Jump to content
The simFlight Network Forums

Andy Ndiw Komarajaya

new Members
  • Posts

    1
  • Joined

  • Last visited

Andy Ndiw Komarajaya's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hello pete, I want to ask about the initial position, here piece of code I did. Fsu->Write(__func__,0x560, 4, &Location.X1); Fsu->Write(__func__,0x564, 4, &Location.X2); Fsu->Write(__func__,0x568, 4, &Location.Y1); Fsu->Write(__func__,0x56C, 4, &Location.Y2); Fsu->Write(__func__,0x570, 4, &Location.AltLo); Fsu->Write(__func__,0x574, 4, &Location.AltHi); Fsu->Write(__func__,0x578, 4, &Location.Pitch); Fsu->Write(__func__,0x57C, 4, &Bank); Fsu->Write(__func__,0x580, 4, &Location.Heading); Fsu->Write(__func__,0x350,4, &Location.Freq); //FSX/P3d Fsu->Write(__func__,0x0584,4,&bits); // if (Id==5 || Id==9) { Fsu->Write(__func__,0x055C,4,&onground); Fsu->Write(__func__,0x0558,4,&speed); } Fsu->Process(); my question : why if I use the onground and / or speed the FS will do the Loading terrain data which is take sometime which I don't want to, otherwise the FS take me to the new location instantly (without onground or / and speed). btw I don't understand what offset 0x0588 for. thanks in advance.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.