I have two huge wishes for FSUIPC in 2010.
1. Hooks into the FS9 AI sub-system to control runway selection.
I would like FSUIPC to intercept the call to allocate an AI a departure or arrival runway and then send it to me so that I can change it to whatever runway I decide before it is adopted by the AI aircraft. I could then create a program that distributes traffic across any or all runways at an airport. If this feature were implemented in FSUIPC, my plan would be to write a program that checks a simple text file for runway allocation rules for any airport an end-user wants to affect and then allocate AI when they internally choose their runway.
AFCADs with the star method can open up crossing runways, and different length runways can affect the size of aircraft allocated to takeoff, but that's it. Only a pure intercept of the function to allocate the AI a runway can distribute traffic according to whatever criteria a user might want to set. (for example, spreading some arrivals to inner runways (eg, ZBBB, KATL, KLAX, LFPG), or sending arrivals to the furthest runway from the direction the aircraft are arriving from, or sending departures to distant runways (eg, EHAM, YSSY))
Thinking about the possibilities this would open up for the simulator keeps me awake at night!
2. Writeable offset for the callsign of a user aircraft.
I would like to be able to change the callsign of my aircraft without entering the Aircraft menu because entering the aircraft menu and changing the callsign resets the panel of the aircraft. If I am doing a simulated multi-stage flight (like regional airline hops), I would love to be able to change my callsign while leaving the aircraft untouched.
Cheers,
Bryn.