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Posted

Can someone tell me if there might be an easy way of using fsuipc to prevent FS9 from automatically restarting the session after a crash, and actually leave the crashed plane where it happens to be?

The objective is to be able to have options such as analyzing the session before it disappears. It would be nice to be able to use the replay option, flight analysis and other features before cancelling the session. It would even be nice to have other multiplayer pilots be able to do a fly-by and see where the plane fell.

There are a number of other reasons I could itemize, but hopefully you get the gist.

Thanks in advance for anyone that has any suggestion.

By the way, if someone has influence with the developers of FSX, (as I’ve mentioned in the past) maybe you can pass this suggestion to them.

-- L. James

-------------------------------

L. D. James

ljames@apollo3.com

http://www.apollo3.com/~ljames

Posted
Can someone tell me if there might be an easy way of using fsuipc to prevent FS9 from automatically restarting the session after a crash, and actually leave the crashed plane where it happens to be?

No, sorry, but I would have no idea how to do that. I think it will only not reset if you select the "ignore crashes and damage" option, but then of course you just bounce off the ground instead.

As far as I know the closest you could get to what you want to do would be to use my Autosave module with a fairly tight timing, say saving every 10-20 seconds, so that when it resets the flight it only goes back that far. You'd need it to go back far enough to have time to pause it, though, or end up in a loop. Unfortunately though, you still lose the Flight Analysis options.

I never understood why the option "detect crash and show graph" (i.e. a sort of auto-analysis) was removed. It was in the Realism menu in FS2000 but not FS2002 nor FS2004.

Maybe there are third-party addons which may help. I'm constantly amazed at what has been done -- programs like Active Camera, for instance, which can do things I didn't know were possible. Why not ask over in the FS2004 Forum?

Regards,

Pete

Posted

You're modest, Pete. The things you’ve done with FSUIPC are amazing.

Thanks for the information and suggestions.

I have been asking this question in various forums for two years. I also included a very descriptive suggestion on this matter in the questionnaire that Microsoft gave some months ago. Hopefully they will take notice.

I also asked the developers of FSInn/FSCoPilot to add the feature to their application. Benjamin said he’d consider it.

By the way, look at my open letter to Microsoft. I sent this to them also.

http://flightsim.apollo3.com/blog/apoblarticle=37

Take notice of the last paragraph (cartoon).

If you have some influence with some of FSX’s developers, try to nudge them into this direction, or try to find out how that have decided to approach this function in their new version. Maybe they have already realized the mistake and brought back what you said was in the previous versions.

-- L. James

-----------------

L. D. James

ljames@apollo3.com

http://www.apollo3.com/~ljames

Posted

If you have some influence with some of FSX’s developers, try to nudge them into this direction

It would be too late now for new features in FSX -- the feature list would have been frozen months ago. I hope your request got to them in time, otherwise it will remain on the list for FSXI.

Regards,

Pete

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