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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. It's done already. Thank you! Awesome, thank you! Great idea, it will make the initial release! Now you can see the assigned gate as soon as the plane contacts you during it's approach. Thank you everyone Vic
  2. Thank you everyone let us digest these inputs. Vic
  3. Dear Folks, We had many discussion about the taxi speed. Officially it should be 25kts or less but for so many requests for faster ground movement we increased it for Tower! 3D. For Tower! Simulator 3 we would like to reduce it back to 25kts but we would also like to know what do you think about it? Thank you Vic
  4. Thank you. Please disregard it, it's just the internal working title of Tower! Simulator 3
  5. You can use the blinds to reduce the light bloom from the Sun or the window reflection. Just some small detail but it makes Tower! Simulator even more realistic 🙂 They are not just ON or OFF you can roll them up and down freely 🙂 . Vic
  6. Dear Folks, The reason of our quietness is because we don't have much "new" news too share 🙂 Tower Simulator 3 is now officially in beta. First we test ourselves to iron out many of the obvious bugs, then our existing beta team will receive it for further testing. I know I'm expected to drop some news (and who follows us long enough know, I can't really keep my mouth shut 🙂 ) so here we go; first time in Tower's history we will have live weather (of course we will have presets too). It will be a very new thing and (as we learned already) there are so many other things than just reading the metar, this feature will likely will stay beta even after the full product's release and stay like that (the rest of the product wont stay in beta of course). We would like to finetune this feature but it's a project within the project kind of things so I'm sure it will be changed and fixed throughout the main product's timeline. Thank you Vic
  7. Please let us know at feelthere.zendesk.com
  8. We just updated almost all of the airports but it takes a while to get tested and released. Please be assured they are updated and will be available once they are approved. If you look at the version numbers you can see that we are actively supporting our releases.
  9. Sorry Folks, we are pretty busy with the development and we were a bit quiet. So first of all let me give you some information about the release date. We have an internal release date planned and it's for this year for sure (I mean it's surely planned for this year 🙂 ). Also on Steam we don't need 3 months for a release, so it should not give you any relevant expectations. Please let me post one of my favourite screenshot of the game. Thank you so much for your excitement, we are working very hard to deliver Tower! Simulator 3 as soon as we can. Vic
  10. Hi Craig, Unfortunately the last option. We need to export the models from scratch into Tower (in addition we also have to build the terrain and ground for Tower too. We use real world elevation and placement data now, so it's a much bigger job than it was for T!3D Pro. ). Here is the workflow: -we have a model and texture for the "base" airport -for MSFS we convert the texture to MSFS's own setup and one team is working on exporting for MSFS -For Tower we convert the textures for Tower and an artist builds the ground (runways, etc). Once it's done we use our tools (all in house (non-commercial) tools will be released for the SDK) to get elevation map, road maps and place the buildings. Then we create textures for terrain (as far as I know we will also supply all textures we create, but I'm not 100% as I'm not sure about their licensing. However I'm 100% sure we would release everything that we hold the copyright to) place the models, assign gates (it's much easier this time as you would move the gate visually and it will automatically connect it to the taxiways). So to make the long story short; we use the very same 3D models but the export is totally different, there is zero compatibility between them. I hope I answered everything, if not, let me know 🙂 Thank you Vic
  11. It's more of a SAM error, please make sure you have the correct one installed.
  12. Thank you. You should be up to date.
  13. Please check it again.
  14. Please post a screenshot of the issue.
  15. Dear Folks, Probably I mentioned it earlier so it's not really a secret anymore; all airports we release to various platforms are going to be available for Tower! Simulator 3, some will be included in the release, some will be available as a payware add-on and some... (let's talk about this option in a later blog, but I can promise, you will like it 🙂 ). So the next airport I would like to confirm to be included in the game will be KLGA 2023. This airport is based on the plans of the new KLGA airport. We can't confirm if it's 100% accurate as we used the publicly available plans, but it still look like a fun airport to control. The screenshots are work in progress images with obvious errors, so please disregard them for now. Thank you Vic
  16. Hi Francisco, Currently we are focusing on our upcoming Tower! Simulator 3. Other than that, please sign up to our newsletter where we always announce our new developments. Thank you Vic
  17. Hello, Are you talking about buying the source model?
  18. @WildCardgood point about the pinning that announcement. Thanks, now it's pinned. Vic
  19. Thank you! Yes, Tower! Simulator 3 will feel more "3 dimensional" with more depth and more objects to give details to the game. Also we use real terrain data and real road maps and even real house placements. It is a real possibility you can find your own house if you live close to an airport (likely it would be generic, but at the right place and similar style). Vic
  20. Somehow I envy you for your island 🙂 So many time I wished to move to either St Thomas or Puerto Rico. I just love the island life 🙂 You are right I can't speculate about the release date (it would be impossible at this time anyways) but we are working as hard as possible. We still have a few surprises that we would like to announce before the release and as we add more airports to the game we need to fix/add things into he SDK too. With a very few exceptions (where we use commercial tools that we bought) we plan to release all the tools we use during the development. We already in talk with new 3rd party developers (Nyerges Design built something like 200 new airplanes and more than a thousand liveries already) to bring new content to Tower! Simulator 3 so I hope we will see more 3rd party products as well. Vic
  21. The binocular effect and the amount of zoom is still work in progress.
  22. Dear All, In this month I would like to talk to you about model details. It was a popular request for T!3D to move the camera closer to the action. Let me give you some details; T!3D's planes had around 3-5000 polygons. Tower! Simulator 3 can easily handles 50,000 polygons/plane. While the old version used a 512 texture sheet, now a 4K texture is used and we also use normal maps too, to add even more details to the planes. For now, let me come back to the airports. If you follow our other projects, likely you noticed our airport releases for MSFS and Xplane recently. This is the detail that you can expect for the new Tower! Simulator 3 airports as well. The list is not finished yet, but I can confirm (surprise, surprise) TIST and KRDU to be included in the game (more to be announced). Vic
  23. Thank you for getting back to us. Vic
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