Srungi Posted April 12, 2008 Report Posted April 12, 2008 hello, i use the FS9 with reg. FSUIPC 3.804 and saitek x52 joystick. today i want to use the first time the axis assignment with fsuipc. i delete all axis assignment in FS9. After that i calibrate the axis in FSUIPC. Only one axis (the big rotary knob on the throttle "Y-Rotation" is not possible to calibrate ??? Then i tested the same in FSX with 4.26. There the axis is avalible as Axis "V" FSUIPC.ini from FS9: [JoystickCalibration] ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No FlapsSetControl=0 FlapDetents=No AileronTrimControl=0 RudderTrimControl=0 CowlFlaps1Control=0 CowlFlaps2Control=0 CowlFlaps3Control=0 CowlFlaps4Control=0 MaxSteerSpeed=60 MapThrottle=Yes Throttle1=-15993,-11052,-5851,16256/8 ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 Aileron=-16380,-512,512,16380/8 Elevator=-16380,-512,512,16380/8 Rudder=-16380,-512,512,16380/8 Spoilers=-16380,16380/24 Flaps=-16383,16384/24 [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,22,0,0,0 5=0V,256,D,23,0,0,0 FSUIPC 4.26: [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,23,0,0,0 5=0V,256,D,28,0,0,0 6=0S,256,D,22,0,0,0
Pete Dowson Posted April 12, 2008 Report Posted April 12, 2008 i use the FS9 with reg. FSUIPC 3.804 and saitek x52 joystick. today i want to use the first time the axis assignment with fsuipc. i delete all axis assignment in FS9. After that i calibrate the axis in FSUIPC. Only one axis (the big rotary knob on the throttle "Y-Rotation" is not possible to calibrate ??? Then i tested the same in FSX with 4.26. There the axis is avalible as Axis "V" FSUIPC4 uses DirectInput for its axis reading, and this gives it access to up to 8 axes per joystick. The FSUIPC3 version still uses the old Windows joystick interface, and is limited to 6. FSUIPC.ini from FS9:... [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,22,0,0,0 5=0V,256,D,23,0,0,0 FSUIPC 4.26: [Axes] 0=0X,256,D,1,0,0,0 1=0Y,256,D,2,0,0,0 2=0Z,256,D,4,0,0,0 3=0R,256,D,3,0,0,0 4=0U,256,D,23,0,0,0 5=0V,256,D,28,0,0,0 6=0S,256,D,22,0,0,0 Hmm. It seems that the Saitek drivers provide the axis called "S" in DirectInput as "V" in the old interface used in FSUIPC3. You have 6 axes assigned in FSUIPC3. That's actually the most it can see, so you'll never get another there. Sorry. Regards Pete
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now