ras78 Posted May 7, 2007 Report Posted May 7, 2007 Hello guys, I would like to read the offset for fog presence. Is possible? I cannot find anything in documentation thanks! PS: I use fs2004
Pete Dowson Posted May 7, 2007 Report Posted May 7, 2007 I would like to read the offset for fog presence. Is possible? I cannot find anything in documentation Fog is just low visibility. Where you draw the line between fog and mist and mist and haze I don't know. It may be defined for METAR purposes somewhere. Check offset 0F8C, for example. Pete
ras78 Posted May 7, 2007 Author Report Posted May 7, 2007 Such I supposed, thanks Peter. So if I detect the visibility and write down a value for 0x0DDE offset, in my scenery I'll be able to condition my object using the usrvr5, right?
Pete Dowson Posted May 7, 2007 Report Posted May 7, 2007 Such I supposed, thanks Peter. So if I detect the visibility and write down a value for 0x0DDE offset, in my scenery I'll be able to condition my object using the usrvr5, right? I assume so. Sorry, I'm not really knowledgeable about scenery. But the point of the scenery variable offsets was to allow values to be passed to or from scenery logic. Incidentally, there are no such facilities in FSX at present. I don't know if the scenery variables will be accessible at all in FSX. Regards Pete
ras78 Posted May 7, 2007 Author Report Posted May 7, 2007 Ehm...Peter, but with Visual Studio 2005 and C#, can I create a DLL compatible with fs2004? or must I use the good old VC6 and C++?
Pete Dowson Posted May 7, 2007 Report Posted May 7, 2007 Ehm...Peter, but with Visual Studio 2005 and C#, can I create a DLL compatible with fs2004? or must I use the good old VC6 and C++? I don't see why VS2005 isn't usable -- I use it. But sorry, I've no idea about anything to do with C#. Pete
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