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dafyddp3d

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dafyddp3d last won the day on March 29

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About dafyddp3d

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  1. Working perfectly now, thank you. Pete - just to clarify, Button 38 on joystick A is the hat on the flight stick and this hat switch was not being used for panning, and button 38 was not set to repeat (see my earlier post). Sorry for any confusion Dave Nash
  2. "Isn't this POV control recognised in the Axis assignments tab (it should be)? If so, for panning, you'd be better off assigning there and to 2PAN VIEW". You have two other POV's assigned as well. on Joys A and C, and many of those assignments are also with repeat enabled." Hi Pete, thanks for the reply The weird response was that the POV button worked once to switch the view, but subsequent presses resulted in it panning the view, which shouldn't happen, once the view had been switched, subsequent presses of the same POV button should have no effect. Glad you were able to conf
  3. Indeed! Imagine buzzing a B747 flying as AI with an F35 live flight! Sounds good to me! Dave Nash
  4. Hi John Just tried this dll version on P3Dv5, and got some weird results off my thrustmaster hatswitch left button. Looking at the button under the FSUIPC "Buttons and Switches" tab, when I press the button, the display shows it as Joy A button 38 with the correct sim function showing, but when I release the button, the display reverts to button no 255, no allocation! As a result I get a weird response in the sim. I stopped there to post this message. I've attached my ini file (Extra Buttons disabled) and the log file for that session. In the meantime going back to version 13. Regard
  5. I recorded a flight (take off from EGBB) and checked it played OK, then attempted to play it as AI after reloading the original (which loads with the aircraft sitting on the end of the runway, waiting to take off). No matter what distance offset I use, (altitude offset 0, angular offset 0), I get "OBJECT COLLISION", and the sim restarts. After that sometimes the AI aircraft will spawn. Also I'm confused by the distance parameter "nm". Is this meant to be nautical miles or no of meters! Also does the unit setting in the simulator have any effect on this parameter?
  6. Great news Fabio. You are doing a fantastic job supporting the community. Bring it on, and good luck!
  7. Hi Fabio Thanks for all the work you are putting in on this project! Haven't used FCR for a while. I've just tried build 2004.20 on P3Dv5, recording a take off in PMDG QOTSII with sim set to 30FPS, FCR set to 30FPS, using view-groups on triple 4K monitors and the replay still looks too fast (x2). If I use the app to slow the replay by x2 the playback looks normal. No problem with the recording otherwise, gear and flaps animation work OK. Nice work, but can you fix the replay problem? Kind Regards Dave Nash
  8. Hi Fabio You say in an answer to an earlier post that you are planning to introduce the facility to record AI in v5. Would this facility include the capability to display an AI carrier (such as the Nimitz, for instance), which has been spawned by an application such as "AICarriers" or the VRS TacPac? The ability to capture a Carrier Landing would be brilliant! Great application, good luck with the development! Best Regards
  9. Thanks for the quick reply Fabio, that's good news. My observation was for playing back within P3D v 4.5, I didn't render a video, but I guess it's all interlinked! Best of luck with this project, great app! Dave Nash
  10. Hi Fabio Has this been fixed in the latest update? I have just done a recording with P3D v4.5 set to 30FPS and FCR set to 30FPS, and the replay speed is still too fast (at a guess at least x2). The recording itself was fine (PMDG QOSII), just wrong replay speed. Cheers Dave Nash
  11. I may have got a tad confused here. With the FSUIPC Autosave switched on, but with view-groups OFF, the primary monitor display is not affected during autosave. With the FSUIPC Autosave switched on and view-groups switched ON (triple monitor display), the left and right monitors go blank for around a second (I assume this is during autosave as it happens every minute), while simultaneously the centre (primary) monitor flickers to blank for a fraction of a second. After this event the sim carries on as normal till the next autosave takes place and the process is repeated. If I us
  12. Hi Pete With view-groups on or off, if I press the ";" key or choose to save the scenario via the menu, the sim stops and displays a dialog box allowing me to choose an existing file to overwrite or save a new file. As far as I remember it's always done this. Cheers Dave
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