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rfresh

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Everything posted by rfresh

  1. I did a search on my hard drive and only found fsx.cfg in my download folder...so I'm not sure if its even being used by FSX. Anyway, I loaded that file into my editor and there is no AffinityMask in there. I unhooked my 2nd monitor and that must have been the problem as I can now run both (FSX and VS 2013) OK but what a pain to go back to only one monitor.
  2. I guess it was my 2nd monitor. I unhooked it from my main PC and I can now run FSX and VS 2013 Express C# together OK. I'll continue to fiddle with the 2nd monitor as having to go back to working with just one monitor is a pain.
  3. My PC is a pretty powerful gaming PC with a quad core i7 CPU, 3GB dedicated video GForce card and 12GB of system ram. Should be more than enough horse power. I did try pausing SFX and I am running FSX in windows mode. Hmmm...yes, very odd.. Maybe the screen resolution I have set for SFX VS doesn't like...I'll try another resolution.
  4. Another newbie question Pete (I know, they are endless): What's the development cycle process? I'm using VS 2013 Express C#. When I run my VS IDE and FSX, FSX must be hogging all the resources because my VS 2013 IDE seems to have stopped working or is extremely slow in responding my mouse/key actions. Is this the way to develop for FSX or is there another trick to this development cycle? Just to clarify, FSUIPC has to be started under FSX? Or can I start it by itself? The reason I ask is because I'm trying to use Paul Henty's FSUIPC Client DLL and when I try to open an FSUIPC connection it fails. I'm NOT asking for support on the DLL, I'm just saying where my question came from. So, I started up SFX to get FSUIPC started but then I couldn't use my VS 2013 IDE at the same time. So, I guess I'm puzzled how all of these components (FSX, FSUIPC, VS 2013) work together for the development cycle of coding. Thanks...
  5. I'm new to using your great .DLL - thanks for writing it. I'm using VS 2013 Express C#. I have installed FSUIPC and it registered OK with FSX when I started FSX up. I started with you sample code from your userGuide: try { FSUIPCConnection.Open(); } catch (Exception ex) { MessageBox.Show(ex.Message, "FSX Connetion Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } My questions are: (1) When I run this code I get the MsgBox display inside my VS 2013 IDE. I am not sure if I have to run FSUIPC on its own or if that happens when I start up FSX? (2) I couldn't see a way to run FSUIPC by itself so I guess I have to be running FSX to get it loaded and running, right? (3) How does one get FSX to sleep? When I have FSX running, my VS 2013 IDE doesn't respond very well. Is this the way the development cycle works: you have FSX running and your VS IDE? How do you test your C# code changes in FSX if the IDE isn't responsive? It's like FSX is hogging all the resources. I'm not sure how the dev cycle is supposed to work. Thanks for any help to get me on my way...
  6. I'm new to FSUIPC and am not sure if it can do what I need with my app. I want to build a window showing an airport diagram and show the position of my aircraft on this map as I taxi. Can I get FSX lat/long info via FSUIPC? Thanks...
  7. I am new to FSUIPC. I have read the users manual but still don't have a clear understanding of how I can press a hot key in FSX and have my windows application (running on another PC) respond to that hot key press? Thanks...
  8. I'm new to FSUIPC -- where can I find the docs on how to use this tool? I'm interested in the Adventure Text Display mainly. Thank you... Ralph
  9. Assigned in FSX. Yes, left-right panning is ok. Can your product re-assign the up-down?
  10. I'd like to change the stick top 'HAT' button sensing for panning up and down. Currently, the sensing is 'reversed' -- to pan up I have to move the HAT button forward (away from me). To pan vertically down in the cockpit, I have to move the HAT backwards (towards me). It needs to work like pitch trim on the control wheel. To trim nose up you push down on the trim switch. To trim nose down, you push the trim switch up (forward). The HAT button needs to work with the same sensing. So my question is how do I reverse the default sensing in that axis? (To pan down I want to push forward on the HAT button. To pan up I want to pull back on the HAT button). Thanks for any help...
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