westv Posted February 12, 2005 Report Posted February 12, 2005 Is it possible to use FSUIPC to make the buttons on my joystick do more than one thing? For example pressing button 1 does one thing. Pressing button 3 does another. Pressing buttons 1 and 3 together does something else. Victor
Pete Dowson Posted February 13, 2005 Report Posted February 13, 2005 Is it possible to use FSUIPC to make the buttons on my joystick do more than one thing? For example pressing button 1 does one thing. Pressing button 3 does another. Pressing buttons 1 and 3 together does something else. Yes, sort of. You'd need to only program the single ones for "release", because it is not going to be actually possible to "press them together" exactly -- one will always be seen before the other. The more usual way is to have one button as a sort of "shift" to give an extra function of all the other buttons. This is what FSUIPC calls "conditional" button programming, and means editing the FSUIPC.INI file instead of entering things only in the dialogue. The Advanced User's guide describes the facilities that are available -- which include conditions based on other buttons, on "flags" which can be set and cleared, and even on the values of FS inner variables, via FSUIPC "offset" values. Be warned, though, it can get quite complicated. One day, maybe, if I ever get time, I should write a user-friendly front-end for it all. Regards, Pete
westv Posted February 13, 2005 Author Report Posted February 13, 2005 Thanks Pete. So I can have, for example, buttons 2-9 doing one thing and button 1 be a "shift". if I press button 1 first, I can make butons 2-9 do something else. Victor
Pete Dowson Posted February 13, 2005 Report Posted February 13, 2005 Thanks Pete.So I can have, for example, buttons 2-9 doing one thing and button 1 be a "shift". if I press button 1 first, I can make butons 2-9 do something else. Yes. Regards, Pete
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