Jump to content
The simFlight Network Forums

wa3pnt

Members
  • Posts

    6
  • Joined

  • Last visited

About wa3pnt

  • Birthday 03/09/1942

Profile Information

  • Gender
    Male
  • Location
    Chino Valley, AZ USA

wa3pnt's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I still had the USB (Yoke, Rudder, etc.) items stop responding in FSX after doing the above. Found a post that detailed how to change the power options in Device Manager, and haven't had a problem since. Can't find the link, but basically open Device Manager. Then expand Human Interface Devices. Right click on every device, and for those that have a Power Management TAB, under that TAB disable (uncheck) the "Allow the computer to turn off this device to save power". Some may be grayed out and already unchecked. Then in Device Manager expand the Universal Serial Bus controllers. Again right click each item and uncheck any that have the above setting under the Power Management TAB. Not all entries will have a Power Management TAB. Worked for me. Now if I can just find out why FSX SE drops the Yoke and other USB items during flight (even though they are still active in Windows) I'll be happy. I did find that when that happens, if I pause the flight, then select Full Screen (Alt Enter), then Windowed Mode (Alt Enter again) the controls are again available. RodeoGeorge
  2. Plugged the LED-Wiz-GP in on USB port. FSUIPC reads the switch closures just fine in the Buttons tab. Also read the Joystick Inputs in the Axis tab. It loaded as a Game Controller under the devices. RodeoGeorge
  3. I've done a lot of googling and searching, and found many posts on various forums related to the GroovyGameGear LED-Wiz+GP, but have not found a definitive answer as to whether FSUIPC (paid version) can map the inputs from that module. The GGG module is ideally suited for a project I'm undertaking to eliminate using the keyboard. Is anyone using the module with FSUIPC? RodeoGeorge
  4. First thanks for the reply Pete. I had initially calibrated and assigned the entire Saitek Throttle Assembly (Throttle, Mixture, and Prop) through FSUIPC. They worked flawlessly for about two months. I ensured that these controls did not appear in the FSX Settings, as I had read about the conflicts that can occur when they appear in FSX Settings also. When the erratic Mixture problem occurred, as I stated, I first suspected a dirty pot on the Mixture control but found that not to be the case. I also again checked the FSX Settings to verify that they did not appear there. There had not been any hardware changes during this period, and the only software changes have been scenery installations. To rectify the issue, I removed the FSUIPC assignment of the three axis and assigned them through the FSX Settings. They have been operating properly since I did this, and I have not tried reverting to a FSUIPC assignment (the old "if it ain't broke" saying). When I have time, I will attempt to reassign them through FSUIPC and report the results. Again, thanks for the response and info. Don't know what I'd do without FSUIPC for all other functions. RodeoGeorge
  5. I see that Pete is away, but someone else may have encountered this problem and have an answer. I have the Saitek Yoke and Throttle assembly, and have programmed it through FSUIPC. It has been operating correctly for about a month. No changes to the system or software, but suddenly the Mixture control is very erratic. It acted as if the potentiometer itself was either dirty or open in spots. I checked the pot (with a multimeter) and it shows smooth operation throughout its travel (no open readings). I went back into FSUIPC and observed the values in and out of FSUIPC during movement of the Mixture control and found them very erratic and jumping to zero in spots. This points to a defective potentiometer, but that is not the case. I removed the FSUIPC mapping for the Mixture control and mapped it though the FSX Control calibration. It now works flawlessly. Perfectly smooth throughout its travel. Has anyone run into this situation, and if so what is the solution? RodeoGeorge
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.