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dafyddp3d

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dafyddp3d last won the day on September 24 2017

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About dafyddp3d

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  1. dafyddp3d

    Carrier AI

    OK. Thanks Fabio! Best Regards
  2. dafyddp3d

    Carrier AI

    Hi Fabio You say in an answer to an earlier post that you are planning to introduce the facility to record AI in v5. Would this facility include the capability to display an AI carrier (such as the Nimitz, for instance), which has been spawned by an application such as "AICarriers" or the VRS TacPac? The ability to capture a Carrier Landing would be brilliant! Great application, good luck with the development! Best Regards
  3. dafyddp3d

    Wrong replay speed

    Thanks for the quick reply Fabio, that's good news. My observation was for playing back within P3D v 4.5, I didn't render a video, but I guess it's all interlinked! Best of luck with this project, great app! Dave Nash
  4. dafyddp3d

    Wrong replay speed

    Hi Fabio Has this been fixed in the latest update? I have just done a recording with P3D v4.5 set to 30FPS and FCR set to 30FPS, and the replay speed is still too fast (at a guess at least x2). The recording itself was fine (PMDG QOSII), just wrong replay speed. Cheers Dave Nash
  5. I may have got a tad confused here. With the FSUIPC Autosave switched on, but with view-groups OFF, the primary monitor display is not affected during autosave. With the FSUIPC Autosave switched on and view-groups switched ON (triple monitor display), the left and right monitors go blank for around a second (I assume this is during autosave as it happens every minute), while simultaneously the centre (primary) monitor flickers to blank for a fraction of a second. After this event the sim carries on as normal till the next autosave takes place and the process is repeated. If I use the "Save Scenario" menu function or the ";" key, the sim pauses, the displays go blank (black), and a dialog box is displayed, awaiting user input. After saving the flight the sim continues as normal. This is true whether I have view-groups on or off, with the FSUIPC Autosave disabled. There seems to be some interaction between having view-groups activated and the automatic Save function. Hope this helps Regards Dave Nash
  6. Hi Pete With view-groups on or off, if I press the ";" key or choose to save the scenario via the menu, the sim stops and displays a dialog box allowing me to choose an existing file to overwrite or save a new file. As far as I remember it's always done this. Cheers Dave
  7. Since I use view-groups I tried this on my default flight (Beech Baron 58 EGBB to EGCC), and confirmed the behaviour of the sim with Autosave (default) switched on, though in my case the primary (centre monitor) flickers briefly as well. With view-groups switched off and Autosave on, no problem. Seems to point to some interaction between the view-groups display process and the P3D "Save" function! I posted this info on the P3D forum FWIW Regards Dave Nash
  8. Hi Pete Just picked up this thread on P3D forum, thought I'd bring it to your attention. http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=133472 I don't use the Autosave function myself, but other users might need to be aware of this too. Cheers Dave
  9. Hi Peter Sounds like the ball is squarely in LM's court for now, I guess they will have more pressing priorities, even though an "Instant Replay Live" flag seems simple to implement. Thanks again for looking at this and providing an explanation. Kind Regards Dave Nash
  10. Hi Peter OK. Thanks for spending the time on it. I appreciate it, but don't lose too much sleep! Regards Dave Nash
  11. Hi Peter A couple more (re-named) log files attached as requested, recorded during separate P3D sessions, as before. Hope this helps. Thanks for persevering! Kind Regards Dave FSUIPC5_normal2.log FSUIPC5_instreplay2.log
  12. I just re-assigned a couple of view controls ("View Camera Select"), and recorded two separate log files while operating those and the panning hat-switch during normal running and during instant replay. (The panning hat-switch was already assigned as "Send to FS"). They don't work during instant replay. I used the same sequence in both cases. During normal running the events appear in the log file. During Instant replay they don't. However during normal or instant replay the events can be seen in the assignments screen. The log files are attached. It seems the sim ignores any input that is joystick based during instant replay. If I ever find a solution I'll post back, but don't hold your breath! Thanks for your help Kind Regards Dave Nash FSUIPC5_instreplay.log FSUIPC5_normal.log
  13. Hi Peter Sorry for the delay. I'll swap a few of my keypress assignments to "send direct to FS" and see what happens. Thanks for all your comments and great support as usual! Kind Regards Dave Nash
  14. Hi Pete Thanks for the fast reply As far as I can tell it happens with default or third party aircraft. The majority of my assignments are to generate key presses, for switching camera views, or bringing up panels, which is useful if I make a video of the flight during replay as I can do this repeatedly to make different views of the same flight, and use the videos to construct a final one. During replay, the button presses can be seen by the assignments screen, but the sim does not respond. However if I press the desired keys on the keyboard directly, the sim responds. It's as if the sim is running in a different shell environment. Exiting the replay mode returns everything to normal. I don't think it's an FSUIPC issue, and I can of course as I stated earlier, use the keyboard. I was curious to know if the effect was well known. Regards Dave Nash Edit - found this ref on forum
  15. Hi Peter A quick query. I'm using FSUIPC v5.14 exclusively for all my controls, with controllers disabled in P3D. Works perfectly - except when I use "Instant replay", when I lose ALL control including panning. I seem to remember that there is a historical problem regarding Simconnect clients in FSX and probably now P3D which causes this during "Instant replay". Do you know if this is still the case? If it is, is this a P3D bug that needs sorting, or can I employ a workaround while still using FSUIPC exclusively? Thanks Dave Nash
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