Hawg One Posted October 2, 2007 Report Share Posted October 2, 2007 Pete, have you already specified a quick-and-dirty way to get a hat switch (CH Yoke) to work normally without being assigned as the hat in FS9, where it works normally un-shifted, but the shift functions of the button can be programmed for other purposes? Hawg. Link to comment Share on other sites More sharing options...
Pete Dowson Posted October 2, 2007 Report Share Posted October 2, 2007 Pete, have you already specified a quick-and-dirty way to get a hat switch (CH Yoke) to work normally without being assigned as the hat in FS9, where it works normally un-shifted, but the shift functions of the button can be programmed for other purposes? Hawg. FSUIPC probably sees your hat as 4 or 8 separate buttons, which you can program as you like. I don't know what you mean by "shifted" for the hat -- are you using another button to indicate a shift? If so you could program two complete sets with that button as a condition. See the conditional programming stuff in the Advanced Users guide for FSUIPC. Regards Pete Link to comment Share on other sites More sharing options...
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