Hello pete, I want to ask about the initial position, here piece of code I did.
Fsu->Write(__func__,0x560, 4, &Location.X1);
Fsu->Write(__func__,0x564, 4, &Location.X2);
Fsu->Write(__func__,0x568, 4, &Location.Y1);
Fsu->Write(__func__,0x56C, 4, &Location.Y2);
Fsu->Write(__func__,0x570, 4, &Location.AltLo);
Fsu->Write(__func__,0x574, 4, &Location.AltHi);
Fsu->Write(__func__,0x578, 4, &Location.Pitch);
Fsu->Write(__func__,0x57C, 4, &Bank);
Fsu->Write(__func__,0x580, 4, &Location.Heading);
Fsu->Write(__func__,0x350,4, &Location.Freq);
//FSX/P3d
Fsu->Write(__func__,0x0584,4,&bits);
//
if (Id==5 || Id==9) {
Fsu->Write(__func__,0x055C,4,&onground);
Fsu->Write(__func__,0x0558,4,&speed);
}
Fsu->Process();
my question :
why if I use the onground and / or speed the FS will do the Loading terrain data which is take sometime which I don't want to, otherwise the FS take me to the new location instantly (without onground or / and speed).
btw I don't understand what offset 0x0588 for.
thanks in advance.