,72,108,108
P1N-4=5,13,6,20,56,72,108,108
P1-0=5,31,20,20,56,72,108,118
P1-2=5,5,0,20,56,72,108,108
P1-4=5,13,6,20,56,72,108,108
P1H-0=5,5,9,20,56,72,108,108
P1H-2=5,21,0,20,56,72,108,108
P1H-4=5,13,6,20,56,72,108,108
P2-0=5,5,9,20,56,72,108,108
P2-1=5,6,0,20,56,72,108,108
P2-2=5,21,0,20,56,72,108,108
P2-3=5,22,0,20,56,72,108,108
P2-4=5,13,6,20,56,72,108,108
P2-5=5,14,5,20,56,72,108,108
P2B-0=5,21,9,20,56,72,108,108
P2B-1=5,22,0,20,56,72,108,108
P2B-2=5,5,0,20,56,72,108,108
P2B-3=5,6,0,20,56,72,108,108
P2B-4=5,13,6,20,56,72,108,108
P2B-5=5,14,5,20,56,72,108,108
T2-0=5,9,9,20,28,44,108,108
T2-1=5,10,0,20,28,44,108,108
T2-2=5,25,0,20,40,56,108,108
T2-3=5,26,0,20,40,56,108,108
T2-4=5,17,6,20,54,70,108,108
T2-5=5,18,5,20,54,70,108,108
J2-0=5,30,20,20,35,35,108,118
J2-2=5,5,0,20,56,72,108,108
J2-3=5,6,0,20,56,72,108,108
J2-5=5,32,5,20,56,72,108,108
J2N-0=5,49,0,10,20,88,98,118
J2N-1=5,5,0,20,64,64,108,108
J2N-2=5,46,0,20,64,64,108,108
J2N-3=5,47,0,20,64,64,108,108
J2N-4=5,6,5,20,64,64,108,108
J2N-5=5,48,0,7,8,110,110,122,7,26,38,50,62,74,86,98
J3-0=5,30,20,20,35,35,108,118
J3-1=5,5,0,20,56,72,108,108
J3-2=5,6,0,20,56,72,108,108
J3-3=5,7,0,20,56,72,108,108
J3-5=5,32,5,20,56,72,108,108
J4-0=5,30,20,20,35,35,108,118
J4-1=5,5,0,20,56,72,108,108
J4-2=5,6,0,20,56,72,108,108
J4-3=5,7,0,20,56,72,108,108
J4-4=5,8,5,20,56,72,108,108
J4-5=5,32,5,20,56,72,108,108
U1-0=5,5,0,15,56,72,120,120
U1-1=5,6,0,7,56,72,119,119
U1-2=5,25,0,1,31,36,121,121
U1-3=5,26,0,2,30,33,121,121
U1-4=5,13,0,18,56,72,123,123
U1-5=5,14,0,14,56,72,124,124
U1=Piper Seneca V
U2-3=5,21,0,2,56,72,122,122
U2-5=5,13,0,6,56,72,124,124
U3-0=5,5,0,23,56,72,120,128
U3-1=5,6,0,11,56,72,119,128
U3-2=5,32,0,15,56,72,110,128
U3-3=5,49,0,16,26,107,117,255
U3-4=5,13,0,21,56,72,105,128
U3-5=5,14,0,21,56,72,104,123
U4-0=5,33,0,22,56,72,121,121
U4-1=5,34,0,12,56,72,119,119
U4-3=5,32,0,18,56,72,105,122
U4-5=5,49,0,13,23,103,113,125
U5-1=5,5,0,6,56,72,119,120
U5-4=5,13,0,17,56,72,123,123
U5=Boeing 747-400
U6-4=5,13,0,6,56,72,124,128
[FlightControls]
Ailerons=4,0,20,20,56,72,108,127
Elevator=4,1,20,20,56,72,108,126
Rudder=4,2,20,20,56,72,108,126
LeftBrake=4,3,0,20,56,72,108,108
RightBrake=4,4,0,20,56,72,108,108
All I have to do is to fill in the name and that's it?
Must I use another Button?
Regards,
Martin
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Hi Pete!
I'm using für my Throttle Quadrant User Cfg 1-6. For each Cfg I fill in a name. But if I start FS2002 again all cfg's are default without name. Only Cfg 1 and 4 are with the name I filled in.
What I'm doing wrong?
Regards,
Martin
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Yeah! The option "suppress possible interference from Game Port throttles" was the reason.....! Although I deactivated it, but I had to restart FS and this was my problem.
Thank you Pete!
Best regards from LOWW
Martin
DC-6 and FSUIPC - Throttles & Props
in FSUIPC7 MSFS
Posted
I've no idea how to set this up. Is there a short guide what I have to do?