Palithius Posted June 16, 2006 Report Posted June 16, 2006 This has probably been brought up before, but I was looking through Gauges.h and I found the following key events: #define KEY_FIRE_ALL_GUNS (KEY_ID_MIN + 620) #define KEY_FIRE_PRIMARY_GUNS (KEY_ID_MIN + 621) #define KEY_FIRE_SECONDARY_GUNS (KEY_ID_MIN + 622) I remember the old 286 DOS version of FS had a war game in it but...
ddawson Posted June 16, 2006 Report Posted June 16, 2006 #define KEY_FIRE_ALL_GUNS (KEY_ID_MIN + 620)#define KEY_FIRE_PRIMARY_GUNS (KEY_ID_MIN + 621) #define KEY_FIRE_SECONDARY_GUNS (KEY_ID_MIN + 622) They are holdovers from CFS. I think they are still active in FS9, but of course they won't do anything... Doug
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