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Guest Pieffe
Posted

Hallo,

I was wandering if there is a way to have different button/commands mappaing based on the loaded aircraft.

I have the CH Cloche (as many of you all), and wish to replace the mixture/propeller control with slat brakes when passing from propeller plane to jet plane.

Any idea or suggestion, apart from changheing the fs2002.ini file before launching it... what about a new feature un FSUIPC?

kindly

Pieffe

Posted
I was wondering if there is a way to have different button/commands mapping based on the loaded aircraft.

It has been requested for FSUIPC, and it could be done, but it is a lot of work and I really cannot consider adding any new facilities at all now till after I've got FS9 sorted out and it is released. It is far too much to do in any case and the earlier release FS9 date of July 2003 has rather taken me aback.

Please ask again later in the year, perhaps nearer Christmas.

Meanwhile, if you refer to the Advanced Users guide for FSUIPC you will find some instructions for programming buttons differently according to the state of other buttons, or even flags which can be set by buttons or even keypresses. You can do almost what you want with all that, though it isn't necessarily easy -- nor can it currently be made automatic. You'd have to have buttons or keys pressed to select different assignment sets.

>> I have the CH Cloche (as many of you all), and wish to replace the mixture/propeller control with slat brakes when passing from propeller plane to jet plane. <<

Ah, that's rather different -- assigning axes to different axis inputs according to aircraft type isn't something I'd thought of (except I did do it via EPIC card programming long ago). This again is a new facility and not one currently possible I'm afraid. Ask me again much later in the year. Sorry about this, but your timing is not good -- FS9 preparation is going to take all my waking hours.

Regards,

Pete

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