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bazvink

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Posts posted by bazvink

  1. On 2/27/2019 at 7:13 PM, pete_agreatguy said:

    What were the massive amounts of penalty points exactly? Ignoring aircraft or some other penalty?

    I didn’t check, but I assume it was mostly indeed wait penalties and all those missed approaches (including not handing off to departure). Although I assume at some point the game stops spawning a/c because all the gates are occupied...

     

  2. 10 hours ago, FeelThere said:

    Folks,

     

    Please stop using F1. It was a development tool that we accidentally left in the build and will be removed by the SP. Tower meant to be played from the tower view. Everything is optimized around it.

    This doesn't fix the fact that a/c still taxi across the grass at certain points (also happens at Philadelphia). You can see it even in Tower view.

     

  3. 15 hours ago, FeelThere said:

    Sorry Folks, but it was a development feature that we forgot to disable and likely will be removed for the SP. Tower!3D was built in usinng it from the tower's point of view like controllers do. The textures, models are optimized for this view and we don't want you to go behind the scenes :)

    Let me ask you this: is a game trailer supposed to demonstrate the game and what you can do in it? Because the trailer that was released obviously made use of the "F1 camera" in order to produce a dramatic video, but essentially it was false advertising because all those fancy views are (officially) not possible. I think a lot of people  were expecting to be able to look at the scene from multiple angles (and not just the standard "fly-by" that we have today).

    from the other hand, I understand why you would not want this feature because indeed it lets the player go behind the scenes and see things you don't want him to, like the fact that at Philadelphia a/c actually taxi across the grass and right next to a tree on their way to runway 17...

  4. 39 minutes ago, Granman said:

    No luck but just saw your reply about a hotfix. I'll look forward to trying that next week.

    Thanks.

    One last thing you could try is going to the Tower3D folder, selecting all files/sub-folders, then right-click, select Properties and then de-select "read-only". Then apply. 

    If that doesn't work, repeat the above, but instead of de-selecting "Read Only", select the "SECURITY" tab, then click "Edit...", select "Users" in the top list and then select "Full Control" -> Allow checkbox in the bottom list. Then Apply and try again. 

     

    Not saying this is going to work, but it worked for me. 

  5. 4 hours ago, Avwriter said:

    We need more POV options than just the tower view. 

    Maybe this is what you're looking for: While in the game, press F1. Now you can use W,A,S,D to move the camera around, and right mouse button to pan/point the camera.

    Edit: it DOES NOT work if the game is paused...

  6. Does it happen for a specific type of a/c (737? CRJ7?). Does it happen only on takeoffs or also landings? 

    Avwriter's suggestion will work, but editing the a/c will change the settings for ALL your airports, not sure if that's a good idea. 

    Have you tried opening the airport in the airfield editor to check out the runway in question (sorry, I don't have Key West)? Maybe they didn't make it long enough (the "red path"). 

    Also, do the a/c in question also fly to Key West in real life? I'm thinking maybe your schedule contains flights which normally wouldn't go there due to the runway restriction. So at least one other option is to remove the a/c types in question from your schedule, or replace them with smaller a/c. 

  7. Just some thoughts on this:

    • Steam is cheaper (as you mentioned)
    • Developer has stated on this forum that updates will be available earlier for non-Steam customers. This, according to me, is because they have outsourced the Steam deployment to another company. So any updates/patches (note: not add-ons) will have to be passed to their partner who then needs to add it to Steam. 
    • although updates will be later (not slower), Steam does auto-update, so you will never have to download a file and then run it and install etc. Steam takes care of that for you.
    • concerning editing files: Steam still installs the game on your system (in the directory Program files/Steam/steamapps/common) so you can still jump in there and edit to your heart's content and then run the game from Steam itself. HOWEVER: from what I have seen in the new directory structure of Tower!3D, there are not a heck of a lot of files we will be editing, maybe even none at all. But details on this are still sketchy and pending from FeelThere.
    • Upvote 1
  8. 1 hour ago, mpatricksp said:

    Well I have never seen a plane hold on a runway.  They didn't in 2011 either, once you told them to taxi to the terminal they would go and not stop unless you told them to hold short.  Been playing this since last night and they don't stop in this one either.

    Well..... they DID hold for the ACTIVE runways, so the ones you selected on the Start screen. But all others they would just taxi across indeed.

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