Hawg One Posted October 2, 2007 Report Posted October 2, 2007 Pete, have you already specified a quick-and-dirty way to get a hat switch (CH Yoke) to work normally without being assigned as the hat in FS9, where it works normally un-shifted, but the shift functions of the button can be programmed for other purposes? Hawg.
Pete Dowson Posted October 2, 2007 Report Posted October 2, 2007 Pete, have you already specified a quick-and-dirty way to get a hat switch (CH Yoke) to work normally without being assigned as the hat in FS9, where it works normally un-shifted, but the shift functions of the button can be programmed for other purposes? Hawg. FSUIPC probably sees your hat as 4 or 8 separate buttons, which you can program as you like. I don't know what you mean by "shifted" for the hat -- are you using another button to indicate a shift? If so you could program two complete sets with that button as a condition. See the conditional programming stuff in the Advanced Users guide for FSUIPC. Regards Pete
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