Srungi Posted April 12, 2008 Report Posted April 12, 2008 hello, i use the FS9 with reg. FSUIPC 3.804 and saitek x52 joystick. today i want to use the first time the axis assignment with fsuipc. i delete all axis assignment in FS9. After that i calibrate the axis in FSUIPC. Only one axis (the big rotary knob on the throttle "Y-Rotation" is not possible to calibrate ??? Then i tested the same in FSX with 4.26. There the axis is avalible as Axis "V" FSUIPC.ini from FS9: [JoystickCalibration] ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No FlapsSetControl=0 FlapDetents=No AileronTrimControl=0 RudderTrimControl=0 CowlFlaps1Control=0 CowlFlaps2Control=0 CowlFlaps3Control=0 CowlFlaps4Control=0 MaxSteerSpeed=60 MapThrottle=Yes Throttle1=-15993,-11052,-5851,16256/8 ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 Aileron=-16380,-512,512,16380/8 Elevator=-16380,-512,512,16380/8 Rudder=-16380,-512,512,16380/8 Spoilers=-16380,16380/24 Flaps=-16383,16384/24 [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,22,0,0,0 5=0V,256,D,23,0,0,0 FSUIPC 4.26: [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,23,0,0,0 5=0V,256,D,28,0,0,0 6=0S,256,D,22,0,0,0
Pete Dowson Posted April 12, 2008 Report Posted April 12, 2008 i use the FS9 with reg. FSUIPC 3.804 and saitek x52 joystick. today i want to use the first time the axis assignment with fsuipc. i delete all axis assignment in FS9. After that i calibrate the axis in FSUIPC. Only one axis (the big rotary knob on the throttle "Y-Rotation" is not possible to calibrate ??? Then i tested the same in FSX with 4.26. There the axis is avalible as Axis "V" FSUIPC4 uses DirectInput for its axis reading, and this gives it access to up to 8 axes per joystick. The FSUIPC3 version still uses the old Windows joystick interface, and is limited to 6. FSUIPC.ini from FS9:... [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,22,0,0,0 5=0V,256,D,23,0,0,0 FSUIPC 4.26: [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,23,0,0,0 5=0V,256,D,28,0,0,0 6=0S,256,D,22,0,0,0 Hmm. It seems that the Saitek drivers provide the axis called "S" in DirectInput as "V" in the old interface used in FSUIPC3. You have 6 axes assigned in FSUIPC3. That's actually the most it can see, so you'll never get another there. Sorry. Regards Pete
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