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Everything posted by CBris
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I just followed this thread here from the PC forum where it was originally posted. Sounds like a problem I had a while back - indeed I had a corrupt FSX installation and the only or best cure was to completely re-install FSX from the DVDs, then add all the patches and updates and install Acceleration from the DVD and then install addons like FSUIPC. That really worked for me. Sounds very much like a corrupt FSX install to me too - I shan't even voice my other thoughts. :wink:
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Install OK but still not registered
CBris replied to CBris's topic in FSUIPC Support Pete Dowson Modules
Thanks Pete - btw. run as admin on the install - but I didn't in FSX... after all, I installed the darn software, Windows always used to recognise me in the past... or is it my deodorant? :lol: -
[edit] Flaming Vista! I'd read many of your "RTFM" stuff with FSUIPC before and with previous versions. I didn't this time - what could be different? After all, it is only FSUIPC? Little did I reckon with the Redmond restricting our rights in FSX and Vista. Those restrictive rules they have embodied are a right PITA. I have had Vista a few days and I am ready to reformat C and go back to XP... Sorry Pete - problem solved. I shall open all my programs as admin in future. I'll leave my message in below for those who may experience same. Chris Hi Pete, I bought FSUIPC for FSX at version 4.11 I have recently re-installed FSX et al after converting to Vista. I installed 4.11 went flying. found the menu entry, filled in the details, clicked "OK" and then "confirnm" Closed FSX, restarted FSX... Still unregistered. I have done this several different ways now, ranging from installing just 4.11 then registering Installing 4.11 and the updates and then registering Installing just 4.12 and then registering. Each time I clean out the FSUIPC items in "modules" I am clicking "Run as admin" Oh, and I have manually copied, CTRL C copied and generally tried different ways of entering the reg code. My FSX set up right now. SP1, SDK to SP1 and 1a, Photoscenery fix. Active sky and graphics X. Any clues for me? TIA
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Payment through Simflight, download from your link - Zone Labs firewall and scanner running. Install and registration OK (After I typed my name in full as per the "account" and not just "Chris" - Darn! That had me guessing for a few moments :lol: ) Works OK - exactly as I'd have expected. Thanks Pete! Really good tool - I have the FS9 version too, of course, so it is familiar territory. I don't care what the nay-sayers say about the cost - it is well worth it! You desrve the rewards for your eforts. Now to RTFM and find out how to map the bit below the X52 throttle detente as reverse thrust... I haven't read yet, so if you do care to answer, no worries... Thanks again, especially for being so quick with the SX version.
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I was looking for the aibridge addin and can't find it. The link in your site doesn't seem to bring anything sensible - just a strange page with odd links and a picture of some sky - the title just says Flysplash.org. Is Jose's part of the site down? Anywhere else we can find this addin? EDIT Oooops - corrected - found at avsim ANOTHER EDIT This is fun - if I follow the link to Jose's from your Schiratti page and enter AIBridge into the search box, I get a link back to the Schiratti page...
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Fair comments Pete. As far as I can tell though, FSX has the same envmap in use and the same principles. OK, a graphics problem - maybe. I thought of FSUIPC because it can tell the time (weather, location...) and pass this on. The proposed module would not need a graphics specialist though, but someone who could create a module that changes a file on the fly. I can see now, that this texture is like the scenery textures (i.e. you need a reboot) But if it's numbers, nothing is impossible - it just hasn't been done yet. Whoever does this would need to move the new envmap into RAM and overwrite the present "scenery texture" ones and zeros - so they'd have to know FS9 source. Just needs someone from MS to read this and get the idea :wink: Thanks for your patience
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Hi Pete, I have just been thinking about what info FSUIPC can access during a flight. Perhaps you would care to comment? You may well be aware of the envmap.bmp texture in the FS9/textures folder? This is the background reflection that adds an image to the shine. Well how about if this could be changed in flight according to season, weather or location? What I would envisage is FSUIPC sending appropriate date to a module and calling a new envmap.bmp from a library of appropriate images. At a guess, I'd say this is possible. The problem may be in convincing FS9 to change envmaps "on the fly". At the moment it appears you have to shut down and restart FS9 each time. I have posted a couple of images here: http://forums.simflight.com/viewtopic.php?t=55665 Now that would be a pretty piece of eye candy.
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"Modules" in FS9 menu bar is flickering
CBris replied to CBris's topic in FSUIPC Support Pete Dowson Modules
There are plenty of other modules - sure - I was just hoping that you might have knowledge of this effect and maybe know what the cause may be. Obviously FS9 is doing something - I am just not wise enough in that aspect of the sim. Might have something to do with the addon in that area. I have just spent a longer while around Lukla and it doesn't happen there. -
Hi there Pete, After a few recent scenery updates (a few Aerosoft sceneries, Ultimate Terrain Europe...), a defrag and reorganising the sceneries in the scenery library, I am now getting heavy stutters. So far I have been warping around Europe and it doesn't seem to make a difference whether I am over Germany, France or Malta or Switzerland... in fact sceneries ranging from default to the abominably slow Malta (well, Luqa airport to be exact) What is happening is that the modules button is constantly "doing" something - flickering away like billy-o - and that slows FS9 down a lot. I did have this before, but I can't remember what happened to make it go away. So I was wondering if you have experienced something like this. Just being curious. I still have the 3600 version of FSUIPC, so none of the addins tried putting an unregistered version in.
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I see... and will work on it... Many thanks all! Chris
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No. what would that mean, exactly? Sorry, I'm not understanding much of that if any. What are those numbers --- how are 0 and 512 related to speed of stick? What numbers are those and what is meant by a "tight stick" and a fast or slow one? Regards, Pete The "numbers" are those in the "joysticks" panel in FSUIPC Re the "twitchy" bit... I want to reduce the dead (or null) -zone to equal amounts less than the default values that appear when you click "set" in FSUIPC. But I don't want total zero values. I can get approximate values by moving the stick, but getting absolutely equal values would be easier if you could type in, for example, 250 in each box. OK, I am using my own vocabulary - by tight I mean a stick that has very little "dead" movement before the input is sensed and passed on to the controls. On the real world Bell 47 it is quite big (different pilots had different vernacular, which I can't repeat here) - around an inch of movement at the joystick grip with no response at the rotor disc - which is fairly normal because the input link at the servo (the famous sloppy link) has an elongated hole so that the jacks don't stall and lock up. The real world Gazelle has a much "tighter" stick, i.e. the rotor disc responds to stick movement a lot more crisply. In other words a Gazelle will respond to stick input faster (or sooner) than a Bell 47, so the null zones need to be adaptable between different aircraft. A type in possibility in the "in and out values" in the joystick options pane would be a good addition. The suggestion from FRankO is where I am headed for. A way to accurately calibrate the stick null zone. Ta for the responses
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Thanks for the tip! Makes sense...
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Frame rate with FSUIPC 3.48
CBris replied to Andrea FS's topic in FSUIPC Support Pete Dowson Modules
I think I might have the culprit for the "stuttering picture"... I didn't do a correct uninstall of another module at around the time FSUIPC went on to my PC. The flickering menu button is a bit worrying though. But then I will have to get back on to my desktop first before I know for sure. The laptop is only a stopgap. -
Is there a way to type in joystick "in" and "out" values direct? I have browsed the manual, but I must admit to not having read it fully. The bit about the joyustick, though, just refers to using the joystick. I'm a twitchy heli flier who likes a tight stick that responds fast, but 0 is tooo fast and +-512 is a bit Bell 47ish (which had a notorious Sloppy Link) (that was the real world name for it by the way) I can get "similar" values but to get, say, exactly 300 each way is not really easy with the stick.
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Frame rate with FSUIPC 3.48
CBris replied to Andrea FS's topic in FSUIPC Support Pete Dowson Modules
Add me to the list! There's a marked reduction here too. Although.... I am using a laptop which also cuts back the FPS anyway (big problems on the desktop) but the 3.48 has slowed it some more. Another speed problem probably associated is that I will get severe stuttering even though FPS shows a steady 25 (for example) - I notice the "modules" menu button flickers while this happens and the visual effect is more like 1 fPminute (exaggerated) This has only appeared since 3.48