Hi
In your write up for adding joystick calls in FSUIPC Client DLL it states that joystick numbers can only be from (0-15). My problem is that when using a program SpadNext to send a virtual joystick button signal to FSUIPC the lowest number I can get is 64 and these joystick numbers can go to over 1000. FSUIPC has no trouble seeing these numbers but they are unusable in FSUIPC Client Dll. Is there any way to add a joystick number higher than 15. Below is an example of a joystick number over 1000.
excerpt from your manual
◆ AddJoystickButtonPress()
void AddJoystickButtonPress
(
string
ID,
byte
JoystickNumber,
byte
ButtonNumber,
StateChange
StateChangeToDetect
)
inline
Adds a joystick button press to be detected. Sink the ButtonPressed event to detect then the user pressed this button.
Parameters
ID
A string that you will use to identity and detect this button press.
JoystickNumber
The number of the Joystick (0-15) to detect.
ButtonNumber
The number of the Button to detect.
StateChangeToDetect
Which states to detect.
Thanks Ken